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A Wandering Anime Blog

Safe Travels my Rurouni

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doaks777

Hiya! I like to blog about anime what not. I hope you have a nice time visiting the site and be sure to snuggle your pet while doing so. They love that, and even when they don't, they are just hiding their true feelings.

Favorite Games of All Time as of 2020/21: 60-51

In 2020 I reached a benchmark I had long wanted to reach. I beat my 500th game in my lifetime, and with that, I decided it was time to organize and make a list of my favorites. To commemorate and really feel satisfied with this idea I wanted to share my list with the world. So on my social platform of Kitsu, I decided to make a post one at a time about each and every game on my list. These are those posts migrated over here for you all to read. Once I make the Top Ten though, all of those posts will be wholly unique and curated for here.  I plan to update this list every year, but for now, until I reach the end of my countdown, please enjoy my current Top 100 Favorite Games of All Time! Any questions or concerns, let me know in the comments below, but as always thank you for reading my little gaming wanderers! Here’s to video games and my lifelong passion for them, shared with you all!

60: Yakuza 0

Played on: PS4
Year Released: 2016

Bigger, more dramatic, and altogether just a slightly better experience than Kiwami, Yakuza 0 pushes forward showing the highest ability of the series. It’s funny because modern gamers will always tell you to play Yakuza 0 first because of the place it is set in the timeline. I ignored that because most gamers don’t know anything about actual release history. While Kiwami came out after 0 did, it was a remake of the actual beginnings of the story, so I started there. I was planning to go through all the way up to finishing 5 before playing 0 because release order seemed more interesting to me, but then I had a change of heart when I considered that Kiwami 2 and 0 were meant to be linked in ways. 0 was made with the intention to seamlessly be the starting point that led into the main franchise and Kiwami 1 and 2 were remade with it in mind as well. I don’t regret my choice of going Kiwami then 0 honestly, but it’s funny how often people always mention 0 has to be first. I actually think I enjoyed parts of the story and certain substories more because of Kiwami’s knowledge in my head, but maybe it could work in reverse all the same. Either way, both games make a wonderful place to jump in.

Yakuza 0 maintains most of the minigames from the mainline series and doesn’t hold a lot of unique qualities in that regard. Except for two major ones, the real estate, and hostess minigames. These two factor largely into the two-tiered story Yakuza 0 tells as it goes incredibly large scale in story focus this time around. Where the first Yakuza games ranged at around 15-20 hrs of story Yakuza 0 almost triples those numbers with a far more robust story, one half each focused on Kiryu and Majima. This is where Yakuza 0 elevates beyond Kiwami. Where I feel it lacks new content in most side stuff, and the new combat system tweaks in it are done far better in Kiwami, Yakuza 0 knocks the story out of the fucking park. If you love the twists, turns, and amazement that your favorite Korean/Japanese drama television shows give you, this is the type of story you are going to get. They are sometimes wacky, often melodramatic, and always manage to punch you right in the gut with incredible dramatic timing. The ways this story plays out are honesty brilliant and one of the most entertaining things about this series is how it does that consistently while never overstaying its welcome.

While combat is solid it lacks the polish Kiwami has, and the real estate minigame is just a grindy boring mess, you do have some saving graces. Obviously brand new substories are always excellent, and some of them tie directly into Kiwami 1 and 2 so those are treats. And of course, you get ones with like Michael Jackson and Steven Spielberg making a music video that can’t help but make you laugh like crazy. There is some new stuff though worth mentioning. You have things like the disco minigame that just feels only okay to play, and the hostess minigame that is a true highlight for me. The way you can customize your girls in a minidress-up game, get to know their personalities well to make them more comfortable at the job, and then manage them with a fun and fast-paced simulation game is just wonderful. This is the standout new side game of this one, and I find it more fun than pretty much the rest of the side stuff combined. The money-focused aspect of this game doesn’t alleviate the fact that Yakuza can still be a bit of a grind when you want to do all the things in the game, and I really wish that wasn’t the case sometimes. All in all, Yakuza is at its best with its characters, story, and new content that engages the players in ways it didn’t before. While not everything always lands, when it does, it’s one of the best well-rounded gaming experiences you can have.

Enjoy my wonderful girls! Yuki is best girl!

59: Dark Souls 3

Played on: PS4
Year Released: 2016

It had to happen right? We had to have a souls game here on this list somewhere! While it’s not the only one to make the list, most of them are absent and live in my honorable mentions. Yet, this game, god damn does it feel good to play. While I understand some new players not taking to the Souls series with the initial game because of the slower and methodical game design, Dark Souls 3 brings a speed and smoothness that was not yet seen to this point. This is without a doubt the easiest Souls game to pick up and play and learn how to have a good time with. None in the series play as well, look as nice, and honestly, I love that they ended it here. This is the apex of what they learned over the past games, and they went all-in with one last Souls game to show what Darks Souls is capable of on modern tech with a better engine.

Dark Souls 3 feels like a natural evolution of the base created with Demon Souls almost a decade before. The idea of managing your resources, stamina on any sort of action you take, and exploring a vast and desolated world filled with interconnected paths is the bread and butter of this franchise. While the challenge is what made the series a household name, the game stands out because of the mechanics of risk versus reward it built in a natural way. Instead of tacking on a stamina bar and weight limit to the player, these ideas were carefully balanced to match not only playstyles but game feel as well. You can’t go hack n slash your way through without stopping but you can use it effectively and smartly to dispatch foes with grace and speed. Every combat sequence from mundane mobs to epic boss fights with intense musical scores is treated with a nuance of care. You can’t forget your place and must respect how you play. Being deliberate and precise rewards the player, and carelessness leads to death swiftly. The player will always be at their best when they recognize environmental advantages, and weaknesses to benefit themselves. And when you get put into a bad situation being situationally aware can be the thing that saves your life.

One of my favorite features of this franchise is how it rewards player patience mixed with player skill. If you are patient to learn patterns and explore your environment for hidden useful tools and pathways, you can more easily excel. As you play more and see more, you also get better at the game in general. The patience pays off with the reward of feeling like you not only overcame a tough obstacle but also imparts slow and steadily building to your skillset. While these games aren’t for everyone, if you do invest in them properly, you will find out exactly why players are so taken with it. All sorts of rewards are handed out for those who seek to conquer the game. From the dopamine rush of surviving with no etsus on a boss that has railroaded you for hours, to being amazed by the clever way the world intertwines upon itself. These games find ways to make players feel good if they are patient enough to accept that failure is part of the process. And I think Dark Souls 3 is arguably the most accessible and most fun game in the franchise to learn to play. Building a character is as easy as ever, the world feels brilliantly crafted, and while the game may be easier if you are a veteran, there are tons of clever ways to bring the challenge to the player like boss phases, and unique roadblocks. I loved playing this game a ton, but at this point, I think it’s the game I have watched the most different let’s plays for too. I love seeing people come across how this game delivers its world to the player, and how they tackle stuff completely different than I. Some of the muddled bullshit of the whole franchise is still there in small doses, but in general, this is an excellent experience for those who like competent challenges with a high level of feedback and reward. The balance has been struck and pleased I am with the result.

 

58: Bastion

Played on: PC
Year Released: 2011

As I’m midway through Hades and adding Pyre to my wishlist, and appreciating the times I had with Transistor, I have one pretty easy realization. This company makes some tremendous games and is one of the best smaller companies in the game today. Such inventive, breathtaking, and unique titles come from this studio. Their creativity bleeds through their products in the artistry that they show off. Each and every game they make has just a level of care that shows they want to improve on each project, instead of being complacent. And yet, my favorite of the bunch still is the simple and straightforward start to their company, the incredible Bastion.

I remember this game being praised to hell by a friend in school when it first came out. I truly couldn’t care less, but I always listen because maybe research later could give me more than I realize. When I got my own PC, one of the first indies I was eager to give a fair check out to was none other than this game. And within minutes I was pulled in by the collar for an unforgettable time. The buttery voice of the narrator, the gorgeous painting art style, the simple yet customizable battle system, the funky bopping music, what on earth was I getting into? One of the finest indie games I have ever played. Each one of the games Supergiant makes has an aesthetic and theme to them, and it allows their games to create an identity filled with personality. Bastion is a world after the fall of man, and about the chance to rebuild it all in this broken world filled with mostly just memories. Quiet, intense, the polarity of the two create a perfect maelstrom of emotion on a consistent basis as you learn more and more of this world’s downfall throughout the story.

And then you have the gameplay. A straightforward top-down action game that allows you to carry a ranged weapon and a melee weapon. With several varieties and multiple ways to use those in different ways, you can bet any time you play this game, you are likely to want to experiment with a new way to dispatch the enemies before you. Bastion is a brilliant example of simplicity at its finest meets deep mechanics and lore to blend together for near perfection. I honestly wish the game was even longer and had more combat and story stuff to keep me going. I think that’s why Hades works so well. A similar concept, but with the expanded in-game content we always wanted. Likely a chance to make this list whenever I finally complete it properly. But for now, I will take this gem, and build that wall up stronger.

57: Paper Mario: Thousand Year Door

Played on: Gamecube
Year Released: 2004

The apex of the Mario RPG battle system is right here ladies and gentlemen! While I dig the new style and prefer the story of Super Paper Mario, Thousand Year Door just edges it out on this list, and in my heart, for all these tiny little things it just does so right. Obviously, the colorful and imaginative art style still carries this game to a place of agelessness, but honestly I always just find it to be a damn fine RPG experience. While most of the other Mario RPG games lack the true satisfaction of the RPG elements I love in the genre, I felt myself really dig into the deeper mechanics of this one.

This game is split into several chapters that divide the story into distinctive parts as you grow nearer to the finale of the narrative. What I find so cool, and brilliant is how they took a major risk with many of them. They aren’t just straightforward go here and do this while killing baddies along the way type of progression. I mean you still do that, it’s a video game RPG, and the killer time-sensitive reaction command battle system is showcased like a gem on a regular basis. No, we can’t get distracted though! Right…so some of the ways the story runs itself are wild and neat to me. In one chapter you are stuck on a train and have to solve a case almost like you are playing a game of Clue. In another, you join a battle federation reminiscent of professional wrestling to get closer to your goal. The game finds inventive and creative ways to make the way you get from point a to point b, not just a straight line with fights to fill the void. They want each part to not only aid to story and character building but also to help gameplay flow feel fresh on a regular basis. Not every part is as great as the last, but in general, this game knocks it out of the park with what it attempts to do in that department.

Then we have the lovable cast. Each partner who aids in battle with unique skills they can only do. Making it essential you understand what your partner can do, and how they benefit you for the enemies before you. Do you want to scan the weaknesses but sacrifice the chance to lose a lot of health in the process? Maybe you want to go for big damage even if you could lose a turn or defense as a trade-off. Everything has a give and a take, and it makes each character feel distinct in battle as a partner, and outside during the story sequences. From the old captain Bobbery the bomb-omb to Koops the shy but brave Koopa, this game is filled with characters that have their own lives intertwined with the larger picture of their world. They are but small parts of one big place, and I love the reach the writers went to with making them all so considerably deeper than just party members to fill out the game’s roster and then to be forgotten afterward. Thousand Year Door gives love to not just its cast of Mario characters, but the new world and cast inhabiting it to create a fully-realized adventure filled with tons of heart.

But yeah, this game is also fucking hilarious just like all the others in the franchise. I don’t know how they manage it, but the writing is just so humorous and understands the far ends of where it can reach before not being able to come back. I think two things will generally be always engaging here. The badge system to customize Mario and crew in different ways throughout the battle that you accumulate throughout the entire game, and how consistently it will make you laugh. So, at least you can always fall back on being in a good mood, and being able to tailor your experience to have a fun time. I think this game is such a solid RPG all around and deserving of the praise it has built over the years. While it misses out on being a favorite in terms of story itself, the amazing cast, and battle system all but make up for it in the end. This is a bonafide classic of the genre as far as I am concerned.

56: The Ghost of Tsushima

Played on: PS4
Year Released: 2020

The most recent game on this list sneaks its way into close to the midway point. I’m sure some contention could be made for recency bias, but I’m fairly comfortable with the placement. If you know me really well, there are a few things I am easy to pique my interest in. Two of the biggest ones are easily my penchant for leaning towards baseball and samurai media. If you have a rather interesting piece of work, and one of those in the focal point, well I am sold on at least checking it out. Little Doaks as a kid played so much make-believe that he made an entire universe of characters, and his made one was one who wielded a katana because deep down I am that sort of weeb. Swords are cool, and I wanted to watch things with it. So, understandably stories like Rurouni Kenshin were like my absolute favorites and still are. If you can build a compelling story around my favorite things, well it should go without saying. And what if I told you for almost 15 years I’ve been dreaming of an open-world samurai epic with a snappy combat system and moving plot? Well, god damn the world game it to me last year in the Ghost of Tsushima.

Lightning-fast swordplay with satisfying combos, stances, and smaller arsenal options to deal with hordes of foes. The satisfaction of landing a proper one-hit kill out of a duel stance never fades even after hundreds of times. The one thing this game had to use as the foundation was the swordplay, and they nailed it. I do wish more of the one-on-one epic duels would have been featured though because when they are on showcase, the full potential of this system shows its shining glory. Regardless though being able to switch between honorable samurai and badass ninja skills in combat basically made me feel like an empowered super warrior from my wildest imagination. Grounded, yet unbelievably stylish in execution, the Ghost of Tsushima is an almost perfect action game. If only the AI was as good as the swordplay was then we could actually say it was. They are bad by no means but to make hordes fairer they sometimes make odd choices and are easily exploitable. Yet, tons of tough foes, and those boss like duels more than makeup for those smaller hiccups that occasionally show up rather than often.

It’s not all about the sword though I swear. The story of Jin Sakai is one I was quite taken with. I wouldn’t call the main story the headline really though. It delivers a fantastic set of large moments with a perfect finale, but the majority of what makes Ghost so invigorating to get invested in is the smaller stories. All the side quests, the myths, and the character-related stories. These helped build up a cast of complex, and quite flawed members of a ragtag of elite people trying to seize back their controlled home. Jin throughout his experiences with old and new friends must decide what his role will be. You basically get to see a dark knightesque plot with Jin deciding what role he must fulfill. Those expected of him, or those he must do to survive. I won’t complain about a samurai batman type story honestly. The legend of the Ghost is the type that you would see in cinema and enjoy thoroughly I would think.

The last super notable thing to mention in this game is the production. This might be the prettiest game on the PS4 in terms of realism production. The use of color and lighting in Ghost is some of the finest in the modern era. Vivid reds and starch whites paint picturesque landscapes that are not only gorgeous but so lifelike to explore. A good mix of ambient and traditional music helps elevate this even further to find a fantastic blend of old meets new for ultimate immersion.

The Ghost isn’t perfect with some factors like the rewards for exploring, and the other smaller things I mentioned above, yet what it does right it does better than most do in the business. I mean since I played regular updates have been applied and a fun multiplayer all at no extra cost to the player. This is what most single-player games should strive to be like in the AAA scene if you ask me. Find what you want to be and go for broke. Even if you borrow from other games, that is just an example of using what works to make your fresh ideas have some safety to fall back on. That way you can deliver something that might make some players like me gush like crazy about it. The Ghost of Tsushima was my game of the year for 2020 and I proudly bow to the fantastic work of an American company paying so much dedication to the Japanese culture.

55:  Final Fantasy VII

Played on: PS1
Year Released: 1997

If you were born into the early ’90s like I was, by the time you were in your early teens there were probably two games lauded as the greatest of all time depending on whoever you talked to. One of them was The Legend of Zelda Ocarina of Time and the other Final Fantasy VII. Landmark titles forever changed the gaming industry and shaped many formative years for players around the world. When you finally jump into a game with a legacy such as this, it’s hard not to be intimidated or possibly affected by the hype storm that surrounds it. You have to clear your mind, and really allow the game to speak for itself. And if you were to ask me, I think FF7 does a pretty spectacular job at what it sets out to do.

FF7 is legendary for many reasons. Many people had never played a story as grand or immersive up to this point. The leap to 3D graphics allowed for all sorts of dynamics never yet seen before. The game took bold risks as well. Incredible flashy attack animations with the main character who wields a sword the size of his body. Possibly the most famous spoiler in the history of gaming that fully recontextualizes what the game can and can’t do. FF7 decided to go big or go home, and it went god damn huge. My respect goes out to the dev team taking so many creative risks here. Honestly, it’s one of my favorite things to see in gaming. Instead of playing it the same you do what you want and see what sticks. FF7 treads the line between silly and serious like a tightwire on so many occasions but it only manages to do so successfully because they fully committed to it being that type of experience. The difference between riding a dolphin named Mr. Dolphin straight up something to get into a hidden area versus seeing a character having a mental breakdown is pretty interesting to see in juxtaposition.

While I find charm in the lego-styled graphics, and still love the story as a whole they would be my two biggest complaints. The game looks a little dated and some stuff is hard to make out while traveling, and the story has that sort of convolution that normally works wonders but at certain places, just sort of straight-up confuse the player forever. That being said, the in-battle models are killer, and the themes that this game delivers on are fantastic. Themes such as classism, anti-corporation, and a strong environmental message dominate the bigger picture while smaller character-focused stories deliver their own special thematic reverence in turn. FF7 weaves a fantastic blend of small stories wrapped in a big world to create a fully realized world filled with history to dig into. This is what makes the genre so special. When you can bridge the gap between the micro and macro into one cohesive package, and it does this with pure deftness. My favorites of the bunch would be Tifa, Barrett, Nanaki, and Cid personally, but I think the whole cast has plenty to offer for different folks.

I might as well praise the battle system too. While not my favorite in the franchise it is one of the most fun to learn. The ATB turn based battles return from previous games but with the main focus on attuning that process with Materia. Materia is one of the most important things in the FF7 universe so the fact it plays into the battle system so prevalently makes pretty much perfect sense. Your characters have a unique set of super moves that are gained when a charge bar fills called a Limit, and some slightly different stat setups, but outside of that are fully customizable for magic and skills based on what Materia you give them to have. After they use it enough they master it and know it permanently. It’s similar to the Esper functionality of FF6, but with a much larger scope, and tons of ways to mix and match things to find new results as well. Like two fires to give you fira for example. The more your experiment the more you are rewarded, and if you invest the time you can have a party full of so many options and weapons to aid you in battle. I find it a simple to use, hard to master type that works so perfectly. You can auto-set it for yourself if you don’t want to bridge out, but you will miss out on certain things that way, but the reward is there for players who take the time to fully invest themselves into it.

I think the last thing of note I want to mention is this game also nails most of the side content. Minigames like chocobo racing and the battle square are absolutely fun for how they challenge you to think and play around, and I love the fact that most major long-winded quests and games always give the player high-tier rewards. Finish the golden saucer battling? Get Cloud’s best limit in the game. Defeated all Chocobo races and got the god tier gold Chocobo? Now you can travel on foot everywhere on the map and also get Knights of the Rounds. This game is the type that constantly rewards the player for time spent. Nothing feels wasted or padded. If you want more story you can get it, if you want more battle powers, you can get it, what you want is up to how much you want to put yourself into the game. And I love a game that gives back to the player who puts their all into their games.

Also can’t forget to mention this might be one of the greatest soundtracks in the history of gaming.

54: Bloody Trapland

Played on: PC
Year Released: 2013

Some of you reading these posts regularly might find this to be an odd choice, especially considering the games that proceeded it as well. How does a game like this make it so high? Hell, I wouldn’t even say this game is that great. If I had to rank the actual quality of the game, it and the Cursed Crusade are the two worst ones on this entire list, and honestly have no place on it from a straight mechanical viewpoint. Yet, as we already know this list is also a combination of the game meets my life. Despite this game being terribly glitchy, and often brutally unfair, this game holds a lasting memory in my heart unlike most. So, let’s break it down, shall we?

For most of my life, I have been the closest friends with a guy named Connor. I’ve known him since I was 4 and since he was 1-year-olds. At this point for around 25 years or so. Connor also has two older sisters and a younger brother. His family is like a second one to me. I grew up knowing his whole family. His one sister was the biggest crush of my brother’s life growing up, and his other sister was a dear friend to both of us. I’ve always played tons of games with Connor. Many of the co-op experiences I’ve mentioned are with him. No one else that is a gamer do I have a deeper connection within discussion than him. However, his brother always wanted to play stuff with me too. Now of course we could dig into multiplayer stuff like Smash or LittleBigPlanet, but Devin wanted to play games with just me. So, we decided to pick some stuff out. And after a few games, we stumbled across this game. We bought it on a whim and started it up.

At first, he hosted because of a better internet connection, and we stumbled through the first world. Death was often, but not too bad, and to be expected with how trapformers are made. Trapformers are basically platformers built with traps around every corner to make the player get surprised killed all the time. Instead of a straightforward challenge, it’s all about hidden gimmicks. About the time we got to the end of the second world though, things started to change. The difficulty started to ramp up considerably, and the online glitches were making it next to impossible for me. Buzzsaws would fly off-screen, and it wasn’t just visual so I would get nailed by them. I had severe input lag, and trying to do precise jumps was becoming a nightmare. We decided to try my internet for hosting only to discover we lost all progress that way. We played up to where we were and it was also a way too unplayable for him. So it became an ordeal of meeting up when we could in person on his PC at their home to try and play the remainder of the game.

This journey almost took 3 years overall to make it through. By the time we made it to the last few levels the challenge was insane. A single screen would take us 2-4 hours to do. One time I was at his place, my friend started up a fresh file of Luigi’s mansion and played it while we worked on the last level of the game. He managed to 100% complete everything in it, and we still had not prevailed. Anytime we finally beat a level or were close the tension was so high, and the reward and satisfaction of winning were like nothing else. Imagine the scene of two young guys just almost on the ground broken from exhaustion high fiving each other and screaming in joy from beating a single level of a game like this. And it happened several times too! The moment we finally made it to the credits the amount of cheer and excitement we brought forth out of each other was some of the fondest I’ve ever experienced in any game ever. To overcome the bullshit, the length, the exhaustion, and exclaim we did it, and we did it together is not a memory I will soon forget. It’s a shame the second game didn’t bring us that same sense of winning, but I shall not ever forget what this game did for us. Easily one of the best co-op experiences in my entire gaming life.

53: Fire Emblem: Three Houses

Played on: Switch
Year Released: 2019

I’m sure I’ve made it apparent I do enjoy myself a Fire Emblem game. After the three steps back the series took in the hands of the Fates games, I honestly was getting worried Fire Emblem might take a turn for the worse. Thankfully my worries were absolved with the most recent entry in the franchise. Three Houses in many ways nails what I love about the FE games. I think the only thing we are missing is truly compelling map design, and maybe a slightly better story. We sort of get stuck with a predictable as nails story in this one, and most maps lack variety and interest. However, the top tier characterization and focus on players customizing their experience for the most tailored yet, well that’s harder to be disappointed with, isn’t it?

I will admit, I am tired of silent protagonists in the series to this point. I find the stories far better without that usually. Thankfully though the 3 distinctive campaigns the story bridges off with all hold their own weight and strengths. You get a more character focused approach with Blue Lions and miss out on some details other routes get for instance. While in the Golden Deer you get a classic sort of ending with the proper baddie getting shown off, yet the stories that lead you to that point are left in the dark unless you play the Black Eagles or Blue Lions route. This is the best and worst part of the way storytelling in handled in this game. Your first experience will be the purest bliss. Sure you might miss out on something, yet constantly learning and discovering new things the entire journey always makes up for any unanswered questions you may have. The deep approach to letting players run their days how they want, and spend time with who they want is very Persona like and allows for a time of real investment. Then you hit the second half and that gets lessened for a deeper story as a trade-off. This means the common route that makes up over half the game remains virtually similar in follow-up playthroughs outside of small conversations and of course the supports you gain. For a game that is focused on allowing players to get many points of view in long playthroughs, then I think it would have been better to do something similar to like Echoes or FE 7. Either parallel you can switch between freely, or completely new points of view on it. I’m not sure what would work best with these specific games since the fates of so many changes based on what route you take, but something needs to be retooled if you are gonna split the game this way.

Now, it feels like I’m criticizing more than praising here. I think it might be because of how much I love this series so I am always looking for it to find ways to improve. That being said this game is a blast. It has some of my all-time favorites in terms of characters with people like Claude, Annette, Lysithea, and Seteth as notable examples. The way this game handles characterization is the best in the franchise. The number of diverse supports and minor scenes put in to flesh these characters is truly impressive in comparison to old titles where you sort of headcanon and fill in the blanks yourself. Which I do find fun, but it’s always nice to see characters so fully realized as well. A younger cast stars this time around, and despite their similarities, the game does do a lot to give them all so many different viewpoints to their world’s political landscape. The game really showcases what it believes in the most which is the main cast. That and the fact this game is the closest to a job class FE we have ever had.

Instead of focused single path classes, this game is more than any FE game before it is built on letting players completely choose the class and equipment pathways for their party layouts. I love the fact that you could go all mage or balanced army. Obviously, it helps to carry into what characters lean into, but you don’t have to by any means. You are given a choice to play how you want with who you want. You get your class set up from the start, but you can reclass them into other types, and recruit people from the other classes to try and build your preferred army. Everything in this game is about the player having it their way. It’s basically The Burger King of the FE franchise. You choose what you want and when you want it, and make it happen. Its the one thing that does beautifully play into subsequent playthroughs. You can decide to completely change up your army dynamics to freshen up following playthroughs with this method. Make the shy girl a god damn armor knight if you want, have at it! Make the most brutish male into a powerful mage. Build the army the way you like it, or if you don’t go back and experiment til you find what fits your preference. FE Three Houses wants you to do everything in a method that feels all your own. And you know I love it for that.

Also if you are curious I’m Golden Deer all the way, but I’m still snagging Annette to be my waifu either way. The might of Bylethor is not to be ignored. He will save this world with his best friend Claude, and restore order!

52: Super Mario 3D World: +Bowser’s Fury

Played on: Wii U/Switch
Year Released: 2013/21

I figured since I just completed the newer version of the game I might as well include both. Here’s to hoping with this port this game gets the love and acknowledgment it certainly deserves. I’ve always been more of a fan of creative and really tight-level design in platformers. As much as I love open-ended collectathons, they miss part of the design I prefer in the series. It’s one of the reasons I much prefer games like the Galaxy duo than like Mario Odyssey or 64, as good as all the games are in their own rights. This sort of design philosophy on constantly bringing new ideas while testing your rawest platforming skills appeal to me more. I would assume a biproduct of growing up on the original games of the franchise. That being said, 3D World finds a really nice sweet spot between those two types of Mario games for some ultimate satisfaction.

You still have the classic collecting of hidden stuff like in the 3D games, alongside with a 3D world to jump around in, but the level design and challenge is more akin to classic 2D games. One of the greatest powerups in the whole series is also introduced with the catsuit. This creates all sorts of vertical design never seen before, and also creative ways players can really speed through levels. Some classics come with, but my all time favorite the Tanooki suit is easily the one that makes me happiest. Being able to have both this and the catsuit makes this game maybe the most fun for powerups ever. If only I could have the cloud suit from Galaxy to go along with them! Levels vary between concise and precise platforming sections and open explorative ones. This game really is a mix between the big split of most Mario game design, and happens to nail both of them with pure deftness.

I also as an older fan love the implementation of the Mario 2 cast. Just like in the NES days they all have completely unique playstyles. Everything from a hover jump for Peach to Luigi jumping higher and farther than the rest of the group. All of the characters really feel distinct while falling within the basic parameters of what makes the game work as well as it does. I suppose I should also not forget to mention that jazz ost is just one of my favorite things to listen to. The Wii U and its homage to jazz with many of its first-party titles needs more recognition. Everything in this game oozes silky smoothness from the gameplay to the music supporting the levels.

If I had to mention the new stuff I would mostly focus on how Bowser’s Fury is pretty fun overall. You get a map about the size of maybe the Desert Kingdom in Mario Odyssey filled with tons of mini objectives and a fun cooperative mode just like the main game. Whoever plays Bowser jr. is essentially unkillable so perfect for those who want to play with casual players or kids. The gameplay style retains 3D Worlds core but with more Odyssey like level design and it’s a fun, albeit quite short experience filled with really fun and interesting gimmicks. The main game doesn’t really differ too much, however. The player characters are all a little faster and now a dive move from Odyssey is present. All this does is make the game a little easier than before if you are an advanced player. Many really tough jumps and whatnot are easily overcome with this combination if you have the skill level to do so. While the co-op is really fun and makes completionist criteria way easier the fact that you can constantly pick up your partner or knock into them should have been fixed if you ask me. The chaotic nature of Mario co-op is not what I play it for. I like the fun of cooperative winning, but I guess they made it with chaos before anything else. At least you can play with up to four people and have a good time even if several levels are clearly designed for one player mostly. Either way, despite the co-op, being fun but often disruptive in really silly ways, this game was a blast years ago, and is just better than ever before, so honestly, I won’t complain that much. I love this game and what it does and look forward to diving back in every couple of years.

51: Metal Gear Solid IV: Gun’s of the Patriots

Played on: PS3
Year Released: 2008

An end of an era. We close out the first half of this list with the epic conclusion to the saga of Solid Snake. A game probably more indulgent than I have ever seen, and yet beautifully executed in what it sets out to do. After nearly 20 years of gaming history and all the games leading to this point, this game is the narrative conclusion to the face of the Metal Gear franchise. And boy howdy do I mean it goes for broke with storytelling. To this day I don’t believe any game clocks out with a longer cutscene in a game I’ve played through than the series of finale ones this game has. Clocking in at a movie length of around 90 minutes the end of this video game feels like a god damn movie, and it uses every moment of that time to wrap up 20 years of storytelling; tying up every loose end it can possibly find to try to leave everything you had wondered all along answered. I commend that diligence because most games or franchises to try to do this to that magnitude have failed. I’m looking at you Zero’s Escape and Kingdom Hearts. Yet, Metal Gear, at least for me, nails the landing with an oomph. A story of friendship, political warfare, robots, clones, 50 years of plot, and is it starting to sound like a Japanese crazy madman wrote this yet?

MGS 4 is like the rest of the franchise, a stealth action game. You are meant to sneak through most encounters and only choose your battles carefully when you need to. Snake has auto camo this time around so needing to switch up what you wear like in the previous game is no longer needed, so you trade of players paying attention with cool factor. Everything is meant to just be a little more hype in this one I feel. Bigger spectacles, and more crazy tech than ever. It makes the more subdued areas like Shadow Moses or the Tanker feel so small in comparison for a completely different tone. You spend plenty of time avoiding large-sized mech creatures, and the boss fights this time are against weaponized robotic women with traumatic pasts rather than a new batch in the MGS Rouge Gallery. I do feel this is one of the few areas the game does falter though. With stealth so much easier this time around, and the bosses lacking as much identity, this game’s collection of main gameplay and bosses don’t stand out as much as previous games. It’s still really really good, and consistent, but the general areas are much easier to zip through than require tactical timing on the player’s part. And bosses just miss the mark in impact aside from one really neat one midway through the game, and possibly my favorite final boss fight in any video game ever. So I suppose a balance was struck in the fanservice satisfaction more than tighter new ideas. I can’t complain too much, but it is worth noting I prefer stealth and bosses in general in the first 3 titles over this one despite the super highs this game produces.

And the story, man what a blast. With the killer soundtrack and balance between absurdity and so poignant, it blows your damn mind, MGS manages to stroke the right part of my brain so easily. I remember after finishing the entire saga of these games back in I believe in was 2012, I sat down with my friend who is the resident megafan on the series in my life. It was he who got me to finally play them. We literally spent an entire evening just talking about MGS. The whole of it. His favorite game took more time than the rest, but we probably talked about MGS 4 for roughly 6 hours than night and continued to do so on a regular basis in the coming weeks after that. There was so much for me to unpack and we got to share thoughts, feelings, and so much more on the whole franchise and the utterly massive ending portion of the last game. I relate the end of the MGS journey in those days with some of the finest discussions I’ve ever had with video games. I already fell in love with this world, Snake, Otacon, Sunny, Raiden, and the zany ass comic book plot, and getting it reinforced with one of my best friends of the time is something I associate quite strongly with it all. This series and genre can be quite intimidating, yet I feel if you spend the right time with it, and maybe have a friend to geek out with, you might just get as memorable of a time as myself.

 

Any other gaming related posts you would like to see! Let me know in the comments below! I just might make the post just for you if you really inspire me to do so! I want to post content for you folks here, so let us work at that future together!  Until next time, stay same my little wanderers! 

November Challenge 2021

Time truly does march on. It feels like November of last year was just the other day, and yet here we are once again towards the end of another entire year. It’s at times hard to wrap my head around as I grow ever older. Despite that, here I am, once again, and no I am not being torn into pieces. I have another hearty post all about my journey with the latest and greatest challenge. This is my 8th year doing this, so I’m sure you can find some older posts to give a read if you are curious, or hell why not just keep on reading down below. A journey of watching a ton of anime in one month with only one winner being able to crowned. This is the 2021 November Challenge!

The way this mega-post will work is as follows: I will talk about the shows in order of when I watched them, there will be two splits of non-spoiler & spoiler, and you will get an idea of how I felt about them all through that. Afterward, I will present individual awards for several hand-picked categories. Then the final part comes. I will give the official order of how they all ranked this year, and deem the winner of the 2021 November Challenge! It should be fun, but it will be a lot to read. I will have a large spoiler picture above each section that talks about well…..the spoilers, for people to avoid if they wish.

Before I begin, I would inform the readers outside of Kitsu, what the rules of this tournament are generally when people sign up. Aside from a “first come first serve” to sign up unsaid rule, these are the following rules I use.

THE RULES
-The show’s length must be between 10-30 episodes. No less, no more.
-It must have full-length episodes.
-No shorts, OVAS, ONAS, films, or anything else aside from standard format shows(Exceptions can be made with a proper discussion!)
-No adult content like hentai
-You must have seen it to completion
-I must have not seen any of it.(Even a single episode seen by me disqualifies it)
-Season 1’s are allowed, but not multiple seasons at once unless it fits in the 30 episodes overall rule above
-You get to choose if I watch it dubbed or subbed if both languages are available

Other than that let’s get into talking about the challenge!

2014 Winner: Shinsekai Yori

Other Shows: No Game No Life, Shiki, Bokurano, & Kyoukai No Kanata

2015 Winner: Berserk(1997)

Other Shows: Donten Ni Warau, Princess Tutu, Mawaru Penguindrum, & Master Keaton

2016 Winner: Oh! Edo Rocket

Other Shows: Planetes, Katanagatari, Shouwa Genroku Rakugo Shinjuu, & Haibane Renmei

2017 Winner: Fune wo Amu

Other Shows: Kino’s Journey, Aishiteruze Baby, Cuticle Detective Inaba, Food Wars, & Hanada Shonen Shi

2018 Winner: Jojo’s Bizarre Adventure Season 1

Other Shows: Mob Psycho 100(S1), A Place Further than the Universe, Tamako Market, Emma: A Victorian Romance, Kyousougiga

2019 Winner: Future Boy Conan

Other Shows: Silver Spoon, Big Wind Up, Dennou Coil, Isekai Shoudou, Outlaw Star

2020 Winner: March Comes in Like a Lion

Other Shows: K-on!, F, Aria the Animation, Recovery of an MMO Junkie

2021 November Challenge!

                                                                       

Show: Takarajima/Treasure Island

Year Aired: 1978-79

Studio: Madhouse/TMS Entertainment

Episodes: 26

Source: Novel 

Watched For: Fukuchi

 

A common practice during the late ’70s and moving forward into the next decade were anime production based upon classic works of fiction. Many of them children’s stories that were largely impactful worldwide, while having a distinctive following in Japan. You can look at many classics like Anne of Green Gables, Heidi of the Swiss Alps, or the Dog of Flanders are notable examples that the anime community at large would be familiar with. Another series in that same mindset is the 1978 adaptation of Robert Louis Stevenson’s swashbuckling pirate adventure Treasure Island. An incredibly famous novel that helped popularize many aspects of the genre such as talking parrots, one-legged pirates, X-marks-the-spot, mutinies, hidden treasure, and many other classic tropes that build the genre today. However, what is really important is how does the series hold up not only as an adaptation of the source material but as a 40+-year-old production at this point?

A rarity in the anime community are people who actually read classic literature. By the time many of these people discover their preferences for storytelling, many things factor into that. Being in your teens and having these types of stories forced upon you by teachers at school, and the ideas feeling antiquated in comparison to more topical stories that are being made in the now. This happens in basically all media, and this is no different here. That being said, the anime adaptation of Treasure Island in many accounts follows a closely crafted interpretation of the original novel. So, if you haven’t read the book, yes the anime does indeed cover all the major story beats and is mostly accurate to the characterization as well. A few minor additions were made such as making the main lead a bit more of a boyish scamp, giving him a leopard cub as a companion, and a larger focus on John Silver(Long John Silver in the original). All of these are done with purpose the make the series more appealing to the intended watching demographic and/or build on major story beats that play a big part later on.

The story of Treasure Island is a tale as classic as time these days. A mysterious man appears at a local tavern and seems to be hiding something and from someone. The main character lives in this tavern and by a series of events comes to find out the hidden information is a map that leads to the lost great treasure of a former legendary pirate. The plot follows Jim Hawkins a boy of around 12-13 as he is led on a voyage to find this hidden bounty. Along the way, there are betrayals, sword fights, and a lot of mystery. The backbone of the story is centered around Jim as a cabinboy going on a grand adventure, and the heroic cook of the ship John Silver and how he aids the crew to safely get to the island. Once at the island the story takes a notable course towards all the surprises and all the biggest parts then occur. If you are a fan of old-timey stories, and adventures and don’t mind the older look of anime from the time period, I’d highly encourage checking out the series. It has generally crisp animation for the time, and the music really sets the tone well from scene to scene. The only thing that may vary is your mileage on how the story pans out.

 

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A few years ago, I sat down and read a few classic novels. One of those is the original story for the anime above. Going into this challenge both Treasure Island and Bakuman were actually stories I had prior experience with. In this case, I am actually not a fan of the story of Treasure Island. I find the book, while influential, often rather dull, and not all that enticing to turn the page on. So, going in I definitely was interested to see how the anime adaptation would fare for me. Would I be swayed into loving it, or would it fall to the same fate as the book? The simple and quick answer is, no, this version doesn’t elevate my experience to something profoundly new or different than the first time I read it. Some elements are improved upon, and others are quite weaker in turn. This causes the totality of Treasure Island as a complete experience to feel not all that dissimilar in all honesty.

The largest improvements to Treasure Island really come from the fact that it is an anime. The added benefits of the art style, voice, music, and everything that makes anime what it really helps the world come to life from off the pages. The added investment into John Silver really does do a number on the overall vibe as well. He is literally a scene-stealer in this version of the story. His seiyuu performance has incredible deepness soaking in a calm ocean. It really adds a new flavor to an odd story with how much more of an impact his every word and action brings. It feels like you are seeing a legend in action, and the amount of captivation can’t be understated. It helps create stakes throughout, and when the story begins to be a cat and mouse between the separate factions, Silver’s cunning aura is terrifying in power. I would definitely say John Silver is worth the entry fee alone if you want to check this show out. From the moment he first shows up all the way to the end, he is by far the most imposing and interesting character. The other stand out for me would be Grey. The dude was bad to the bone and so cool, and I didn’t even recall him very well from the original novel, but man was he a badass in this version. Almost like a pirate Dick Grayson or something along those lines. Just a thin, dangerous, cool as can be side character.

Unfortunately, a few cool characters aside, and a refreshing coat of paint on an oldie, doesn’t fix the biggest issue. The story really just isn’t all that great. Add in the fact that Jim is now an obnoxiously loud child, and the Doctor looking green in the face as his biggest contribution, and you can see how it goes downhill from there. Two of the main leads that help drive the book forward just don’t have the same impact here, and it really shows. The “heroes” of the story just don’t engage the audience to care about them outside of having a superior morality. The story actively makes John Silver the one you want to root for, despite many of his own terrible villainous acts. The glorification of a selfish pirate in a fairly uneventful story creates a combination that for me isn’t a winning formula. I also have major gripes with the anime trying so hard to make Jim and Silver a father-son duo. In the book, once betrayal happens that is the end of that, but the anime continuously uses it as a backbone to lean on, causing many story elements to feel repetitive in how they would play out even if you hadn’t known the story beforehand. Ironically despite most of the story being a 1 to 1 adaptation, this focus, and the ending sorta undermine some of the best parts of the original novel. It tries so hard to humanize Silver, and the ending completely changes Jim’s future motivations based on the experiences he had. It makes the idea of the story less a horrifying survival from a legendary pirate, to being a glorified adventure that he wants to try and best. I don’t quite get that angle aside from them wanting a more positive spin to the ending, but overall I wasn’t sold on it. I don’t hate this story by any means, but it really has never captured my heart, and even seeing it like this has fully confirmed that for me.

Random Fact: In the Kagoshima prefecture exists an actual island called Takarajima. Only accessible by boat, it seems perfect for a voyage no?

                                                                       

Show: Saraiya Goyou/House of Five Leaves

Year Aired: 2010

Studio: Manglobe

Episodes: 12

Source: Manga

Watched For: Dr. Broli

 

An interesting token of data I like looking at before I try out shows during these challenges is their community rating. It’s always fascinating to look into that information and see why people rank the shows the way they do with no knowledge beforehand. When a show is generally in that middle range of not being beloved but not being hated, I’m ultimately massively curious as to why. This is oh so common with series built around atypical approaches to storytelling or character designs. If something largely diverts from the standard path of what anime watchers are used to it always has a chance to crash and burn with them. On the flip side, this also creates the very idea of hidden gems or surprises for many other people who are always looking for something out of the norm. For me, I think that sums up perfectly the reception for a series like The House of Five Leaves. Something that doesn’t enrage anime fans, but due to specific design choices narrows its breath of interest amongst the greater community. I guess it is true that many humans don’t like what breaks them out of their established comfort zone.

House of Five Leaves is a simple tale in many aspects. A down on his luck bodyguard is just trying to make ends meet, and low and behold a man gives him a job that forever changes his life. Through his connection to him, he meets an assortment of colorful characters, all with their very own reasons for working with this same man. An air of mystery falls onto everyone’s motivations and their inner thoughts. Our hapless hero is caught up with a group of kidnappers, yet they aren’t bad people at the onset. Just what is their reason for doing this then, and why can he not seem to separate his life from theirs now that they have intertwined? These are the very foundation that comprises the narrative structure of the series. It’s deliberately slow placed and character-focused with very little conflict or established tropes. This creates a series that is simultaneously food for thought, and a complete miss depending on what kind of person you are when you consume anime.

So, who do you recommend this type of show to then? If it is creatively rich in execution, surely most anime fans would enjoy it no? Honestly, I can’t say that with confidence as it so decisively chooses to go against what is found to be a winning formula that anime fans who want constant engagement with stakes are going to feel alienated. This is why I love the idea of shows like this though. It divides the community and really showcases how different we all are at reacting to the same piece of media. You get such a consistent basis with most of the large hits on why it is so loved, and it’s normally outright obvious why someone doesn’t like it either. On the other hand, a show like House of Fives Leaves creates an ambiguity of separation that can only be solved by real question asking. A proper discussion if anything. In the end, I say like with any anime, you should try out anything at least once, and love or hate it, be sure to share why so people can get a better insight on what anime means to you.

 

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The idea of family presented in an untraditional method is such a neat idea. In many ways that is what The House of Fives Leaves is really about. Initially, the man known as Yaichi is planning on just using the main character Masa as an easy method to obtain what he wants from a job. He is a little odd and intrigues him so he keeps him around for that reason after his success. Yet, as time goes on, it seems like Masa is being more and more involved within his life, and the evolution seems to equally frustrate him and puzzle him. The story is broken up in a very slow-paced and steady way. We slowly learn why all these people work as kidnappers with Yaichi and what he means to them. Their motivations and histories are what you are meant to want to know more about. Masa is a straightforward and honest man who is also massively curious as well. Most of the members of the House of Five Leaves seem like solitary folk despite being part of a team. A curious thing to conflict with. Why do they seem so unwilling to open up despite working together in secret like they do?

While watching this series, I think to obtain maximum enjoyment you have to be open to the mentality of subtle unsaid communication between people being an essential part of getting to know someone better. Learning their unspoken wants and taking the time to rip away those walls to try to see what is on the other side. The world of this narrative is rather plain and standard. Nothing too crazy off the beaten path happens. It’s just a focused story on a group of people who steadily start to feel like the biggest comfort they have in their daily lives is one another. An aspect of creating a family through connection and being genuinely curious to know more about those you spend the most time with. You have to care and want to invest and be willing to be pushed aside when they feel they’re most vulnerable. As we all converse, feel, and react to those around us in unique ways given the opportunity. The very concept of showing not telling is what builds foundations of trust within people when they allow others inside their fragile egos.

I guess that is the main selling point to this type of story. If you are engrossed and moved by real human connection through all those small things that accumulate through our interactions, you will most likely have a really fun time here. I guess most people are just either bad at reading other folks, or not patient enough to see the outcome. I, as a huge fan of works that respect the intelligence of the viewer, rather enjoy getting to try and dissect those types of scenes. Why didn’t the person ask? Why is it rude to ask people questions others don’t? Why can’t they talk about that sort of thing? These are all common established social norms that define not only this time period, but human relations. We are guarded and uncompromising when we are afraid of showing our true selves. As social creatures, we yearn to be understood, but as communities, we’ve created innate fear of the unknown response we might get. What if we are rejected or tossed aside, or judged in a way that harms our psyche? All of these things play a part in every bit of unspoken communication we share with those around us, and that is what stories like The House of Fives Leaves aim to shine a spotlight on. Face that fear and see what type of relationships you can build with others when you all your vulnerabilities to be put in trusting hands.

Random Fact: Fried maple leaves are a very popular snack in Osaka, and apparently have been for at least a thousand years. The city of Minoh, located in the north part of the prefecture, is particularly famous for its fried leaves. The maple leaves are dipped and fried in tempura butter, which gives them their unique taste. Chefs in Minoh usually store their leaves in barrels of salt for one year, which makes them particularly tasty.

                                                                       

Show: Kobato

Year Aired: 2009-10

Studio: Madhouse

Episodes: 24

Source: Manga

Watched For: Shining Star

 

A growing trend in the people I follow is the rise of Clamp series. It’s like when the shows first came out it was awesome to love, and then it wasn’t cool to, and now it is back in the limelight again. Weird how media, trends, and the McRib do things like that. With all the foaming of the mouth, Cardcaptor Sakura gets these days, it definitely creates a curiosity like none other to try and understand even a little bit of the larger Clamp universe. While for many years I’ve always seen little bits here and there thanks to manga volumes at my local library, or just assorted scenes I came across, I really have never involved myself directly into the world of Clamp. Kobato would be my first real venture, and after watching it something is very clear to me.

These types of shows or I suppose I should say stories are really meant to be feel-good. Even with some drama mixed in, I think these shows very much hit the same note that the franchises from Key were being revered for in the 2000s. The end goal of these stories is always to bring you on a journey of emotion that ends with a bang. And not like a Cowboy Bebop bang, but more like my heart is being embraced by fluffy white kittens sorta bang. Just watch out if you are allergic to that sort of thing. Kobato follows the adventures of the titular lead as she aims to fill in a glass bottle with the materialized mended hearts of those she meets so she may go to the place she wants to go. And yes it is about that vague to start. You get a sweet naïve girl trying to make people feel better, all the while working towards her own personal goal that we are kept in the dark about specifics for. Outside of that, you are tossed in for the ride, and the adventures of Kobato the kind clumsy heroine of good intention.

Kobato is a show with a formula. Issues are presented and normally solved within the one episode they debut in. It’s a series of steady progression. A journey of the four seasons, and Kobato has a single year to achieve her goal or else. Like I mentioned above, this show is really targeted towards those who need a little dose of serotonin from the media in regular doses. Almost like a vitamin in anime form. If you don’t like shows that run on a formula or semi-cliche paths then stray clear, as this show is for those who just want to enjoy a comfy ride and sweeping conclusion. I always find these are the type of series that are love or hate with people. Either it irritates people who have very little patience or desire to see kind acts constantly, or it drives right into the heart of those who really relate to these types of stories.  If you like shows in Clamps universe already, something by Key, or something that fits along those lines in a similar fashion then maybe check out Kobato and see what you might think. If you are a grumpus though, maybe just go watch your giant robot show or whatever it is that makes you feel superior to those who like to empathize.

 

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In just an episode Kobato completely establishes what type of stories it wants to tell. A mixture of comedy, dreaming, and healing are all given in the span of just 25 minutes. It’s a great skill to have when you can sell what your story is meant to be in just a single episode. All of the running gags, heartwarming moments to come, and tension of the climax are all built and created so quickly and efficiently. Kobato has confidence in itself to know that it is formulaic and hopes you don’t mind that. From the progression of seasons to the healing of those she meets, Kobato is a girl hard at work on a timeline. The steady and clear progression mixed with a sense of familiarity feels like the main attraction here. Constant doses of kindness, and hope mixed with a completely lovable main character. Gonna be hard to find someone more endearing than Kobato herself. She has major vibes of being a clueless knucklehead, but her heart is always in the right place, and she always intends to do kind to others. That’s about as likable a protagonist as I can ask for.

The formula of Kobato does cause it some strife however though. Many stories aren’t equal in hitting power, and after their conclusions, I was hoping to be more moved than I was. At times the stories were as good as you could want, and other times felt like they could have used a little more. The backdrop of the preschool being so prevalent crosses over to her own goals while also taking away from it at the same time. It’s an interesting way to try and balance focused episodic storylines and the main investment for Kobato herself. It’s cute and hard not to want to see the preschool succeed. I mean not only are the people, Kobato included, so sweet and hard-working, but who on earth wants to see a preschool get shut down? It’s an easy conflict to grow attached to, and I was fighting for its success the whole show as well. Even though in the end the school must leave, it does create plenty of genuine reparations between peoples relationships together. All of this is a massive build-up as time is running out for Kobato to achieve her goal.

I wasn’t really sure what the plan was for the story to wrap up. Kobato’s reveal of being dead was a real shock factor moment, and her failure wasn’t what I expected either. The show does still cap off with the ideal happy ending, although I feel it missed the mark just a little bit. While emotion does sweep up during her failing and leaving, and her eventual return in the final scene, the series leaves too many things unanswered for my liking. I for one would have liked more background on the stories of those who were transformed of course, but Kobato as a person too. We learn she died, but all we see is she seems to be a small child with a grown-up version of Kiyokazu. So, I am led into confusion because if she loved him it would have seemed like a father to me then in that case? Yet, the way they sell it, in the end, is a romantic one. Then we have the case of she failed to be reincarnated, yet someone existed in the world already as a reincarnation anyways for her? And what happens to that girl’s life and existence when Kobato comes to exist? Does she just cease to be there, or does her life intertwine with Kobatos? It’s just a lot of unanswered questions on the whole process and whatnot that get swept under the rug in favor of emotional hugging. I guess I just want too much and there wasn’t time to give me clear answers on it. Either way, the series isn’t a pinnacle of the genre for me, but when it lands it lands really hard.

Random Fact: Konpeito(Confetti) is often used for celebrations such as marriage and childbirth, in elaborate candy boxes called bonbonnière. It is given as a gift for prayers at shrines and temples. The practice of giving bonbonnière dates back to the commemoration ceremony of the Meiji Constitution in 1889 and has since been thought to be a symbol of good luck

                                                                       

Show: Bakuman(S1)

Year Aired: 2010-11

Studio: J.C. Staff

Episodes: 25 

Source: Manga

Watched For: Tadao

 

One of the greatest contributors to the world of anime being created are the manga created on a regular basis. So many stories are adapted from the source that is manga, and while we understand and appreciate this, I bet at times we all forget to consider to ourselves how much work goes into its creation. Serialized manga is as hectic and exhausting as the creation of anime itself. A dog-eat-dog world of constantly trying to remain relevant while expressing your ideas in new and creative ways. If you have ever seen Shirobako, Bakuman is the best equivalent to exist when it comes to breaking down the world of manga. It, of course, can’t capture every single detail that happens and embellishes for dramatic sake, but for the most part, this is as in-depth a breakdown we will have seen when it comes to the ever-crazy like of being a mangaka. A dedicated field of gamblers all trying to achieve the same dream of being the best in their field.

Bakuman follows the story of two young boys who start off with the dream to become mangaka together in collaboration with the artist Mashiro following through a promise with his beloved. If they become successful and get an anime, and she gets to star in that anime, he will marry her. The goal is simple and fun, and as full of heart as you could want. Young love, aspirations, and the world of manga drive the story of Bakuman. A coming-of-age tale filled with tons of insight and appreciation for the world of manga creation. The series follows the traditional formula of shonen manga of being a line of hills and valleys to create a consistent nature of excitement. They try, fail, succeed, meet rivals to push them on, find new inspiration, and so on as they constantly fight against the ultimate struggle that is being successful as a professional. Instead of landscapes being destroyed by powerful blasts and unique powers being the basis that keeps the story fresh and hype, Bakuman is built around creation. Creating landscapes to tell stories that it isn’t. It’s a great contrast and parallel at the same time as it goes against the genre’s typical style while explaining why that style is so impactful and meaningful.

Bakuman is for those who love stories of hard work and delayed gratification. If you enjoy the aspect of classic Shonen like Naruto, One Piece, or Fullmetal Alchemist, this story has ideas that meld super well like those do. The idea of becoming Hokage or finally seeing the One Piece are and have always been exciting build-ups for the insane world of delaying your gratification. Bakuman does this with truly becoming successful to have the love of your life, so if you love a classic shonen with hearty characters and tons of dream reaching, Bakuman is the type of series for you. Stories built on aspiration are some of the most relatable and engrossing for many people, so I think this is why it was a success when it was published and why it would be a great watch if you love that sort of thing. It never hurts to hold on to a sense of hopefulness as you try your hardest no matter the outcome in the end. Because it really helps validate the journey as being such a tremendous impact on your evolution as an individual. Be better, be strong, and be brave as you accomplish your own goals. These are the type of anime/manga many of want and need, so hell if that is you, go for it!

 

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I feel this whole spoiler fest is me mostly talking about endings being an issue for me. At least in this case it is because this is just the start of a larger story, that being said, I won’t ignore that I got left hanging just when things were revving up! And yes, this is the other anime I already had experience with its original source material for. In this case, it is actually one of my all-time favorite manga, sooooooo I already knew what to expect here. I mean literally knew every character, story beat, and how most of this was going to play out. I never made a rule against submitting something that I’ve read before, it just so happens most of the stuff I’m fully completed on are way longer than this. The main reason I never watched this series is spending the time to watch something I’ve already read, that clearly has worse art, and deciding if that time investment is worth it or not.

Well, okay it totally is worth that time spent I guess. Because all this did was make me remember why I loved the story so damn much, to begin with. From the start of their manga journey all the way into becoming serialized the very first time, that is how much we cover in season 1. We get to meet most of the important characters who will largely impact the story going forward, and after watching all 25 episodes all I could think to myself was this. Damn it, now I gotta watch seasons 2 and 3 too huh? My spark for the series was completely reinvigorated and I just wanted to see the next part when all was said and done. That being said season 2 should probably be even more exciting for me because most of my favorite storylines begin in the middle of Bakuman. Once I’m not so terribly burnt out from this month, maybe I will pick up from where I left off to continue it.

What else do I say on this one? While I was trying to be concise with the others and always leave out details I could mention, Bakuman is something I was already so familiar with. It really is an inspiring piece of work, and it helped me in my personal life get a dose of motivation I was definitely needing. Getting that kick in the butt from your media is always a great time because part of it feels like the intent doesn’t it? They intend to keep readers and the main duo freshly inspired so both can keep moving forward. While this is the only show with some notable animation quality issues during the course of the month, it really didn’t do enough to detract from my complete experience. It’s just man I hate being left hanging like this. Part of that is my own damn fault though. But yeah, the anime about a manga creation process in shonen goodness is as fun and enjoyable as I remember it being.

Random Fact: Jump is changed to Shonen Jack for Bakuman solely because the channel it aired on was NHK. They don’t allow any sort of representation through advertising due to being a public tv channel so to avoid any issues many names were changed such as Shueisha and Jump.

                                                                       

Show: Banana Fish

Year Aired: 2018

Studio: MAPPA

Episodes: 24

Source: Manga

Watched For: Joannethered

 

True grit is not a term I get to think about too often. The idea of something that is truly harsh in its depiction of various elements throughout a narrative. I’d say this term very well encapsulates Banana Fish as a whole. A mafia crime story that doesn’t shy away from a multitude of brutal realities. Everything from child pornography to drug-induced murder gets its fair share of representation during the course of Banana Fish. It’s fascinating to think a story from the ’80s got a revival so long after with such subject matter with how afraid the world of today is of facing many terrible things head-on. Yet, leave it to Studio Mappa to continue the wonderful trend of giving old series new life during a time when anime is more popular than ever. Just like Dororo, Ushio and Tora, or Parasyte, this is a series that had a following in its time, yet would have been mostly forgotten to the passage of time like the majority of manga from ’60s-’90s. It’s really a pleasant reality to live in a world where things are getting a second chance to find the audience they deserve.

Banana Fish is for all intents and purposes and mystery action series. Ash Lynx is given a vial and a cryptic message from a dying man. He is the head of a street gang, and directly connected to the Mafia’s leader. Having a feeling this information is important enough to rebel against such dangerous forces, Ash makes it his mission to find out the mystery behind this vial, the cryptic message, and whatever the words Banana Fish are meant to mean. The series leans heavily into the more depressing side of the world of crime, and many characters are often killed when you least expect it to happen. In a way, it reminds me of the same sort of combination of factors that made series like Game of Thrones such a revolution to the general public. A mixture of action, in-depth characterization, deplorable topics, and lots of shock value in the twists when they do happen. Banana Fish puts the foot on the pedal and drives straight ahead with confidence in the material it wants to cover.

I think it should be obvious by this point, that if you can’t handle stories with disturbing content, you best stay away from this. Don’t let people trick you into thinking this a story with good feelings if you are the ultra-sensitive type. This is very much the type of story for those with the stomach to handle it, and those who love seeing depictions of rarely covered topics in the medium. It’s a harsh world, but a real one, and that lack of fear to dive straight in is what makes the story so appealing to those who are taken by it. Drugs, violence, and rape are often skirted around in anime, so when you see a story unabashed pointing out this world of scummy folk, some people are gonna be absolutely enamored by it. Just know your own level of comfortability with these topics before you try and watch a show like Banana Fish. If you aren’t weak to that though, Banana Fish might just be the type of anime for you. Just prepare a few moments to breathe in between all the heavy stuff okay?

 

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I have to wonder to myself if I made Joanne mad before the month started. I mean goodness gracious why else would she want to inflict this sort of suffering upon me? Banana Fish isn’t the most depressing series I’ve ever watched, but it does definitely contend in many ways. I’m unsure if any other anime out there has as much brutal rape as this one does. I mean if I really think about it, Ash Lynx might have one of the shittiest lives of any anime character ever. Before even turning 18, he is raped at 8, kills at the same age to protect himself, sold as a sex slave, loses his brother to a drug/also dies without him being present, watches a kid he mentors die, sees his stepmom get shot, forced to kill his own best friend who is drugged by the same thing that ruined his brother, and had to survive on the streets of gang wars. All of this happens in just the first 10 episodes mind you, this doesn’t even cover the second half of the story and what else he goes through. Ash is beaten down and broken like almost no one I’ve ever seen in a piece of fiction.

This show is a mixture of thrill ride survival action, harsh themes/ideas, and tragedy. Like many Mafia storylines, Banana Fish leaves no one safe and doesn’t hold back on facing the darkest of things. While I respect this sort of willingness to cover important topics, I gotta be honest, it wears you down. Part of watching stories, no matter what the subject material is, is puling a sense of enjoyment out of it. Whether that is from the knowledge you gain, or the feelings they thrust upon you. More often than not, it is the details of the story, of the silver lining of hope being present that keeps you going through these overbearing plots. Banana Fish though very regularly shoves your face right back in the dirt for another helping. As a major in law, I’ve read and seen plenty of stories that are more than enough of my fill on messed-up topics. While I don’t shun away from them in fiction, I do think Banana Fish is a hard series to enjoy properly. While well told, and executed, I can’t say it is fun to sit down and watch.

This especially is added upon from the ending. While the end is hinted at with the very title of the show, and the author said it was always meant to be that way, I honestly don’t think it is the best fit for the series. We have so much build-up for a life for Ash outside this world of crime and pain, that to strip it all away as a possibility in the last two minutes is just cruel. The idea being he can’t escape the life he has so fully tossed himself into. Which I argue is a little bullshit since two other characters who have fully immersed themselves into painful lives are given a second chance for a happy future, yet the one we care about most isn’t. It just solidifies a realism aspect that isn’t beneficial to anything but twisted poeticism. Why the symbolism and setup are all firmly established as possibilities beforehand, doesn’t change the fact that it makes the story less enjoyable.  Why create the very chance of a happy ending and the whole aura of that just to take it away? It doesn’t sit well with me, for a multitude of reasons, and honestly, had they given the series the ending it felt like it was working towards it might have been infinitely more palatable to experience all the pain and death leading up to it. But as it stands it just adds a final knife on top of a viewer who is just trying to stand back up after all the abuse and pain they endured. Ash Lynx you were done so dirty.

Random Fact: A Perfect Day For Bananafish by Salinger is the thematic basis that inspired the events of manga/animes arc for Ash. An approach at looking at the unavoidable path you are on once you start.

Awards!                                                         

Favorite Character

Iorogi

Kobato

 

The funniest and most aggressively emotional character, Iorogi also has a rich backstory despite his appearance. Actually, that plays directly into him! His emotional protectiveness of Kobato during the later portions of the series are some serious highlights. I almost gave this to precious Kobato herself, but I like the added depth he gives the series.

Least Favorite Character

Papa Dino

Banana Fish

 

 

Maaaaan fuck this evil mobster rape daddy.

Best Cast

The House of Five Leaves

 

 

 

The ultimate strength of the series is at the forefront here. This was almost anyone’s game this year, but the cohesion and focus on the ensemble really gave it the slight edge to win out.

Favorite Visuals

Banana Fish

 

 

 

Another hard choice honestly. With Kobato’s excellent style, and House of Five Leaves distinct visual flavor, Banana Fish takes the title with the nice blend of old meets new.

Favorite Music

Treasure Island

 

 

 

I coulda gone with any again, but I really like the classic themes used efficiently in this series.

 Favorite Drama Scene

Kobato

 

 

 

Incredibly hard choice! I could go with the “farewell” scene in Kobato as well, or the late-night conversion between Ash and Eiji in Banana Fish, or the graveyard scene in House of Five Leaves, all the top-tier things, but I gotta go with them fireflies.

 Favorite Comedy Scene

“Halloween”

Banana Fish

 

 

For a series drowning in sadness, it manages to sneak some funny shit in there. While Bakuman and Kobato are the funniest shows of the bunch, the levity this gave just was a well-timed laugh.

 Best Fight

Ash vs Arthur

Banana Fish

 

 

Choreographed in the op, and made to full fruition in the show proper, nothing really even had a chance to compete except other stuff in Banana Fish itself.

Worst OP

Kobato Op

2nd worst: Takarajima Op

I hate doing this honestly. Picking a worst opening when none of them are bad feels wrong. I just would rank this at the bottom, even though her seasonal outfits are simply to die for, and I did sing along to it half the time.

Worst Ed

Kobato ED 1

2nd worst: Takarakima ED

On the other hand, the ending theme used for most of the series kinda blows ass. Really should have updated it with more confetti or something, instead, it’s a classic nothing ed that most people will forget in 5 minutes.

Best OP

Banana Fish Op 1

2nd best: Bakuman Op 1

God damn this opening just gets better the more you watch it. The amount of hidden symbolism referring to moments in the series mixed in with excellent pacing and a bitching song makes for a truly exceptional opening theme.

Best ED

Bakuman Ed 2

2nd best: House of Five Leaves

I love these types of evolution endings. You get to see the growth and inclusion of new elements while enjoying a really fun song. No complaints here!

And the winner is….                       

5. Takarajima

If you know me personally I make no secret of my love or disdain for the stories I’ve read. Treasure Island is amongst those I find dreadfully dull to tread through. While the anime breathes incredibly fresh air into the story that is was missing from its lofty pages, it doesn’t save it from damnation completely. A fantastic depiction of John Silver as the man of the year can’t do all the heavy lifting for you. Weakening the supporting cast and Jim himself in favor of John Silver actually hurt as much as it helped the series. While this series has a ton of value, especially for the time, for me it still adapts something I am just not really a fan of. Most of the best moments just fall flat for me, and I never find myself excited while going on this adventure. It was by far the weakest show of this batch, yet regardless I think if you have a fine appreciation for either this story or older anime, you ought to check it out. You are very likely to have a much better time than myself. I just happen to not like the characters or story all that much and that clearly is a problem when you consider my overall enjoyment. You might not have that same issue, so give it a whirl if you love a classic anime or a pirate adventure is missing from your life!

4.  Kobato

I really hate putting this so low. Kobato herself is just so lovable and the series is never once bad. At its best, I was considering it a contender to win, but at its weakest, the show couldn’t keep up that pace. This mostly comes down to how it tries to balance the main story with one-shots mixed in. The main plot is rather solid, but you really get a varying quality in impact on the one-shots. And if you’ve seen the show you can see me talk about my mixed feelings on the ending and how it was delivered. I think if you don’t have that sort of 1000 question mindset like me you might just fall in love with this show though. It has so much charm and heart, and loads of comedy to make you giggle alongside the heartwarming storylines. While I found it missed a few steps here and there, I’d still take it out for a dance. You can’t say no to something so inviting and willing to embrace you with good memories.

3. Banana Fish

Hello, darkness my old friend…..my god it has been a while since I watched an anime as heavy as this. I sit here tossing in smack dab in the middle because that’s the best I can do for it. Where I sit on the precipice between admiration and depression. I personally don’t like the way it wraps up, and just how consistently heavy it is. Completely ripping out lots of my enjoyment with this conundrum. Reminding me of my days with stuff like Grave of the Fireflies or Bokurano, I feel like anytime hope wants to find a place to take a seat, the show pushes hope down and kicks it in the fucking face to tell it how life really is. I will let you know where you can sit and when otherwise you stay on the ground until I tell you that you can get up. I love seeing older series adapted for the new audiences, as it allows so many people to grow attached to things that would be forgotten in the long run, but seriously I can only take so much in the span of these few episodes. I already deal with in real life depression and having experienced like 5 deaths in as many years in my life, I don’t need to see the anime about the worst life one person could ever imagine having. But hey, it’s sick-ass 80’s aesthetic I can get behind, and it commits to a story and goes for broke on it, so bravo on that at least.

2.  Bakuman

Bakuman is one of my favorite manga, therefore watching a part of the anime based on that was a given that I would enjoy it. What is holding it back are quite standard production values, and it only being a chunk of the greater whole. Outside of that, we have a truly excellent adaptation that nails all the reasons why the manga is so addicting. The anime was a splendid watch, and whenever I feel like watching some anime in my free time next, hell it might just be more of this. If this was all of Bakuman, you better believe it woulda crushed most other anime for me. It isn’t though, we only have a third of the whole pie, and when I see unfinished food just unable to be eaten I get sad, and ask why God….WHY!!????? Or something along those lines is my arbitrary reasoning for why it earned the number 2 spot.

1. The House of Five Leaves

Family, it really is something you can’t escape. That can be a positive or negative thing depending on who you ask. For me, the idea of building, maintaining, and strengthening your family bonds is almost as good as it gets. The story of Masa and the group of thieves called the House of Fives Leaves reinforces this desire and enjoyment for me. It never goes crazy big on dramatics, nor does it waste time with nothing content. It walks on the tightrope showing a deft skill of being right down the damn middle of the extremes. A carefully constructed and crafted anime that maintains an emotional tether that never falters. It knows what it wants to do, and it sticks with it. That is a risk in the anime landscape as you don’t try for hype content, but confidently stay true to the pace that life itself has. I appreciate that greatly, and if a story takes that risk and compounds it with excellent character writing and subtleties, well I’m a happy guy. I could talk all day about talking. I will talk the talk and walk the walk. Let me break down why a conversation is so thoroughly complex and rich with insight for the people involved. Let me see how those conversations are the building blocks to true friendship in the vein of a family. I want to experience every last bit of it damn it. And well that is exactly what I got here. A super non-flashy series that just made me appreciate the relationships I have, and the ones they made along the way. Cliché as it may sound, I love a story built on its cast. So, I hereby declare the winner of the 8th annual November Challenge with their entry of The House of Fives Leave Dr. Broli!!!!

Wrap up:

And another year bites the dust!! I had a tougher time this year choosing a winner than normal, but in the end, I feel pretty confident about it. The rich relationships of The House of Five Leaves was enough to convince me of the title going to it. I always love doing this challenge, and can’t wait to see what next year holds. Thanks for stopping by for reading this post, and thanks to everyone who partook in the challenge this year!

Until Next Time!

See ya, My little Wanderers!

Favorite Games of All Time as of 2020/21: 70-61

In 2020 I reached a benchmark I had long wanted to reach. I beat my 500th game in my lifetime, and with that, I decided it was time to organize and make a list of my favorites. To commemorate and really feel satisfied with this idea I wanted to share my list with the world. So on my social platform of Kitsu, I decided to make a post one at a time about each and every game on my list. These are those posts migrated over here for you all to read. Once I make the Top Ten though, all of those posts will be wholly unique and curated for here.  I plan to update this list every year, but for now, until I reach the end of my countdown, please enjoy my current Top 100 Favorite Games of All Time! Any questions or concerns, let me know in the comments below, but as always thank you for reading my little gaming wanderers! Here’s to video games and my lifelong passion for them, shared with you all!

70: Yakuza Kiwami

Played on: PS4
Year Released: 2016

I do love a cinderella story. There are many many franchises in the gaming sphere that have come out, created passionate fanbases, but to little avail get no big western support and are increasingly likely to never be brought over again. This normally has to do with meager sales and gross underestimation of how much the digital market can support a game’s longevity. Yakuza throughout its time in the west was an absolute hidden gem type of series. Hardly anyone played or talked about them, and they were easily one of the most underrated games on the PS2/3 library system of games. Then Yakuza 0 came out, blew peoples god damn minds, Kiwami followed, some PC ports are given to the world, and know Yakuza is a full-blown household name and one of the first series people mention when they talk about their favorites if they tend to like Japanese based titles. I started with Kiwami because of release order was my initial project, and then I went back on that later, but still, this was my first Yakuza game.

And man was it a great time. The game balances the solemn nature of Yakuza drama and murder mystery with the wackiest shit in the sub-stories and around Kamurocho. It honestly in many ways is a halfway marker between Shenmue and GTA of the early to mid 2000s. A small-scale map that is dense with minigames, quests, and loads of little offerings to distract you as you enjoy the life of Kazuma Kiryu. I’m a crazy person too, and decided, hey you know what let me 100% this game! So I spent close to 90 hours in this little town mastering everything from karaoke to mahjong, to beating the shit out of Majima countless times, because he really is everywhere.

Kiwami is a noticeable upgrade to the original PS2 version with a beautiful facelift and crisp battle system. While I would say this game gets a little repetitive and grindy at points of you are fighting as much as I did, the overall time I had with it was great. I loved the story, which was mostly secular, and filled with no need for any other games information. And this holds true in pretty much all the games thankfully outside returning characters and how the world has been shaped before. I like that about Yakuza, you can technically jump in anywhere, although I’d recommend either here or 0 so you can just play the story in proper order. This is a game I could talk about at length but I don’t know where to start. It’s a story-focused crime drama filled with brawler RPG mechanics and just charm galore. If you like action games, adult storylines, and games that know when to just have a little fun from time to time, I think Yakuza is the right game for you. It is sort of the perfect encapsulation of what we love about Japanese media. From the plot twist heavy dramas that shock us in awe, to the ball busting comedy from their off-the-wall humor. Yakuza has a little bit of everything honestly. It would be higher on my list if this story didn’t feel a little lacking in oomph and the grind wasn’t there. Either way though, this game is an absolute riot.

69: Flower

Played on: PS3
Year Released: 2009

Anytime the discussion is brought up by people who scoff at video games for being considered art, I normally think of games like Journey, Unfinished Swan, Okami, and of course Flower. I definitely think the notion of it being art goes without saying because of how it encompasses so many elements of visual, auditory, and thematic parts that to not call it art but a movie or painting is a bit silly. Obviously, all games are a form of art, but some achieve excellence that far exceeds the norm. While I find myself heavily impressed by companies like Rockstar who construct such meticulously designed massive worlds that feel so realized, something just can’t beat the feeling of simplicity does it best. I find Flower is as good a concept as any for that.

This is probably one of the hardest games to talk about though because of the nature of what it is. In Flower, you literally play through a few levels using the motion control built into the PS3 Dualshock to bob and weave around as a petal slowly grows as you dance along through the wind. It’s a game anyone could play honestly. It isn’t intensive, you can’t really fail, and all you do is float about as a bunch of flower petals through the breeze.

It’s a game I can guarantee many folks would either not click with or be bored to tears by. Yet, for me, Flower is a transcendental experience of some sort. I don’t believe any game has ever made me feel so calm and just at peace while playing. I could just turn off my brain, and go forward. I don’t play games for escapism, but I do play games to unwind and find a feeling of relaxation and enjoyment, and Flower is perfectly calming and relaxing. If you have a ps3 and haven’t played this game, and want a gaming experience for a few hours to sweep you up in the moment, maybe this game would do the trick. I know it did for me.

68: Fire Emblem Rekka no Ken

Played on: GBA
Year Released: 2003

Oh, how I do love the terrible naming conventions that Nintendo has made with series. You’ve got Final Fantasy 2 & 3 which are actually 4 and 6, Earthbound which is actually Mother 2, and you’ve got Fire Emblem which is actually Fire Emblem 7. Sometimes these first of their kind or early adopters of the being translated get the worse boot when it comes to the way they get named and marketed. Initially, it is fine, but years down the road the confusion ensues. Now that we have that out of the way, today I would like to talk about one of the best games in the FE franchise according to this guy.

I often find myself thinking which FE game feels like a perfect starter game, and this one is the one I think of honestly. You have the easy Lyn chapters to start off with, and then you get eased in again with Eliwood’s path as well. Then the game slowly ramps up towards the end testing your strategy and putting more pressure on you. Then when you beat the game you can replay the game on the Hector path for a slightly new point of view, new maps, and a much more difficult experience. This game fine-tunes that balance that make FE its best, being not too easy, but not being a pain in the ass either. That’s my preference at least. Let it be easy, and get harder, and give me the option to tune it up if I find I want more challenge. Some solid map design, and creative struggles and you’ve got me a happy FE fan.

I think though why I like this game so much is the same reason any FE game is on this list. I love the cast. Lyndis is a strong, and fantastic initial lead character and the way she bounces off of the dashing Eliwood and the charming Hector is all too good. Mix in a fantastic group of units you can recruit such as Kent, Sain, Florina, Lowen, Pent, Louise, and many many more and you will no doubt find a favorite for yourself in no time. I do think the charm of the GBA sprites also calls to me strongly as well. I find myself more in love with these designs, and the Tellius ones more than almost any other games. I do find the story to be not as engaging as some of the other FE games, but it hits the bill fine enough, so I wouldn’t complain too much. I got my typical knights, dragons, magic, and saving the world storyline and it was filled with people I cared about so that is good enough for me. I definitely recommend this game to any and all FE fans, or people looking to get into the classic part of the series without too much difficulty to ward you off.

67: Portal 2

Played on: PS3
Year Released: 2011

Now you are thinking with portals!

How do you make the original Portal better? A simple and brilliant concept used to the fullest, or so we thought! You make a longer game, another fun story that is equally hilarious, add mind-bending new mechanics, and co-op! Portal 2 is just bigger and for me slightly better in just about every way than the original. While the first game is a simple concept done just so right, I feel like it never stuck with me quite as much because of how it mostly has the one gimmick with the portals and physics and that is it. The way so many small elements like the colored goop play into the already established mechanics and brain space is just something else. You build on what you have without sacrificing what is there. Portal 2 is what a sequel ought to be if you ask me. Not a game that tries to be the next biggest gaming craze, but something that simply evolves what the first game did, refine it here and there, and deliver an even better experience overall.

It could be the story too I suppose. The first game has the fun pretense of you just doing dangerous simulations with an apathetic robot until they reveal you are meant to fail. The second game instead gives us history and context on Aperture Labs and how they rose and fell. A deconstruction from the inside all because of certain key people like Cave Johnson. Portal treads the line between interesting and hilarious on most fronts, but more often the game is just a bundle of comedy. Which I don’t mind, I think if Portal took itself too seriously it wouldn’t be the game franchise it became. Sometimes you should just have fun, and give the players their own food for thought.

While the main campaign is nearly twice the size and filled with loads of new content, I find it about as fun as the original. However, if you put on the co-op as well this becomes a whole other beast. I’ve played the co-op around 5 times with different players and all were wildly different and rewarding times to play. Portal allows a little bit of creativity to go outside the intended solution at times and I love how you and your partner can manage to use that to your advantage. I even did the entire co-op by myself once to get a few of the harder trophies because I couldn’t get the right coordination with an online partner and that while being super difficult was rewarding in a different way too. Portal 2 rewards experimentation in the main story and co-op and is constantly a joy to rediscover every few years because of how tightly designed and overall enjoyable the whole package is. The cake may be a lie, but the quality of Portal 2 is most definitely not.

66: Metal Gear Solid

Played on: PS1
Year Released: 1999

Man, do I love Metal Gear Solid. Easily one of my favorite genres in the gaming spectrum is showcased in full here. The stealth game genre is something I love the feel and challenge of. If the balance is hit correctly it is normally a winning formula for me. And the original MGS does so timelessly. You toss on a wacky but heartfelt story and well fuck, I guess I am sold huh? I first got into the MGS series thanks to my good friend Vanhook. I already had prior knowledge but wasn’t sure if I would get around to them honestly. I wasn’t sure if they would be my thing because of the dated looks, and just the general ignorance I had for it all. I grew up on games like Splinter Cell and Hitman so stealth wasn’t new to me, but I wondered how MGS would do it when those two were some of the only concepts I had for the genre. MGS did it fabulously.

It’s almost incredible to look back on what this game could do for the time. AI being able to react to sound, footsteps, and even knocking on a wall all contribute to the many many ways your environment creates circumstances. If you are outside, of course, you can be louder and have more freedom to move, but the snow leaves a trail so you can’t carelessly tread about. If you decide to use a distraction to trick an enemy you have to have a plan on how to proceed after that or it will be for naught. You can’t run around guns blazing either, because you are literally one man, and if you get the compound forces on your tails they will win in the end by the sheer mass of numbers. Everything is something you have to consider. You must use your surrounding effectively and creatively to overcome the odds and be a master spy who is sneaking into a heavily guarded compound. It makes you feel great when you proceed by doing so, and never makes you the classic unstoppable force and I love that wholeheartedly about the MGS franchise. If you want to take on everyone before you, you have to be methodical, precise, and smart. Players are rewarded for patience and skill more than anything else.

And then we have the story. You know, I have a love-hate relationship with the Japanese and their storytelling. They always find this weird line to try to tread between genuinely captivating and absolutely off-the-wall nonsense. And sometimes the nonsense truly takes away from the whole package. Especially in later games, this is true in some specific series I can think of. MGS however rides that line almost perfectly on a consistent basis. Sometimes it gets a little too silly, but if you just embrace it and enjoy the rest of the fine-tuned balance of drama versus what the hell am I watching, and you will surely have a damn good time. I loved this story and I think it is an amazing follow-up to the NES games and a perfect beginning to the Solid series. Honestly, the story just gets better and more out there, and somehow I never felt like doing anything but seeing what was next. MGS is a stellar example of narrative and gameplay excellence, and even after over 20 years of aging, this game holds up incredibly. Sure the character models are a little simple, and it takes a little getting used to play, but everything else to me is still exemplary even today.

65: Kingdom Hearts

Played on: PS2
Year Released: 2002

Simple and Clean is the way that you are making me feeeeeeel tonight…

Growing up, when you were in school and people talked up a storm about something, well you took notice. I think half of my close friends I made in Elementary School were from the connections built on Pokemon Cards even. When I was in middle school around the age of 12/13 one game I heard talked about a lot was Kingdom Hearts. One specific guy named Addison even had the strategy guide and carried it with him as a precious treasure to show off while talking about just how amazing it was. My long-time friend Connor was also enamored with KH and I was really wondering what it hubbub was about, but from what I could tell it seemed really exciting. In 2006 when the PS3 came out, Connor gave me his PS2 and suddenly my world expanded into all the classics of the system. The first game though I had to play no matter what was Kingdom Hearts.

A story of Light versus Darkness, Good versus Evil, with Disney, Final Fantasy, and a few original characters to carry the whole project. You could even say this was peak KH storytelling because how it was just simpler and not weighed down by a dozen spin-offs and a decade of convoluted lore. You play young naïve Sora, a boy who is thrust straight into destiny to save the broken worlds being consumed by darkness with the mighty Keyblade. A weapon that can unlock the hearts of others, and worlds to bring back their clarity and light. All while doing this he is searching for his best friends Riku and Kairi who have gone missing at the same time he was taken from his home. He meets Disney classics Donald and Goofy who are looking for their King Mickey, so an alliance is formed to save the balance of the worlds, and those precious to them. It’s simple, to the point, and all you need to know as you go exploring famous Disney worlds such as Tarzan, Aladdin, and Peter Pan.

While some things are dated in this game like some of the earlier voice acting, and the stiffer battle mechanics, KH still holds up pretty well. It has a crisp colorful art style with a highly customizable action RPG battle system that borrows a skill system from FFIX. Mixing and matching skills you learn with points you can spend to go along with your classic hacknslash moves and magic lets you have a Sora that fits your playstyle while still being mostly well-rounded. You also choose early on if you want to lean into Attack, Defense, or Magic so the first half of the game lets you play that role more effectively, while eventually, you become a master of all. The original camera is mapped to the trigger buttons and isn’t the most optimal but in later ports and remaster you have the stick to alleviate that issue. KH 1 is a slower and chunkier battle system than later games, but it knows that, so usually the speed of everything goes along with it, never to put you at unbeaten odds.

The original Kingdom Hearts is a humble beginning to a massive franchise that has well been a bit all over the place. My love for the franchise has been distorted with this in general, but my reverence for the earlier titles won’t be diminished by that. They are still incredible games with characters I love, worlds that hit me in my nostalgic bone, and just a wonderfully fun time. Sora is a hero that I truly love, Riku was a friend I wanted to save, and Kairi was THE girl. Mix in the lovable Donald and Goofy with all sorts of Disney classics, and I can’t help be in love with this franchise early on. The cool Final Fantasy characters I knew nothing about also helped bridge me into wanting to properly try out that franchise, and I’m eternally thankful I did because it’s one of the best out there. KH is a mix of a classic game that hasn’t lost its charm, and so many memories that make it a treasure for me, and while I’m not happy where things have gone overall, the parts I do love are still there right in front of me to experience whenever I want.

64: Wrestlemania 2000

Played on: N64
Year Released: 1999

Oh boy! Here it is, the game all of you have been waiting for surely! Posts have been going by one after another, and I’ve seen the comments.
“Where the hell is Wrestlemania you fuckin pleb!”
“I know that 64 classic is gotta be on here somewhere!”
“Is this list even complete with the defining wrestling experience?”
And just hundreds of others comments about it. It’s crazy how much you guys wanted it here. and guess what, it is time! Now look, I know it’s lower than you expected, but hear me out, I still put it on here because of how much I love it, so please don’t try and Swat my house again because of order placement on my favorites.

So, what makes this game so good? It’s odd right, because it looks dated as hell, the main mechanics are arguably super stiff, and if you compare it to the peak of the Smackdown vs Raw franchise it can’t hold a candle in some ways. Yet, I think this was the game I played on my N64 the most. Growing up I had a ton of Wrestling games, action figures, and I watched a lot of tv for it too. HBK and Undertake were my idols, Trish Stratus was my waifu, and my imagination was going wild with ideas. And this game let me funnel those ideas pretty well. With my toys, I would actually make up entire matches to mimic a show programming. I had not just fights, but surprises attacks, interviews, and tense royal rumbles. Well, this game actually had something brilliant in it.

You could not only customize characters to look like tons of different ways, and their whole movesets, but you could also create custom match load-outs like a tournament style sort of. It allowed me to make standard shows, pay-per-views, and all sorts of Championship bouts. This game basically fed the beast that was my imagination. I customized so many wrestlers into the game that were absent, made move sets as close to their real lifestyles as possible, and for months planned out shows and big events in my head and played them out one at a time in the game. This was something I carried on to later wrestling games that also had great customization, but nothing in my life will compare to the time and satisfaction I got out of this classic N64 game. To me, this is the apex of my gaming wrestling experience, and I hold onto that memory dearly because it was just so enjoyable.

63: Splinter Cell Chaos Theory

Played on: Gamecube
Year Released: 2005

Ah, my youth was something else. While I initially grew up on the SNES and Genesis, the formative years of when I truly started to discover games for myself was the time of the only true portable console, the Gamecube. I mean look at that handle! I had your classics like Zelda, Smash, and Fireblade but I also had some of my first taste of M-rated titles. The big 3 were Dead to Rights, Hitman 2, and Splinter Cell Chaos Theory. Now, while I still love the other two, they didn’t quite make the cut. I find them both a little too stilted in comparison to what I would want to go back to. Yet, Splinter Cell isn’t that way to me. This is to me the best stealth game from my childhood years. When you don’t have Metal Gear or Sly Cooper until later, you instead hide with your night-vision goggles and take on your foes slowly and methodically.

You are secret spy Sam Fisher, a man who has the combat ability of a trained marine, and the stealth skills of an elite ninja. Unlike some other protagonists, Sam actually doesn’t care about killing people to get them out of his way. His morals are a little more on the flip side, but he still maintains that he wants to help the world first and foremost. Sam is given the order to not kill, but is in a tight situation will complain but will follow orders to a tee. He is dutiful and skilled and will get the job done the way it is meant to be. Chaos Theory out of the 3 major games in the series for me has the best characterization and story progression of Sam, and it’s sort of a shame the series went majorly downhill after this one because I feel it could have been a modern juggernaut of the genre otherwise. The twists and turns of a good Tom Clancy spy thriller aren’t gonna blow your mind, but they do set some pretty good stakes and make the whole experience worthwhile even on replays.

Splinter Cell is stealth-focused. And the way I like stealth too. It’s slow, you have to plan your route, learn your enemies and where they tread and find the right time to seize for all things. If you want to sneak by you have to be confident, and quick. If you want to take out a foe with a silencer non-lethal or behind the back attack you gotta be decisive. I love that about classic stealth games. Patience and player choice drives everything. So, a mistake happens that is on you almost always for not planning enough. I can take that all day in any game because I love being the person at fault. It means I can and should learn how to improve to be better at what it has. The tools are there, it is up to me to master them with time. I love the use of light in this game too. Using the dark and light to sneak past foes is such a tense and fun idea. Am I being seen or not, and all of that creates an air of tension that would later go on to make games like Outlast so successful. I will always look back fondly on the roots of this series and how they improved with each iteration from the first game to Pandora’s Tower to the peak of the franchise that was Chaos Theory. Tons of memories, nostalgia and just classic stealth still keep me coming back every few years.

62: Rhapsody: A Musical Adventure

Played on: PS1
Year Released: 2000

I was over at a good friend’s house of mine, and looking through his retro collection. Every now and then titles I never had heard of would get pulled out. I saw this game’s cover looking like a magical fairy, and was published by Atlus, and said huh? I truly had never heard, seen, or remotely known this game existed. I turned it over and found out it was a tactical RPG. I asked if I could borrow it for shits, and giggles, and he surely didn’t care. He had owned it for years, but never even touched it really. So, I go home, get my PS1 hooked up back to my Tv(This is like in 2015 or so), make sure the picture isn’t too bad on the newer display, and decide to give it a whirl.

Few times in my life have I been struck with such awe with how precious and cute something is with boundless levels of charm taking hold of me. I have to imagine this is what series like Doremi do to people who watch that anime franchise. The moment the main character paused, a little music kicked in, and she starts to burst into song reminiscent of a 90’s Disney flick, and you have me floored with surprise. A musical RPG? Is that actually a thing? Apparently so, but westerners didn’t catch on to it, so most of this franchise and other games remain dormant in the East waiting for more people to discover them. Mine was by pure happenstance, and man am I happy to have had that moment.

It’s funny too, as someone who plays a lot of games for a challenge, you sometimes have to remember how nice it feels to play a relaxing game for catharsis instead. This is a take-turn tactical RPG, but it is one of the easiest games I’ve probably ever played in the genre honestly. Yet, I didn’t care, I just wanted to get to the next musical number, the next story sequence, the part where this character finally meets that one, and so forth. This is a story of a girl who dreams of love, and the game is a straightforward fantasy romance musical filled with cute characters, dastardly villains, and a surprising twist towards the end that will just hug your heart so tightly that you might cry like I did when the end credits start to roll. I rarely get swept up in the emotion of a game so easily, but this was like playing a new story in the vein of the movies I watched loving as a kid, and it has just as many moments I still look back on fondly. I love games that make me just reflect on what is really important in life. Things like love, family, and just enjoying my free time with media are what make me have rushes of just happiness and comfort. One of the best random game pickups I have ever had the pleasure to play through.

Enjoy one of the songs below, hopefully, you think it’s as cute as I do!

61: Gone Home:

Played on: PC
Year Released: 2013

I tend to flirt between two different aspects as my favorite in gaming. Story rich and gameplay focused. Most of my all-time favorites combine these two features into unity like none other to make an experience that is unmatchable. There are though plenty of games that are primarily made with one in mind. Games like most NES platformers, or arcade-styled things like Pac-man are gonna pull players in a single way, being a fun and simple to play gaming experience. Alternatively, you also had games that exist that are almost pure story outside a few small moments like interacting with this thing here makes this next portion happen. Games like The Stanley Parable(Although a satire at the same time), the previously mentioned To the Moon, and Gone Home fall straight into this type of game. As would most of your visual novels, text-based adventure, and other explorative games. The idea is to give the player a small place to explore, with minimum distractions to focus on reeling in a specific story sequence.

Now, I do think there are some people that these games are very much not going to interest. The lack of engaging gameplay elements is the easiest way to turn off some players because well it doesn’t do enough to warrant the sit-through. However, games like Firewatch, Florence, and this, are very much the type I like to play when I want a chill narrative-focused experience. I won’t go into a lot of detail about Gone Home because, well it would pretty much defeat the purpose. The lack of knowledge going into a game like this is the best tool you can have. Otherwise having too much info sets up a high chance to be disappointed or completely underwhelmed. I say if you like games like the ones I have mentioned before or the concept is something you feel you would enjoy, then give the game an honest look.

The only thing I will say is the basic setup. It’s a dark rainy night, and you’ve just come home from a flight, and no one is home. You start the game on the front porch with the front door locked, and to progress, you must find a way to get inside. Once you do, the game is an exploration of the house. You will discover why you were away, why you came back, why the house is empty, and what the people of the house have been up to since your departure. You get an intimate understanding of everyone who lives there by pure environmental storytelling outside of some top-notch narration sequences. I decided to play this on a rainy dark afternoon for mood lighting, and it fit perfectly. Gone Home was a game I was highly curious to play, and by the end of it, I was in love with it. If you have played it, don’t spoil the game at all below, but let me know if you had a good time with this or any other similar games that you found particularly engaging. Otherwise, stay safe, and remember to cherish your loved ones.

 

Any other gaming related posts you would like to see! Let me know in the comments below! I just might make the post just for you if you really inspire me to do so! I want to post content for you folks here, so let us work at that future together!  Until next time, stay same my little wanderers! 

Favorite Games of All Time as of 2020/21: 80-71

In 2020 I reached a benchmark I had long wanted to reach. I beat my 500th game in my lifetime, and with that, I decided it was time to organize and make a list of my favorites. To commemorate and really feel satisfied with this idea I wanted to share my list with the world. So on my social platform of Kitsu, I decided to make a post one at a time about each and every game on my list. These are those posts migrated over here for you all to read. Once I make the Top Ten though, all of those posts will be wholly unique and curated for here.  I plan to update this list every year, but for now, until I reach the end of my countdown, please enjoy my current Top 100 Favorite Games of All Time! Any questions or concerns, let me know in the comments below, but as always thank you for reading my little gaming wanderers! Here’s to video games and my lifelong passion for them, shared with you all!

80: Mortal Kombat Armageddon

Played on: PS2
Year Released: 2006

While compiling this list, I knew at least one MK game would make it somewhere. It could have been MK9 for being a wonderful reboot of the franchise with its crisp fluid battle, and overall fun story mode. It could have been Ultimate MK3 for being the most classic experience of MK arcade mode you can experience. Yet, I think I gotta go with Armageddon. For it has the biggest lasting memory to me in my youth. And with its absolutely stacked roster of choices, it never grew dull to play. MK Armageddon is my favorite in the MK franchise.

Now, to be fair it isn’t the best though. It bolsters a staggering cast but many of them are very similar to one another, lacking individual traits outside specials. The story mode is just horrendously designed and worse of all, flat-out boring through most of its run. Blaze is a lame final boss character that lacks any depth or intrigue. And also we can not forget how few fatalities showed in this game. Despite all of that, I played this game for dozens upon dozens of hours.

Even though Blaze was lame sauce, I could use former boss characters like Quan Chi, Shang Tsun, Shao Kahn, and Motaro to show him absolute actual power. The endings of the characters were at least fun to achieve despite the lack of an interesting boss character to obtain them through. Mostly though the game elevates for two major reasons. Firstly, that opening movie is one of the sickest things I’ve ever seen in any game. It’s corny, exciting, and really well choreographed. An instant pull for a young teenage me who always wanted to see epic battles in full swing. Secondly, the amount of time I spent playing co-op in this game. My friend Zach and me played this one v. one like crazy. We found our favorites and dueled it out constantly. The amount of times hearing him scream nooooooo, yet laughing his off while I nailed him with a bicycle kick from Liu Kang is one of the gaming memories that never fails to bring a smile to my face.

This game may be a bit of jank and go for quantity over quality, but my experience was both. I had a great time with how much it gave me overall. MK Armageddon is one of my most memorable fighting game experiences for all the things it threw at me, including good times with one of my best friends. Also, before I go, despite it being Ghetto Mario Kart, the MK Karting was also delightfully dumb and fun to partake in as well. Getting to use classic character movies in a Mario Kart fashion but with the brutality of MK is just a grand time. It isn’t the best MK but it is my favorite MK through and through.

 

79: Last of Us Part II

Played on: PS4
Year Released: 2020

Whether it has been about the troubled development of the project or just the nature of the controversial choices the narrative decided to go with, the game has been quite difficult to talk about publicly without a strong volatile reaction. I find the largest issue at hand is just the general way discussion online sometimes inhibits the least receptive ears. People don’t want to share and understand one another, they want others to understand them. Instead of trying to learn why someone doesn’t want to play this game because they are anti-crunch or find the overall concept out of their liking, fans aggressive tell them to play it. Instead of understanding genuine praise for the game from people with good and articulate points, fans who played(or didn’t) the game who did not like it go out of their way to “prove” them wrong. Instead of allowing genuine criticism of the game from people who played it, gave it a fair chance, and still just didn’t like it for their own reasons, people just to prove them wrong as well. It’s an endless cycle of bullshit where human beings just can’t find a way to talk to each other without resorting to derogatory behavior. That being said, if you didn’t like this game, I get it, I respect your views, and this is my point to shortly describe why overall I really enjoyed this game. Feel free to tell me below what didn’t work for you overall, and I’d love to discuss it openly if you are willing.

I suppose I should start off with my own criticisms of TLOU 2. This game isn’t without some major faults. Starting off, the game is longer than it needs to be. Trailing close to 30 hours long for me, as a narrative experience with mostly linearity that is a long long time. Now a lot of the content here is intentionally needed for it all, but some stuff drags on too long for its own good. Add on that the last section of the game feels a patched on rather than seamlessly part of the narrative and that leads to the other problem. The narrative itself while I found it quite good at its best, also has some noticeably weak parts as well. It makes the ebb and flow of the story feel a lot more inconsistent, and although I find it usually gets back on track to stick the landing, the poor balance itself can’t be ignored. Also, this game isn’t always fun to play. I don’t indulge in the misery porn discussion, but the game, in general, is quite sad and filled with heavy-hearted themes that bear down on the player, so as you encroach on more than two dozen hours sometimes your enthusiasm can be properly drained. I think this is to add to the overall theming of the game, but it can be said the game is sometimes needing a little more levity, which the mostly ignored side cast don’t bring like they did in the original. Outside of Lev and Dina, the majority of the side cast for being in such an expansively long game is mostly absent for the bulk of the experience making their impact lessened as a result.

That being said, Dina, Lev, Abby, and Ellie really are good in their own rights for all their respective support and main roles aspects. Spending so much time listening to both sides of the argument I noticed most people who didn’t enjoy this game found the game’s major themes to be centered on revenge, the cycle of violence, and the consequences of those actions. While I find those are most definitely present, the main ideas that stood out to me were duality, perspective, and empathy. So, I think depending on what thematic resolution you got out of this title will highly affect your overall experience as a whole. I found that the two story arcs of the two characters were equally important to this story. A story of two halves that dealt with similar themes on different roadmaps because of where they were at in their lives at the time of it all. Getting the perspective of both of them was meant to wholly make the player empathize with both sides. Rather than villainizing either character or side, the true “villain” if you want to assign that role to anything is the lack of perspective and empathy people tend to give one another when on opposing viewpoints. Much like the discourse over this title, this game tackles the idea of challenging your viewpoint but unlike real life where you can walk away, if you want to see this game through to the end you have to take time to consider it. So, this of course angered a lot of people who either did not want this type of experience or refused to try. I’m not saying anyone is wrong for feeling as such, but I do understand why this narrative and the themes it tries to use to engage players can be highly divisive.

The one thing I feel that isn’t talked about enough though is the gameplay. Remember this is a 30-hour game, and while ND likes a nice cutscene they always enjoy seamless storytelling while you play. Compared to the first game, The Last of Us Part II is better in every way in terms of the gameplay loop. Gunplay is smoother and quicker, combat arenas are far more diverse and require lateral and horizontal thought, and you are given tons of options to tackle foes offensively or defensively. The added nature of the bow being constant, the ability to set traps, and having a limited silence all allow the player to use the environments strategically to take on their enemies. Added with the fact that the A.I. is much improved and far smarter this requires tactic thoughts on how you want to approach the large scale areas without allowing yourself to be overwhelmed. Abby lacks a few of the defensive options Ellie incorporates, but her arsenal is far deadlier allowing you true offensive domination. You will find the duality of the two’s similar yet very different playstyles adds a lot to their respective halves. Adding on far scarier infected with the clickers being much more dangerous, shamblers being absolutely horrifying, and stalkers being the things of nightmares, and the horror aspect is also amplified greatly as well. Part of this is to the excellent sound design and presentation bump of being one of the last PS4 games, and the rest is just a great use of the pre-existing format to expand what was there.

Out of the posts I’ve made thus far, this is the one I imagine I will have some folks who genuinely disagree with me on it. And you know, I’m okay with that. Playing through the game, and really chewing on it for half a year, and trying to listen to every aspect I could from wildly different perspectives has allowed me to try to understand each side the best I can. This game for me has higher highs than the first one, but far lower lows for the story. The highly consistent nature of the narrative of the original is hard to beat. It was a story aimed to be grave in nature but pleasing in delivery. This game is a lot more ambitious and takes a lot of risks. Some of them really pay off and others fall flat on their face. I think overall the clear mechanical improvement to the gameplay mechanics, for now, give this game the very very slight edge in my heart over the first. It’s the game I’ve thought about the most in terms of how it is viewed over the past 6 months, and I keep thinking about it because of that. If those risks overall ruined your experience for it, I am sorry that is what happened to you, but for me, there is far greater here than not, and I was quite pleased with the overall package. While it is highly dreary, and hard to recommend to fans of the first, I do feel this game created a story with a purpose and it mostly achieved what it set out to do. Either way, with more things being so hateful in the world, let us try to be civil and respect both sides of the coin here. In the end, whatever your feelings are on this game, they are justified in their own right and I respect that above all else. Have a good day friends!

 

78: Fire Emblem Echoes

Played on: 3DS
Year Released: 2017

My goodness, do I love Fire Emblem. One of the games series that populates this list the most is the incredible tactical RPG series of FE. Depending on when you play FE in the chronology you can expect a somewhat different experience. Medieval fantasy, possibly the end of the world, and tactics-based combat are always present, but the way they do it can always differ ever so slightly as the series has evolved. Echoes is a remake of FE: Gaiden, the second game in the franchise. While it takes place in the same universe as the first game, the whole of its cast outside of a few recruits are brand new. And this remake refreshes a 25-year-old game in some spectacular ways. Most notable being the incredible updates to the narrative, character designs, and many quality of life additions.

If had to put my finger on what I love most about Fire Emblem as a franchise it would be the characters. They are always so fun, and there are so many to meet and gain into your army. While I love the challenge of strategy RPGs, and am personally a big fan of the stress of permadeath, growing heavily attached to the characters is what defines most of my FE experiences. Ever since the Awakening joined the franchise this has been by and far the biggest focus and expansion as well. Stories are still quite good and focused, but the amount of extra dialogue, supports, and story content supported by those actions are substantially larger than games in the past. Some of my personal favorites of this game are Celica, Alm, Lukas, Mae, Valbar, and Saber amongst a slew of fantastic others. Echoes has one of my favorite ensembles in the entire series, and the focus on building them up through so many micro-moments really pays dividends. The plot itself while fairly predictable is really well told and executed fantastically as well. And I mean the majority of FE stories aren’t really surprising rather than just filling my need for great fantasy worlds to enjoy.

Gameplay wise this game is a lot simpler than most of the modern FE games. This mostly boils down to the fact they wanted to sort of stay authentic to the original in some way. So there is no weapon triangle, and most combat maps tend to lack variety in terms of how you can go about tackling them. Characters also tend to have mostly set equipment aside from one equipable accessory. This makes the game simpler, and more challenging to approach at times because of your lack of options. Thankfully because most of your army is split between two storylines you get to use almost everyone constantly and you gain team experience to fill in those who didn’t fight as much. I would say this game was pretty addictive with how many small scale battles and mini-dungeons you could explore, but the strategy aspect I love is mostly absent outside of basic unit placement. Also, gonna shout out how broken mages and archers are in this game. Being able to shoot from like 5 spaces away is absolute madness, or being able to teleport at will whenever you want to zap my units is just insane to deal with. If the game was more challenging this would have broken me, but they allow you to use the same abilities, a wind back feature that is brought back later in Three Houses, and the overall challenge of the game itself is pretty low. It mostly makes the game a pretty easy time with small caveats, but I can deal with that.

Echoes is a game I could not put down when I played it. Celica and Alm’s stories really engrossed me, and despite the simpler design of battle, I still was thoroughly engaged the entire time I was playing. If you want a starter FE that shows you the basics of how the series works somewhat, this might be a good choice, just know the series highly expands most of the mechanics, later on, so you will have much more to deal with. But if you want a fantastic fantasy story filled with gorgeous art and lovable characters, you can’t really go wrong with this one.

77: Shantae & the Pirate’s Curse

Played on: Wii U
Year Released: 2014

Few things beat out the experience of having expectations literally bazooka’ed out of the water. When you see a product, know little, but expect little because of this, you get rewarded in large when it delivers in spades. My pre-knowledge of Shantae was the design was cute, and it looks like a side-scrolling platformer with action elements. Maybe like old Castlevania or something along those lines. I figured a short game with little substance but some cute pop might be a good way to spend some time. BOY HOWDY, this game has so much to offer!

So, yes first off, this game is oozing with charm and cuteness. Shantae is adorable, the animations are simply squee-worthy, and this game technically is a side-scrolling action game to some degree. However, it is so much more! Pirate’s Curse is basically a small-scale Metroidvania in a way. You progress through the story bits to find bosses and key items and discover many hidden paths along the way that are either blocked or inaccessible with your current abilities. As you explore further and get towards the end of the game all sorts of upgrades are given to your mobility to further search and scope out all the secrets of the world. Your attacks, health, and skill all expand alongside your movement options in a way that I would say makes you feel empowered. You go from a simple jump and whip attack to being about to demolish foes and zip around the game world like a breeze.

I do enjoy the small story we get here too. It’s full of zany and colorful characters that are filled with expression. I was really taken with the art style, presentation, and overall feel of this world and game. Shantae plays like a dream too. It’s an awesome feeling to have a shorter experience clocking in around 6 hours or so that feels so substantial in gameplay and fun story. It’s basically like if a game like the older Metroids added a cute story to go with it. Or in that case, I guess it would be a smaller drama, but you get the point. Having all that jam-packed gameplay time mixed with short and sweet story snacktime is just a delightful pickup and play type of experience. Shantae isn’t going to change the gaming world with what it introduces, but what it does, it does very very well. It’s using classic genre ideas, cultivating a unique identity out of it, and just doing well. I can’t ask for much more than that. I’ll have to follow along with Haku’s adventures on the new one to see if it is more like this one of Half Genie Hero which is far more arcade like in playstyle. Either way, I’m always down for some more Shantae.

 

76: Donkey Kong Country: Tropical Freeze

Played on: Wii U
Year Released: 2014

While I really do love Mario and his core series, I can’t ignore the splendor of platformy goodness given to me by the ole DK. I love DK games. The weight, speed, and design of their levels are always so precise and some of the best in the genre. I got my big DK start with the Gameboy version of Country 1, and then during the Wii lifespan played Returns, and then went back and played Country 2. So, I had been bouncing back and forth between old and new once again when Tropical Freeze launched. This is one of those rare day 1 purchases for me, and I played the damn thing nonstop. Maybe it is because I love the genre so much, or maybe DK is just that good, either way it was truly a bongo slapping kinda time.

Many of the concepts in Returns carried over such as the general game feel, and the many many secrets to unlock in levels. This mostly is in puzzle pieces rather than the old school single DK coin. You are collecting a variety of smaller hard to find collectibles throughout an entire level rather than hunting a singular one. A few new additions to come to Tropical Freeze though. We have far longer levels this time, so rather than a lot of smaller but well-designed levels, we have exceptionally layered multitiered levels that almost tell mini environmental stories throughout them. It isn’t just DK and Diddy this time either! Dixie Kong and Cranky join the fold as well, and if you play on the switch you also have Funky too! DK and Diddy are the same as before with Donkey being strong and balanced, and Diddy being smaller and quicker but with a jetpack as well. Dixie brings back her classic helicopter spin from DKC 2 and 3, and Cranky Kong is essentially Scrooge McDuck from the NES Ducktales. The game allows you to play whoever you want at any given level, so if you like certain characters more, go for it! Classic composer David Wise comes back as well to bring some really fantastic tunes. As much as I love Returns(More on that later in the list!), the music can’t compare to the range and talent Wise brings to the series. The only other major comeback is water levels. Due to whatever reason, they were absent from Returns so the classic staple has well returned!

And they are also one of my only major complaints too. So in the original DKC trilogy, you had the occasion water level to spice things up. They tended to either be lengthy and maze-like with really awesome atmosphere, or hectic and quick but with snappy gameplay obstacles to make it fun. How do you ruin this for me? Well, by adding a breath meter. I adore the older water levels because unlike most platformers I could take my time and the challenge was about precision and clever dead ends rather than making me hurry to not die. In the new game you pretty much always have to rush or make sure you are aware of a nearby place to surface. This makes normal play not too bad, but if you are someone who wants to do the challenge runs or the puzzle piece hunting it adds so much stress and takes away most of the fun. I really wasn’t a fan of this change. With how the original games showed that it could be done fine without the meter, I see no reason to have that in my DK game just because it is modern. It is the same reason I prefer most older underwater sections in Mario as well versus let’s say the panic games like Sonic induce in you. At least in Sonic though being fast is the name of the game rather than DK where the titles have always been a bit more weighty.

Outside of that complaint though, wow, just wow. Retro nailed the series proper with Returns and came back with a knockout. Similar to how the modern Rayman games have two excellent ones, and the sequel doesn’t deviate too much while doing its own unique things, DKC Tropical Freeze forges an identity all its own with the involved levels and epic boss fights. This game has amazing art design and the usage of it in tandem with the platforming really sells itself so well as you progress from world to world. It’s hard to properly describe what separates the amazing platformers from the average ones outside of just talking about game feel. You feel like the input precision is dead on, and you feel the levels have all sorts of fun challenges to overcome without monotony or too much frustration. This genre can still be hard as nails, but I feel when they do it right, you can tell. Retro is one of those studios that get how to modernize and reinvent classics without losing the root of what made them so special, to begin with. They did it with Metroid, and they did it DK, so honestly, I want to thank them for making so many great titles for us all to enjoy. DK and Samus don’t have the standing like they used to because of how infrequent their games can be, so it really matters when a studio makes games that help keep them relevant by showcasing their qualities that define their historic meaning to games as a whole. Here’s to more DK someday, and here’s to hoping that the same level of design is brought to us in Metroid Prime 4 as well.

75: The Legend of Zelda: Minish Cap

Played on: GBA
Year Released: 2004

If I had to name one gaming franchise as my favorite it would be Zelda. Everything from the 2D puzzle-focused classics, to the 3D more adventure-filled exploration. I love me some Zelda. Minish Cap is a weird game for me because of the time I played it. The Minish Cap is the first game I played and beat after the passing of my father. I had gone to lunch to talk with my friend about how I was feeling and to basically vent out some stuff, and when I got home I just didn’t know what I wanted to do. So, I started the Minish Cap and played it basically nonstop for the next 3-4 days in a state of distraction. It was the perfect thing to give me some brief rest from all the sadness around me. So, that is one reason it makes this list. The other is well because it is a damn good game!

I am one of those guys who is in love with good sprite work, and the fact that this game basically makes a sprite-based Wind Waker in style is feeding into my bias really hard. Many characters from Wind Waker in style show up in this game, and the overall charm is just as strong as it, but with a fantastic GBA pixel style instead of 3D. It’s really incredible to see what that handheld was capable of. It’s like a SNES on steroids and I love that about it. Alongside the very colorful and expressive spritework though, we have some classic 2D Zelda game design as well.

You have a top-down view. Check. You can swing your sword around in any of the core directions like a madman. Check. You have brilliantly designed dungeons that make you really examine every room carefully. Check. It hits all the beats, but if you ask me does it as well as the best in the series. Two of the saddest omissions on this Top list for me are Ocarina and Link to the Past. They are wonderful games even by today’s standards, and really showcase some of the best the series has to offer in their respective styles. I find Minish Cap beats out ALTTP by a smidge for me because of how much I love the look and feel of the game. This one is more on the size of something like the Oracle Games or Link’s Awakening, but I find whoops their dungeons in terms of clever design. I found myself just absolutely pleased with almost every aspect of this game. Honestly, if it was even longer I would have been down for it. The size mechanic really creates some eventful and interesting overworld and dungeon perspective. I suppose I could knock the one collection/trading with Kinstones, or the random factor for the full completionist, but they really are just small factors that barely hinder the overall experience. I find this game incredible for what it does, and easily one of my favorite Zelda experiences. If the story was a little bit better and the game had even a little more length I guarantee it would have jumped up over half this list. But as where it stands, I wholly recommend this game to anyone who loves classic Zelda. If you love the classic combat, overworld style, and puzzle solving this game is bound to scratch every single one of those itches.

 

74: Tales of Monkey Island

Played on: PS3
Year Released: 2010

Despite the hardships of overcoming the genre’s particularities, I really do enjoy a solid point-and-click adventure game. The fine mixture of creative puzzles, and whatever story I’m working through tend to constantly reward you with the satisfaction of solving a tough or clever obstacle before you. And just like most of my favorite games in the genre, Tales of Monkey Island is absolutely hilarious. Most of the former writers from the series and Lucasarts came back to do this Telltale game. I mean to be fair, a chunk of early Telltale was mostly just old Lucasarts developers, so it all connects in a way.

You play the “mighty” pirate Guybrush Threepwood! As always he is looking for some excellent grog and plunders to behold. Well, and trying to stop his arch-nemesis the Ghost Pirate Lechuck who has one again come back to terrify the seas. A kidnapped wife, and a mystery to solve and you’ve got a classic Monkey Island experience! Unlike previous titles, this game has the Telltale structure of episodic parts that were released. In their form you 5 separate entries that tie directly into one another. It makes for a nice one-episode-a-night play session if you are me. Each episode clocks in between 2-5 hours depending on how fast you solve the puzzles in your way. So normally you should take around 4 hours or unless you are on the ball and don’t get stumped ever. It makes the whole experience clock in a little over 20 hours long, and by far makes the longest and more comprehensive point and click I’ve played in terms of length. Most of the genre is between 4-8 hours long so double the amount of time makes for a sizeable game to tackle.

Thankfully each episode never wears out the welcome, and due to giving each episode plenty of time to shine, just about every character and puzzle is showcased with a lot of care. In my entire run, only 2 puzzles really had me stumped for over 20-30 mins. Most of them I would be stuck for a few minutes trying and experimenting with things, and then I figured out what I needed to do. And of course a few times I just knew what to do right away, but would do it wrong on purpose because this game has unique dialogue for literally every choice you can make. Part of the fun of the game is not immediately solving things or choosing the right conversation prompts so you can see all the funny stuff they crammed into the game. If I had to make a list of 10 funniest games I’ve personally played this would most definitely be on there. I was laughing at some many of the fantastic one-liners delivered by the voice crew, and specifically Guybrush himself. The greatest pirate in the history of gaming.

73: To The Moon

Played on: PC
Year Released: 2011

Cues piano theme
Grabs tissues, and prepares self emotionally.

Story games are maybe one of my favorite things in all of gaming. While the gameplay side of things is usually massively reduced or simplified, the act of the story and how it plays out can make up for it in so many ways that are unforgettable. The interactive aspect of games can create a sort of connection that is impossible in just visual mediums like books or movies, and it bridges the gap because of this. Not to say it is better, but that is one of the fantastic ways games can forge such important bonds to players. Games like The Beginners Guide make you do so many simple tasks, but the emotional narration, and build-up to the ending make it such a memorable time to sit through. A few more games like that will make this list, and the first one to be on here is, To the Moon.

I was first recommended this game by my good friend Vanhook. A guy who loves stories in games, but is also one of the biggest critics I know. He generally finds some way to be angry at games that don’t scratch his preference properly. It makes for tons of fun discussion and compromises on our different viewpoints, yet despite the general lack of investing gameplay, To the Moon was a game he recommended. He said, it’s short, sweet, and made me cry like a fucking baby. So, certainly, my curiosity was obviously massively piqued. I was going to play this short narrative game and see why he praised it so highly.

Now, I’m only going to talk about the premise for games like this one because I feel, going into details ruins what the game offers for newcomers. You play two members of a company that makes artificial memories. They can implant these into someone’s brain to try and overwrite their pre-existing ones. This of course isn’t considered legal or moral in most contexts. However, in the case of someone on their death bed it can be used as a form of wish fulfillment in their last hours. They come to visit a man who has a simple yet impossible dream in his condition. He wants to be taken to the Moon. What we get is a 4 hour or so exploration of his past. From his childhood days to his marriage, to everything else in between, and it culminates in a beautiful conclusion. Mostly aided by one of my favorite main themes in any video game. A simple yet gorgeous track accompanied by the piano that sells every emotion so profoundly raw.

And yes, I did cry too. Happy, sad, and poignant tears of pure gaming bliss.

72: The Last Story

Played on: Wii
Year Released: 2012

I really like the old-school approach to game design Hironobu Sakaguchi seems to bring to projects he works on. A lot less fluff content, not a lot of grind, and a focused story that gets to the point. The Last Story is famous for one thing only though sadly. Being the second most popular of the three games in the project known as Operation Rainfall. For those who don’t know, these were 3 quality Japanese games that other countries weren’t expected to get, especially the West because they didn’t thing the time to translate it would compensate the meager expected sales. Thankfully Xenoblade made enough of a splash to prove that was wrong, and both the Last Story and Pandora’s Tower got their chance to step up to the plate as well.

We have a simple story you’ve probably heard before. A medieval setting where a young man wants to be a famous knight. A big event surrounding a princess is coming up. An invading force looms near to ruin the solidarity and peace of the kingdom. Our main heroes not only meet the princess but join forces to stop the big bad, a romance ensues between the main lead and her, and lots of classic banter galore fill the time in between. Now I’m really undercutting this story with that, but it’s all to say this. This game got knocked for being cliche, and I think that is one of the poorest critiques you can use. Cliche seems as a detriment because new has to be the way to go always. Whatever happened to, if it works, and it isn’t broke, don’t fix it? You use a tried formula, and do it well, and it does the job damn fine I say. We have a very varied and lovable cast, a sweeping tale of chivalry and heroics, and just a solid all-together RPG game here.

Another factor that helps this game elevate over being just another one of the heap of RPGS out there is the lack of fodder enemies. Almost every encounter in this game has a unique dialogue and set up because they are all treated as essential to moving the story and characters forward. Zael and crew all get their own time to shine too. With a weird but very fun hybrid battle system. One part auto action, one part active time strategy. Every member of your party has unique skills that can aid the flow of battle and Zael’s main skill is to activate theirs. You are basically a catalyst who deals damage and brings the best out of your fellow members. With the way the story plays out too, the game often swaps which party dynamic you have showing you the clear ways each member strongly benefits the overall party. Whether that is with killer magic, group healing, or some sort of evasive skill, they all bring something no one else can.

To me, this game is largely overshadowed by Xenoblade, and I find that a shame. Not to bash Xenoblade, because I prefer it as well, but I feel this game is just as deserving of a legacy, a switch port, and more players to see and experience the wonderful story we have here. A nice packed 20 hours of tricky boss battles, fantastic cast members, and fun customization allows for an around good time. This isn’t a genre-defining game, but one that stands on its own two feet forging its own path just as well. I find the Last Story to be one of the most underappreciated games on the Wii system alongside other classics like Muramasa the Demon Blade and Madworld. We need to spend more time giving these solid titles their own time in the limelight too, so they may be ported for generations to come in the gaming future. Ah well, either way, I love this game, and look forward to playing it again someday soon.

71: Metal Gear Rising

Played on: PS3
Year Released: 2013

Nanomachines Son!

If we ignore the awful throw-away story, and the complete disregard for what makes Raiden captivating in MGS 2/4 with his relationships, and just look at the gameplay only, we have a pretty solid game here! So, I’m a huge MGS fan, one of those series I love to praise for storytelling and general good stealth mechanics. However, the action kings of the gaming industry Platinum Games wanted to test the waters with this well-established series and give a little spin-off treatment. So rather than traditional action espionage, we get a balls to the wall over the top fast paced action game. The idea is because by MGS 4, Raiden is a cyborg ninja, that he was perfect for this type of game, and well they aren’t wrong that is for sure!

MGS Rising goes for true style over substance world-building. You have the speed of a cybernetic man and the destructive force of one too. You chop up people, robots, god damn buildings, and anything else in your way in this game. If you ever wanted to feel empowered like a force of absolute chaos, this will fit the bill nicely. When you are running up a building chopping up missiles, falling debris, and come face to face with a massive mecha creature just to slice that fool in 100 slices of bitcheroni, man does it feel hype as hell. It obviously helps tremendously that this game controls like a dream. Similar to their other games like Bayonetta, or Madworld, you feel like the enemies are yours to take down when you finish getting warmed up. It’s a fun concept to make you feel like no matter what they through at you, the enemy is the one who should fear you.

Toss on incredible rock/metal focused music and the whole vibe of this game is intensity and it owns it completely. This is especially evident in this couple of boss fights the game tosses in. They are all brilliant showings of the speed and skill required to be Raiden, and the music elevates each and every boss encounter to instant classic status in my memory. There are 5 just absolute bangers in this game for the boss fights, and they really make the short run time of the overall game feel epic. I’ve always liked that about Platinum. While their games tend to be normally less than 10 hours long, they jam-pack them with fun things to do and superb battle systems that are rich and rewarding to master. I swear the no-hit challenges on the bosses are equally difficult and addicting. I can toss away the story in a moment’s notice, but some fun characters mixed with one of the most just genuinely entertaining action games I’ve ever played makes up for it. I think of this game a little separate from the rest of the franchise, but when I think of action games to recommend to people, it’s one I can’t help but fall back on.

 

Any other gaming related posts you would like to see! Let me know in the comments below! I just might make the post just for you if you really inspire me to do so! I want to post content for you folks here, so let us work at that future together!  Until next time, stay same my little wanderers! 

Favorite Games of All Time as of 2020/21: 90-81

In 2020 I reached a benchmark I had long wanted to reach. I beat my 500th game in my lifetime, and with that, I decided it was time to organize and make a list of my favorites. To commemorate and really feel satisfied with this idea I wanted to share my list with the world. So on my social platform of Kitsu, I decided to make a post one at a time about each and every game on my list. These are those posts migrated over here for you all to read. Once I make the Top Ten though, all of those posts will be wholly unique and curated for here.  I plan to update this list every year, but for now, until I reach the end of my countdown, please enjoy my current Top 100 Favorite Games of All Time! Any questions or concerns, let me know in the comments below, but as always thank you for reading my little gaming wanderers! Here’s to video games and my lifelong passion for them, shared with you all!

90:  Mario & Luigi SuperStar Saga

Played on: GBA
Year Released: 2003

What started in Mario RPG SNES and through Paper Mario would eventually spin off into a new handheld RPG series. Maintaining the brand of comedy and style of time-focused button pressed for interactive take-turn combat, Mario and Luigi is a natural evolution of its predecessors. It almost feels like what Mario RPG would have been if they would have stayed with that branding all the way through, and you can’t really complain. Just like the original SNES classic, this game is filled with charming new characters, and a ton to do. It’s got all the bright cheery Mario appearances with the great qualities of RPGS mixed into one fantastic package.

Also, remember how I said I like funny games when done right? This series and game specifically are downright hilarious. I don’t know who came up with the ideas for it all if it was just the core writing staff themselves, or someone else, but these games always hit their jokes on a consistent basis. They give Mario and Luigi both very unique displays of their personality and use it to great effect. Luigi often getting the butt end of a joke works as it always has, and the same applies to Bowser when he is on screen as well. The story is surprisingly well told, more so than you would expect, but what sticks with me most is the excellent comedic parts more than anything else.

Well, that and the combat that ages so wonderfully. The engaging time-pressed attacks and defense of Paper Mario and M&L is never dull. Extra damage? That’s on your timing of the jumps. Wanna dodge that tricky attack? You can if you learn the pattern and watch closely. The game is never too brutal, giving you plenty of chances to slowly learn and improve as you face an ever-increasing amount of enemy types and attacks. Yet, it rewards players so handsomely who master the timing, and reactions required to ultimate domination. I love when games do this type of thing. And that isn’t even mentioning the nice light puzzle mechanics in the overworld where you have to combine the bros to solve clever roadblocks along the way. The game finds such a great sweet spot. I think if the story were a little more impactful rather than just funny, and if the final boss fight didn’t throw you to the wolves, this game would rank much higher for me overall. Putting that aside though, these games are totally worth the time. At least the first 3 or so. I guess that’s the same pattern with Paper Mario too though. Well, I will take 3 wins in a row before mistakes happen.

89: Wild Arms

Played on: PS1
Year Released: 1997

Is still find that one of the coolest facts about this title is that it was heavily inspired by the manga/anime of Trigun. Trigun was and still is one of my favorite anime series. Something I grew up with and have incredibly fond memories of. You tell me an RPG is using a similar aesthetic and you have my curiosity beyond peaked. A proper wild west feel with a little magic tossed in sounds like something I could use around these parts. With all the steampunk, medieval fantasy, and futuristic stories out there finding an RPG with a little more of its own identity is something I truly appreciate.

You take control of three main characters whose stories eventually intersect into one larger one by the end of the first major chapter of the story. We have Rudy, a silent kid from a small village in the middle of nowhere. Jack and his little buddy Hanpan, treasure hunters looking for the next big score. And Cecilia, a princess born into royalty just looking for some normalcy in her life. Their individual stories all bring them together for various reasons, and in the end, they join a common cause. Wild Arms nails the main cast here. These 3 are equally likable and interesting, and their group dynamic is fantastic as well. Rudy being a silent protagonist is actually explained within the story rather than just being a typical throw-away design choice. Then you have Jack and Cecilia who go through major character growth from start to end. The chemistry and progression they ascend through are memorable and the bulk of what makes this game so special. Well, that and some excellent world-building that makes the main quest always feel like it has some sort of urgency to it. A major issue in many RPGS is they try to give your urgency and then you can just kind of fuck off and do whatever. In Wild Arms the game tries to keep you on track and stay focused as much as possible. It does suffer some seriously confusing map design that makes traversal a bit like wandering in the dark at times however. So be prepared to be patient with random encounters as you try to figure out which way is the right way.

The battle system uses a classic take turn approach with normal battle, skills, and magic all being involved as ways to defeat your opponents. The battling is a little on the system side, but it never fails to be fun at least. I might have preferred them carrying over the 16-bit style like FFVI or Chrono trigger here as well. Instead, we get quite dated clunky chibi models doing all the legwork. They aren’t the worst, but they look noticeably worse than the world and design of the main game. Where you get to have fun little puzzles to solve in the normal look, then you get tossed into this blocky and not too favorable battle appearance. Even as a lover of retro stuff, this design choice was a miss for me. I think being right in the middle of the 2D to 3D transition is what caused this final choice, and I think it was probably for the worse. I am hoping 2 and 3 use sprites or maybe something in line with FF7-9 where we get fully-fledged nice looking character models in battle.

Otherwise, Wild Arms is a charming tale of 3 friends who help save the world and forever grow as people through their journey. While not everything has aged as well, the main cast, puzzles, and world itself of Filgaia are worth revisiting if you have never embarked on this epic quest before. It was one of the favorite series of my great friend Connor, and I was so happy to finally explore a childhood favorite of his so we could discuss it for hours on end. I love you Wild Arms, and will see you in the sequel……someday!!

88: Trauma Center: Second Opinion

Played on: Wii
Year Released: 2006

This Wii remake of a DS game is one of my definitive choices for highlighting games that do justice to motion control gaming. Rather than be just a gimmick, the game is truly built around it, and I feel would be far less engaging with a standard control option. I could see this type of game really doing exceptionally in a VR scenario. Trauma Center on the Wii is an exhilarating exploration of what it means to be a super surgeon in a video game world. You are Dr. Stiles, and you have one job; to save that person on the table no matter what. A simple, yet effective premise that anyone can get behind.

What separates this game from being just a boring surgeon simulator, or feeling too much like something like Operation is the main gimmick. You start off in a position of ease. Small-time surgeries to learn the ropes, and to understand the arsenal of a doctor when high-pressure situations may arise. Alongside the keen and watchful eye of Angie, your nurse, you must be diligent, accurate, and quick to perform surgery on people. The only catch is, after a few hours into the game, a twist is tossed your way. What happens when your surgeries suddenly get unexpected complications? And what do you do when those issues arise from parasitic aliens that wreaking havoc on your patient’s health, with their ferocity and aggression?

That’s what I love about this game. It’s outright ridiculous but makes it feel so fun and exciting. You are still just a doctor who must perform surgery, but now you must also save the lives of people being attacked by literal alien-like creatures who can do anything from cause blood rupturing to tumour spawns. You must constantly adapt to new situations and mixtures that you have not seen before, and it all culminates in an epic 10-minute long gauntlet fight at the end that requires an incredible amount of focus and precision.

The Wii remote works so perfectly for this game as you move your hand from tool to tool. You must grab them, switch them out, and make the necessary moves in the right location, and so forth. Everything from your scalpel to your stitches behaves differently with how you move them on screen. Some missions will surely kick your ass as you adjust to getting enough endurance to moving your hand too quickly all the time, but it’s one of the most thrilling gaming experiences I’ve ever had, and I wouldn’t trade it out. This is a game that is perfect for motion controls, and its almost arcade style of challenge is hard not to be immersed and excited by. It lacks actual character in many places outside Derek and Angie, but the gameplay shines so brightly I can forgive that. I want more games that do unique setups like this. It makes us of peripherals in a way that makes sense and gets the most out of it. Swords and guns are the only tools of the trade for the Wii mote, not when you have the mighty tools of the doctor!

87: Professor Layton and the Unwound Future

Played on: DS
Year Released: 2010

Man, I love puzzles! The Layton series is the premier gaming franchise to go for if you want a nice mix of Englishman class and brain teasers in the same place. You take control of Professor Layton, a true gentleman, and his sidekick Luke as they once again find themselves in a mystery to solve. Layton is like the friendly version of a Holmes character and living in a world where the collective all agree that puzzles are the best way to get to the button of things. It’s wacky, charismatic, and a joy to play through.

I’ve always had a penchant for puzzles. Games can through them at me in many ways and I always love trying to solve them. It could be timed stuff like Catherine, or slow methodical things like Zero’s Escape. You bring me puzzles, I want to see if I can solve them. Layton’s series is built upon a puzzle foundation of brain teasers. Meaning just about anyone can play through the game and win. They always have a simple answer even if it doesn’t seem true at first glance. You accumulate hint coins to aid you in this battle in case the puzzles stump you too hard as well. Be vigilant and hit everything you can on-screen so you can always progress steadily. Anything from math word problems to chess moves is at play here. And in the 3rd go along the puzzles are still strong even if they are getting a little different overall with ideas being used so much. Either way, in every Layton game I go out of my way to solve everything even the extra hard unlockable puzzles because it helps quench my eternal thirst.

What I find most surprising though is how moving the stories these games have are. Despite being filled with goofy jokes and designs, 2 out of 3 of these games somehow managed to make me cry with some of the end-game story content. I can count maybe on both hands how many games have gotten me to cry and somehow Layton is in there. Maybe I’m just an old sap these days who gets moved more than ever, but hey I gotta say this time travel story where we get to meet Future Luke and get the full context of Layton and how he became who he is today is brilliantly done. If you aren’t touched by Layton’s past romance, then clearly you are lacking in gentleman skills! I’ve only done the first trilogy so plenty more for me to go out and seek than there is! More puzzles and maybe even more feels? I can get behind this movement without much thought at all!

86: Batman Arkham Asylum

Played on: PS3
Year Released: 2009

Growing up, a lot of animated series really captured my imagination to the fullest. Everything from my dog shows like Scooby Doo or Courage the Cowardly Dog, to the action classics like Jackie Chan Adventures or Super Hero-based series. One of the best of the bunch was Batman the Animated Series. Brilliant in execution, and to this day one of the best animated series I can think of. It was even animated by a lot of Japanese anime studios to some extent, so go figure. I grew up loving the bat. Even his terrible live-action movies with Clooney and Kilmer. I at least got to enjoy the goods with campy West, Serious Bale, and classic Keaton. Yet, no one will ever be Batman to be quite like Kevin Conroy. The same applies the Mark Hamill as the Joker. Their chemistry and performances are just too great on so many levels. So, what happens when I discover an incredible Batman game is on PS3 and I need to play it?

I buy the damn thing and discover within minutes my favorite incarnations of Batman and Joker are starring in this very game. Rocksteady made a legendary trio of games, and it all started here. Redefining what superhero games could be, and showing the world the greatest Batman game ever made. Well until they topped in later in the sequel that is. Arkham Asylum is a gritty, tightly focused, action game set in the titular prison. It feels claustrophobic and like you are part of the game being devised against you. A trap that you walked straight into, and must not only break out of but also stop those behind it. It’s classic Batman all the way around.

You have the snappy and responsive free-flow combat, that allows you to switch between targets and your gadget arsenal at a moment’s notice. The fearsome and creative predator mode is also present allowing you to be the one who stalks the prey and take them out silently. Arkham Asylum allows you to be the Batman who kicks ass, the Batman who hides in the shadows, and the Batman who solves mysteries with his superior intellect. This especially gets tested with the Riddler’s challenge present throughout the prison. A balance that is hard to stop praising for a guy like me. This game just understands what it means to feel like the caped crusader and makes it feel excellent to do.

I would say the only major drawback to this game that keeps it from being almost 40 spots higher than it would have been, is the ending portion. I know that is a lot of grief to give for an excellent made game, but it is also competing in my heart here. If you make a pitch-perfect experience in almost 90% of your game and flat drop the ball at the end, well it’s hard for it not to reflect on the whole product. I love this game, to bits, but the fantastically acted and paced story gets the rug pulled out from under it with how lame and disappointing the very final portion is. Small issues here and there were easy to ignore, but this Joker fight and how it could have gone but didn’t was just an utter disappointment on top of one of the most dream fulfilled satisfying experiences I could have asked for. So, for now, I make a concession and place it here. Maybe as I grow older I will let go of this pain it caused me, but for now, it weighs on me enough, despite how great the overall package is. If you love Batman or action games in general, you owe yourself the chance to play through this peak moment in the franchise’s history.

85: The Last of Us

Played on: PS3
Year Released: 2013

Quite the swan song indeed for the era of the PS3 to come to close on. What started for Naughty Dog as Uncharted 1 pushing them into slight stardom, exploded with the following sequels, and somehow they made another completely new I.P. in TLOU that did better than them all. For better or worse, their games have helped shape and define storytelling in gaming over the past 10 years, and the one game at the forefront of it all was The Last of Us.

You start pre-pandemic, think like February of this year, and get to see the world as we know it. And soon after it all crashing down before your very eyes. We jump 20 years into the future to see the remains of the broken soul of a survivor that is Joel. 2 decades of surviving in a world of cutthroat violence, no true home, and hoards of undead infected people trying to kill everyone. It’s a fun spin on the zombie storyline similar to how Dead Space did it with aliens. We have these fungal infections that get worse over time and make the people basically living zombies filled with rage. Classic spread is done by biting/scratching. That’s all well, and in fun, but what makes this game special is the human element.

One of the finest achievements in every Naughty Dog game post Uncharted is the actors they hire to fully realize their characters. What could make a simple action game or simple survival action title feel more than been there, seen that sort of experience. What separates the Last of Us from a plain story of two survivors meeting each other and filling in the voids of their lives, is the performances and time defining the characters by the actors. Troy, Ashley, Jeffrey, Annie, and so many others recontextualize what it means by giving these characters stand-out performances. Mix that with a solid writing team and the TLOU really excels at building a fully realized world with characters that feel more like people than ever before. It’s not just Joel and Ellie, but characters like Sam, Tommy, Bill, and the like who all build a robust complimentary cast that fleshes out the world like none other.

The one mighty drawback of this game though is the gameplay. Not in general, because in general, it works, it’s fun, and it serves the purpose. The problem lies within the action of the game. While stealth is tense, exciting, and always rewarding to do properly, the action suffers a great deal more. We have some areas with little rectangle shapes telling you a gunfight is before you. This is silly and breaks a little of the world realism in a way that is harder to forgive because you are directly interacting with it, and it affects your fun of the game. Gunfights aren’t fun in this game. There is no good way to hide, enemy AI is super aggressive, and resources get depleted fast. It feels like a way to artificially expend the small resource you gather than those being used by natural mistakes of the player. The lack and variety of combat options really is a large detriment, when you compare it to the fantastic world-building, characters, and overall fun gameplay feel of exploring the dilapidated world. I love scavenging to find comics, supplies, and try and figure out what this place would have been like prior to it all coming to ruin. That is where the Last of Us shines brightly, and I love it so for it, but I won’t ignore that the combat, even on harder modes never really satisfies the same way the stealth does. Wouldn’t be much of a problem if it wasn’t forced on you at so many intervals. Either way though, if you enjoy story-based games with hard-hitting drama, The Last of Us is no doubt going to satisfy an itch somewhere within you.

84: Super Paper Mario

Played on: Wii
Year Released: 2007

As much of a departure as this was from its last two predecessors, I really like this game a lot. They went full in on the paper idea. Instead of a take turn RPG, we have a real-time game with action and puzzle elements. The combat is fun and diverse for each playable character, and the use of making players think in 2D and 3D got as much as they could out of the style of the Paper aesthetic. I would have been completely fine if future games continued on the brilliant style of the first two games, or further expanded upon this one. Neither happened, so what we are left at is the last Paper Mario game before more than a decade of disappointing follow-ups. It makes this game get a lot of undue hate, which disappoints me, but I get it. What I don’t hate though is Super Paper Mario!

First off, I think I can confidently say this is the best story in the Mario franchise pool. And that goes with saying how good some of the other Paper Mario and Mario and Luigi game stories can be. We have incredibly charismatic villains, lead by the fearsome Count Bleck! He is a bit silly, yet seemingly unhinged a bit too. This seems to go for his lackeys as well. All of which give really fun and interesting boss fights that make the player think on their feet with both 2D/3D being utilized in tandem. It all leads up to while an easy enough mystery to solve, a heartbreaking and truly emotional finale that I certainly didn’t expect a Mario game to toss at me. These games really are a different breed when they don’t try to handhold the players all the way. The story of Tippi and Count Bleck is one I shall never forget, and you shouldn’t either.

How’s that gameplay though? It’s different that is for sure. It’s like a mixture of classic Mario and the movement of Paper Mario. It takes some time to get used to. Especially with how all the playable cast has their own unique set of actions they can take. It helps diversify the game and makes puzzles and combat stay fresh by player preference. Mario is the perfect balance who can do a little of everything, while his other partners in the game have skills that lean heavily into being super useful in certain ways. Bowser for example is by far the best enemy dispatcher which his insane power he brings.

While I really love the classic time-sensitive take-turn style of the older games, I do think this one nails what it sets out to do. It completely unfolds an identity all its own because of it. The trademark humour of the RPG series maintains to help balance the surprisingly dark nature of the end of the game as well. I find Super Paper Mario finds a sweet middle point for all things. I don’t think it exceeds the combat or exploration of fellow Mario RPG type games, but it has a brilliant style and world to help support that missing link. All in all, I really dig what this game did, and the story it told. It isn’t the best of the best for me, but it is pretty damn good in its own right.

Now if only I could figure out what happened to Luigi…Maybe the mysterious Mr. L knows a thing or two!

83: Pokemon Platinum

Played on: Nintendo DS
Year Released: 2009

The first time Pokemon makes the list! I mean of course, it was going to, right? Unless you outright have zero experience or just hate the idea of pokemon, you probably as a gamer have one or two of them that you are fond of. I was part of the initial pokemon craze in the early ’90s when the games, anime, and trading cards all came in like a storm. I first played Generation 4 on my sister’s copy of Diamond, and though, eh okay this one is fine, but not as great as my first 3 experiences. Then in college, a buddy of mine bought a copy of Pearl, and I got a copy of Platinum, and my love for generation 4 was ultimately cemented. We played through the game at the same time, trying to build rival teams of pokemon we wanted to best each other, and made a point to battle after each gym and see who was the better trainer at the time. Overall I think the final score was 5-3 me, but we were pretty damn evenly matched.

The second time I dove into this game, it was just a standard playthrough. Not as exciting, but I once again approached the game with a mindset of full exploration of all the elements included within the world of Sinnoh. After both of these playthroughs, I was already pretty invested in this game. The balance of the gyms, the challenge of the battles, and the variety of the pokemon present were all just that much better in Platinum. The game had a nice balance of all the elements and made the okay story a furthermore exciting one as well. I really liked this game a good deal, and then my 3rd playthrough happened.

The nuzlocke! Not sure how many of you remember but I did an entire nuzlocke playthrough of Platinum here on Kitsu with overly lengthy and elaborate blog posts to show my journey through it all! Me and my best friend Mr. Wiggles battled through many many foes together. Great partners like Le Quack, Splumfark, and Shadow brought us all the way to the end in an epic final battle. This is by far the most memorable nuzlocke, I’ve had. Only the second one I’ve gotten to beat as well, but that’s because I don’t pre-plan looking at what you can grab, or grind so a lot of things make me at the mercy of the game and RNG. In the end, my friend Mr. Wiggles was the only survivor in a stall out til the very very last move of it all. I got to Cynthia with 5 of my team left and lost 4 of them during that run. Nothing will ever replace the intensity and sadness brought to be with that.

So, after 3 amazing times with this game, I really can confidently say I enjoy it. I don’t find Sinnoh’s story or gym leaders as interesting as the previous generations, but the way Platinum ups the variety of pokemon you can nab allows for a lot of fun new ways to play. It made my nuzlocke always nail-biting, and my co-op playthrough with my friend Cody a joy to build a team with. This game is cemented into my college experience alongside Pokemon Y, and I won’t forget my years with them. Mr. Wiggles is my champion, and we fight tooth and nail to this day. Godspeed to you nuzlockers! And a merry time for those who just enjoy the casual glory of pokemon’s goods.

82: Mark of the Ninja

Played on: PC
Year Released: 2012

I’ll say it time and time again, I love good stealth games. I love not only the feeling of the sneaky sneak, but also when a game actively rewards you for playing into it. Whether that is for upgrades, less annoying encounters, or something else altogether, when stealth is done right, it’s one of my favorite genres in gaming. Mark of The Ninja exemplifies this thought process with an entire game built around the idea of the ninja. In most games being a ninja is essentially like being a proper action star. You are lightning-fast and dispatch your foes at a moment’s notice. They behave and act more like Samurai than a proper ninja. Not in this game though!

You are tasked with individual missions with goals to set. As long as you don’t hit the fail requirements, everything else is completely open to being interpreted by the player as is. The type of open stealth that is most gratifying, because you can be really sneaky but there isn’t just one single way to achieve success. You are also given rewards and bonuses if you can make sure to do certain goals. This can be like take out every camera, or never kill anyone. They are normally tricky, but incredibly satisfying to complete and empower the inner ninja in you. This game is about methodical hunting, and being the best shadow you can. It really delves into what feels like what a ninja would be like, and with quite competent A.I. and a variety of level designs to challenge you, the game never feels stale or frustrating. I like that the immediate goal is normally to find an exit, but with all the extra incentives the missions feel bustling with things to do, and things to keep you engaged throughout. As it ramps up in the later sections, and you are armed with so many of your tools, it becomes a serious puzzle to tackle some of the harder obstacles, but when you win, the victory is oh so sweet.

If I had to really shout out the biggest misgiving of this game, it would be the story. It isn’t bad per se, it just didn’t stick with me very much. I can remember sort of how it ends and whatnot, but the rest of the events are a complete blur to me. This world of the ninja really excels for gameplay over story, and I can get behind that. I normally have two types of indies I go for. The mechanically deeps ones like this or Meat Boy, and the story-driven types like The Beginner’s Guide. They both hold a lot of merit in different ways. No matter what, I came in for a romping good ninja time, and boy howdy did I get that in spades. If they ever make a follow-up to this, I will be playing it day one. Until then I suppose I should check out Invisble Inc. and see what it has to offer me in strategy since I liked this one so much.

81: Fatal Frame 2

Played on: PS2
Year Released: 2003

A few genres rarely come up when I talk about my favorite games. I normally don’t mention FPS, Simulation, Racing, and another one would be Horror. Games with Horror elements often show up in games I enjoy, but a pure horror experience rarely does. While I have a disinterest in cars for racing, and twiddle my thumbs too much to figure out what I want to do in simulation, my big setback in horror is actually gameplay-related. Most classic games of the genre have very clunky and slow-movement choices that make them far more aggravating than fun for me. I understand the defense of how it adds tension, but the general lack of options of movement usually makes me more frustrated because I can’t get the character to move how I wish. I am aware of this in my limitation of needing to learn to adjust to the style, but it often makes me dislike or outright unable to play very far into horror games. It’s why classics that I’ve tried such as Resident Evil 1 or Silent Hill aren’t on here. I never finished either because tank controls in a game with action really are one think I struggle to enjoy. And we all know enjoyment is king in hobby time.

With that pretense out of the way, I actually really enjoy Fatal Frame’s style of combat and pace of play. Because the nature of the ghosts aren’t quite as quick and they are meant to be more dangerous as they close in, you are always given time to prepare for battle. The fear and anticipation instead come from the fact that with your limited ammo supply, is that the spirits only really take large points of damage when you allow them to get closer. You use a camera shutter to take photos to erase them. However, damage is calculated by how good the picture is, how close the ghosts are to you, and how much danger you are in. So if you get a good center mass picture mid-swing then you will do massive damage. Think of it like an action game similar to Dark Souls. Normal length does fine damage, but mid-attack you can basically parry the enemy for massive success. You get to constantly weigh that balance as you battle your hauntingly aggressive foes in this game.

The second installment of Fatal Frame is a game that focuses on twos a lot. We have a village with a storied destruction thanks to some ritual involving twins. Our main character is lost in this very haunted locale because her twin has gone missing here as well. Many enemies have counterparts as well. They go hard on the 2 motifs for this sequel, and while it is a bit abstract at times, I think the general spooky nature of the story hits the mark. Uncovering the horrors of a sacrificial-based village from the eyes of a young Japanese teen girl who only has a camera to defend herself is really something eerily to have to deal with for the 10 hrs or so this game takes place over. The ending is classic horror with a neat twist, and the accompaniment of the final song really sent shivers down my spine. Wholly impressed by this combination of solid scary storytelling, and fun intense gameplay, Fatal Frame 2 was a great time the whole time through. If you enjoy genuinely creepy gaming experiences, I would recommend this. It has its own fair share of clunky game design at times but rarely does it hinder enough to make one want to quit.

While I go figure out how to play horror games other than this correctly, and while the 3rd game is such a constant flow of tedium, you tell me your thoughts on this below or if you plan to play it sometime soon!

Any other gaming related posts you would like to see! Let me know in the comments below! I just might make the post just for you if you really inspire me to do so! I want to post content for you folks here, so let us work at that future together!  Until next time, stay same my little wanderers! 

Favorite Games of All Time as of 2020/21: 100-91

In 2020 I reached a benchmark I had long wanted to reach. I beat my 500th game in my lifetime, and with that, I decided it was time to organize and make a list of my favorites. To commemorate and really feel satisfied with this idea I wanted to share my list with the world. So on my social platform of Kitsu, I decided to make a post one at a time about each and every game on my list. These are those posts migrated over here for you all to read. Once I make the Top Ten though, all of those posts will be wholly unique and curated for here.  I plan to update this list every year, but for now, until I reach the end of my countdown, please enjoy my current Top 100 Favorite Games of All Time! Any questions or concerns, let me know in the comments below, but as always thank you for reading my little gaming wanderers! Here’s to video games and my lifelong passion for them, shared with you all!

100: Oregon Trail

Played on: PC
Year Released: 1999(I think! This version was hard for my to figure out so I just looked at my jewel case on it!)

“You have died of dysentery.”

A beautifully simple line, that defines one of the most iconic simulation experiences in all of gaming. You name your batch of characters, including the head of the group, pick a profession, and with those tools set out to get to the end of The Oregon Trail. For those who aren’t familiar with American History, the Oregon Trail was a brutally hard pathway that connected the Missouri River to the deep valleys of Oregon. Everyone from traders to immigrants took this journey to try and better their lives in one way or another. So, along the way, someone figured, HEY! Why not make a game out of that idea?! What you get is a hybrid simulation game with lots of interesting mechanics to keep you invested in each and every run you play.

The basics are trying to keep your party healthy with enough food, rest, and supplies such as clothes and necessities to keep your wagon up and running. You have to manage food intake, bullets used, and speed of travel. Something as random as a snake bite could kill one of your precious members, so you must always be vigilant of each and every moment as you play. You have limited space and must always micromanage everything you have. The trail takes no pity on one for being reckless and will promptly take the lives of all who take the responsibility for granted. It’s a tense rollercoaster of fun adventures with checkpoints to hit, and the battle of survival all the way to the end of the trail.

Now, I grew up with this game, so it mostly makes the list for nostalgic value alone. I spent a long time deciding what to start my list off with. I usually like to use a benchmark of something I value heavily. It was a tough call between this and Space Invaders, but hey maybe my arcade shooter will squeeze back in someday. All I know is, the Oregon Trail was a game that dominated my PC gaming habits in my youth alongside the Backyard Sports games, and weird tie-in games like Who Wants to be A Millionaire. Gotta love outdated trivia from 25 years ago. The Oregon Trail was a very very difficult game for a younger me. Figuring out how to balance all the important factors in the game wasn’t as easy as just loading up on food and resting constantly. The wagon breaking was a constant issue but I didn’t know how to find my balance of the supplies. At least not til I got older and spent time learning how trading worked and how you could bargain and haggle for better wares, and could also be something other than just the doctor because you were afraid of death. Oregon Trail finds a nice middle point between tough survival simulation and economic simulation. When you find out how to do both great, you start seeing major improvements in each run. As an adult I normally beat this game 80% of the time now with small mishaps messing me up here and there, so the challenge doesn’t hold what it once did, but I can always impose different factors on myself so all is well in the land of Oregon, well that is if I can make it the whole way!

99: Gravity Rush 2

Played on: PS4
Year Released: 2017

In the year 2012, a small yet incredibly charming game for the Playstation Vita was released. A small game on a niche handheld. It’s a shame but due to the Vita never capturing the interest of Devs and customers alike in the USA many of its best and greatest games never came to this side of the world, or if they did, sold quite poorly. Thankfully Sony believed in this IP enough to give it a nice little remaster on PS4 and it got a full-fledged from the ground up sequel as well. Gravity Rush 2 is bigger, more ambitious, and all-around better than its fantastically charming first entry into the series. That’s a word you might see me throw around a lot, charm. Charm is a vague but easy enough to understand term. Some quality or aspect just constantly makes you feel happy with the charm given off. It could be the art style, music, writing, you name it! Gravity Rush has lots of these elements in a way that I can’t help but enjoy.

You play Gravity Queen Kat as she tries to return to where she was in the first game. Once an amnesiac girl lost in a big city, now she is a girl who had found a home in that place and wants more than anything to get back to where she created so many bonds. Gravity Rush is essentially what you would expect a sequel to do. It expands the world, game systems, and overall scope of the whole product. You still zip around like you are a literal superhero saving people, animals, and the like with your amazing gravity powers. Just with a more fleshed-out universe, and game mechanics to support it.

The first game had one really crippling issue. The combat was not very good in the least. It was cool in concept but any sort of aerial battle was a pain in the ass or just the same kick move over and over and over again. The second game majorly overhauls those kinks with a vastly superior stasis system that makes picking up and tossing nearby debris like second nature, and they even unlock some really cool new ways to play. The gravity system is always at the core of the gameplay, and they add two substantial ways to completely change up how you traverse and fight due to that. You can do this all on the fly as well making it as seamless as possible when you want to do a specific type of gravity move.

And that is what makes this game so fun in the first place. The natural incorporation of flying around and stopping yourself in any direction on any surface could be incredibly disorienting. It’s a known issue in so many games, but Gravity Rush takes the approach of games like Spider-man or Super Mario Galaxy and finds ways to make quick movement and switching of perspectives intuitive and easy to pick up and learn. You really feel as light as a feather as your zip from building to the marketplace to factory as so forth. The feeling of being a gravity queen is empowering and absolutely never dull. Mix that with completely original worlds, music, and characters and the world feels bustling and alive at all times. You feel like part of a larger world and it really creates a whole package. The characters are endearing, funny, silly, and altogether just more charm on top of this game’s myriad of other fun oddities. When I think of superhero-type games, like ones where you feel super awesome and powerful, but they are completely original to the world of games, this game and Infamous are two of the first things that my mind drifts to. If I could build a dream team Justice League/Avengers multiverse for superheroes in games Cole and Kat would definitely be part of it. If you like games with lots of originality I couldn’t recommend Gravity Rush 2 enough. It isn’t perfect due to combat still being a major weak point, and while I love the cast the story doesn’t really stick with you very much, the overall world and feeling of being a supped-up gravity queen is worth the entry fee alone. If you want to feel the greatness of soaring through the air this game is for you. Despite there being no current plans for a 3rd entry, I do hope to see it revisited someday with even more expansive than ever before. Until then I will be flying through the world as the lovable and charming Kat without a care in the world.

98: Grim Fandango Remastered

Played on: PS4(If you can play this on PC. Several puzzles are much harder to properly interact with because the very subpar console clicking. Mouse is king for point and click)
Year Released: 2015(1998 for the original)

“Run you pigeons, it’s Robert Frost!”

Few things are as absent in the gaming world as really proper done humorist writing. You get small bits here and there, and really talented actors who bring out the best of an average script, but an entire game being called funny is such a rarity. This is why titles such as Monkey Island, Portal, or Mario & Luigi stand out the way they do. Humour is present in many games, but it rarely dominates in the way games like Grim Fandango use it. This game is pure gold on many occasions and most of it is done to the amazing team behind the scripting. Mix that with a really fascinating look at the Hispanic day of the dead culture/afterlife and you’ve got a winning combo.

Grim Fandango is about a travel agent salesman in the land of the dead who tries to get his clients the best deal and accommodations for their travels to the afterlife. He is a slick, fast-talking, and often clever guy who just wants to get a win where he can. He gets mixed up in a mystery of corruption throughout a 4-year journey while he tries to track down his most recent client, a damsel in distress. It takes cues from film noir of the 30’s-50’s to create a fun mystery romp filled with laughs, twists, and puns.

If you know anything about the game it is a point and click. You manage an inventory to try and solve environmental puzzles. This could be having the right item to move something out of the way, or simply something to give to someone else to gather information for somewhere else. It can vary and it always wants the player to be clever and think of all the possibilities in any given scenario. You can not get stuck and will always have a way to progress you just have to find the solution at hand. Grim Fandango finds a really really nice balance with the challenge as well. The only times I got truly stumped were due to me giving up on something I thought I mess with but only to find out later it was because of how inaccurate the click icon is on the console editions. So, that’s more a tech issue than a game issue. I felt smart for figuring out solutions, and I often found myself amused to no end with some of the goofy outcomes as well.

Grim Fandango isn’t perfect. The sectioning of the story makes 4 really neat distinct story parts but it makes the main plot feel a little disjointed. You end up caring for Manny and his best buddy Glottis more than the actual villain or client you are trying to save. Many smaller side characters shine more than the main ones so in the end, it balances itself out. Any shortcomings were usually made up for with the incredible voice talents and hilarious scenarios presented throughout. If you like this genre and you like a good funny game, I highly implore you to check it out. You will most likely either be stricken to the bones with laughter or just plain bored to death.

97: Owlboy

Played on: PS4
Year Released: 2018

Easily one of the most beautifully animated and pixelated games I’ve ever had the pleasure to play. Owlboy is a throwback to the 16-bit era using classic styled art but with all the amazing innovations that can be brought with modern technologies. No limitations but the devs themselves can hold back a game of this type any longer. We’ve seen a recent boom in games invoking styles of the older days. Ones like Meat Boy and Celeste take nods at the 8-bit, and then you have games like the Messenger that does both 8 & 16. Owlboy is simply a gorgeous game because of the artistry going into it. I didn’t need anything else to convince me to pick it up once I saw it with my own four eyes. I’ve always been a huge fan of the SNES and PS1 era games that utilize pixel graphics well. Obviously, though the game itself has to stand on its own as well though!

When I went into the game, my assumption was a semi-challenging 2D platformer game with some sort of unique owl based flutter or something along those lines. It always delights me that when I limit my research I discover little surprises. Owlboy is a full-fledged world with towns, people, and a long-established world history. You fly around as the town mute Otis and attempt to stop your civilization from being destroyed by fierce pirate forces. The world is a land in the sky, and appropriately you have the skill set to fly around at will and explore all of its vast offerings. This game isn’t a hard-as-nails platformer but a 2D action-adventure game with lots of secrets to explore. Otis has several companions that accompany him to help battle, traverse, and overcome unique obstacles in his way. Owlboy is a game about overcoming adversity in simple and larger terms.

This game has a retro look to it but with all the modern conventions that games should be using if they want to be inspired but not anchored down by the games they want to honor. In the same vein as Shovel Knight taking cues to improve oldschool castlevania/zelda in someways, this game really fleshes out concepts made by games in the Genesis and SNES era with smaller open worlds. A lot of times those games felt very restrictive or annoyingly hard, and Owlboy finds the balance to be a simple and easy game to pick up but with lots of reward for those who seek it. It falls squarely in that comfortable length of 6-10 hours and never overstays its welcome by packing the game with flying challenges, combat encounters, and a surprisingly rich story experience. If you like old but new type of games, give it a whirl and hoot out and about your thoughts when you do!

96: Game & Watch Gallery 2

Played on: Gameboy Color/Advance
Year Released: 1998

Remember when I said I love arcade games? Well, this little collection was basically a bunch of mini-games where the objective was to set a high score. And boy oh boy did I eat it up. We had the following:

Parachute: Never was big on this one really. You manage a little boat and try to catch the falling characters with your boat before they smash into the water. It eventually gets so fast I had a hard time ever really improving.

Vermin: This is like whack a mole but with Yoshi having the hammer. This one is fast-paced and really fun, but getting overwhelmed is beyond easy to do.

Ball: For being the extra game you unlock it kinda blows. You basically just catch balls back and forth and make sure they don’t fall. It’s like parachute but less engaging.

Donkey Kong: A classic and with many varieties. As you build through the levels the obstacles get harder and harder til you hit the apex and are constantly trying at the hardest stuff possible. Endlessly replayable and a gold standard in the arcade world.

Chef: Now this is how you do the falling game right. The food hits your pan, it heats up a little. Do it too little and it isn’t cooked right, too much and it burns up. These are both bad, so you manage to try to not let your food fall while getting them properly cooked so Yoshi enjoys the best meal and you enjoy the better score from it. It gets really fast and hectic and is always a blast to do it all at once.

Helmet: The best game in this collection. What do you do? You walk from one house to the next without getting hit by falling objects. I played this game more than any other. As you build your score the speed moves up and then they also make deliberate pauses to make it even harder to know when to go. It’s a game of red light green light with high stakes. My brother and I always tried to best each other’s scores on all the games but this was the one where we would swap high scores endlessly until one day I made a massive increase that he never beat. I managed to match that feat score that day maybe only twice after that point.

I really love this game. Just bite-sized fulfilling little arcade experiences with a simple goal. This isn’t the type to appeal to most, but games like this, Bubble Bobble, or something like centipede I always find too addicting to try and beat my score before. Easily a childhood favorite of mine and as of now still stands the test of time. Thanks for all the good memories G&W Gallery 2!

95: Atelier Rorona Plus

Played on: PS3
Year Released: 2014

As this series expands its hold in the west with the more fanservice-focused sequels, but major shake-ups in gameplay, I foresee more and more of the old catalog being visited by newer players. Atelier is a weird little series. It’s one part RPG, one part Alchemy simulation, one part adventuring game. It’s a little mix of everything really. It doesn’t really go beyond simple in the RPG and exploring portion because alchemy is one of its biggest unique selling points. So if you want a fun casual experience with light mechanics in those genres filled with cute girls, cool guys, and loads of small gags similar to that of the Tales series I feel this would do you well.

Not every game in the series is made equal in focus. The newer games got rid of a traditional mechanic of the series for example. The series used to have a core scheduling set up similar to something like the modern Persona games. You have mini-deadlines to meet with goals clearly set before you, and story events happen naturally as you progress along. Outside of that, you pretty much just play how you want and spend the days how you want. It creates a lot of room for an individualized playthrough and a focus on replays with the multiple friendship endings you can obtain by hitting all specific character events. Or, you can be like me and try and get them all in one go so you can have all the endings at the same time! Takes more work and a lot of the games don’t allow this, but thankfully the Plus version of Rorona does!

If I had to put my finger on why I like this game so much, I would probably say a balance met well with charm and relaxation. I don’t play games for escapism or to unwind normally. I like to explore all the medium has to offer like a curious beaver does wood in a forest to build its’ next dam. The RPG mechanics are just enough there to keep me engaged, and the same goes for the adventuring. The alchemy is surprisingly deep as well, but one thing specifically is what sells Rorona for me. It’s the cast! They are just a fun bunch. You get some anime stereotypes mixed in, but they all have really great small story arcs and really really enjoyable personalities. Not to mention this series is like a waifu brigade as well. That normally isn’t a thing for me, but gah the girls in this game are so great. Esty is the bestie though, don’t you forget it! Atelier Rorona isn’t the best of any specific category it attempts to achieve but it does them all justice in different ways. It’s like instead of a full course meal with stand-out parts and weak sections, you get a sampler platter that gives you a little taste of everything and you can’t help but be pleased with the turnout either way. I’ve only tried one other in the series at this point, so I got a lot more slow-paced good times awaiting me when I feel up to it. Either way, I’m not complaining one bit.

Also, small side note before I forget. The extra post-game content really beefs up the RPG side for the better and does a wonderful job introducing the next two main leads of the subsequent games to come. Worth playing if you want a little extra challenge!

94: Cursed Crusade

Played on: PS3
Year Released: 2011

Sometimes you need something really bad to remind you of what it really means. The Cursed Crusade is one of the worst video games I’ve ever completed in my entire life. The story is in shambles, the game engine is inconsistent and buggy, glitches happen very often, the difficulty is random and often ridiculous, and the game doesn’t even finish what it sets out to accomplish to begin with. There is no part of this game that I would consider good, except the performance given by Travis Willingham as the main character. That actually wasn’t too bad all things considered. Outside of that though, you have an absolute trash fire of a game. When you want to know what it means to make a game that feels unpolished, unfinished, and unrefined throughout this is a pinnacle example for me. This is a little before the era of asset flips, so this is just a genuine attempt at making a game and doing it exceptionally wrong. You may be asking yourself at this point, “this is a favorite game of yours?” I suppose that does come off as weird, but games don’t have to be good to create a memorable experience that you will not soon forget.

I played this game with my oldest friend. The man I consider the true ultimate gamer. The only person’s gaming opinions I truly sit there and listen attentively because of his vast experience. He is also one of my best friends, and someone who thought it would be funny to buy a shit game that we could play co-op together. He wasn’t wrong as usual! You play two crusaders trying to destroy a curse that has afflicted their bloodlines for generations. And that is about all I remember honestly. The cohesion of this story isn’t one I can piece together at this point without reading a synopsis. This title is a 3D action game with light puzzle-solving elements. You basically melee lots of enemies, use your special abilities, and if something isn’t working to let you progress some switch needs to be activated. It’s simple straight-forward, and just a slog most of the time.

The enemy AI is really dumb and easy to exploit, but the game is also filled with really long combat encounters that are hard to avoid taking damage in as well. The glitches are boundless in this one. One time I got stuck on the other side of a door that we should have passed and checkpointed on, so we had to restart the whole level because nothing would let me through. One time we beat a boss and a cutscene began. Right before the cutscene, I had got hit but the fight was over. But the enemy AI damage still counted and as I kept taking damage so we got a game over mid-cutscene. If this game wasn’t such a hilariously bad time filled with banter and us questions the inner workings of how this and that worked while playing, I don’t think I’d ever think about it twice. But sometimes the experience of just having a mostly funny playthrough with your best bud is sort of irreplaceable. I wish I could put more games I played with him on here honestly. My Resident Evil 5 and Resistance playthroughs are pure gold in my memory. My pal Connor brings the best out of a co-op experience even in the worst of games, and that is why this game is where it is on my list. If you have a friend who wants to play a shitty game with you, like mine did, go for it. Just be open to what it means to play something that feels so unfinished from the get-go. It’s not about the game design, it’s all about the fun.

93: MVP Baseball 2005

Played on: Gamecube
Year Released: 2005

What a perfect game to write about on Thanksgiving itself! Hope you all who celebrate are having a nice one with your families! A childhood classic, and still my favorite baseball gaming experience to date. For those who don’t know, I’m a fan of sports in general, but an avid baseball guy. I’ve always been more into baseball than any other professional sport. Something about the pacing, the chance of anyone being the hero, and just the nature of the game, in general, all really get me good. This like many sports games of my childhood was owned though because of my brother. He is the true sports fanatic so he was exactly that casual type of gamer. He liked the big 1st party games like Mario and Zelda, and he liked his sports games.

What makes MVP ‘05 so good outside of the nostalgic memories of old, is the game itself. It has to this day some of the tightest batting and pitching controls. Simple to pick up and play but if you were really stellar at the game you can really figure out contact hitters from power guys, and you can figure out ground ball pitching versus strike-out kings. The game really rewarded knowing the game and learning how to play it well. And unlike most modern games after it, you could actually reliable do things like hit and run or have a stolen base king on your team. It allowed all types of players to shine evenly which is how the actual sport operates. This is how a sports game should operate if you ask me. The little guys play their parts more than you know if you actually follow a sport closely. It’s not always just the champion tier star players making the big splash.

The other thing I loved about this game was the fact that it also has a fully-fledged out manager mode. When I got tired of playing the games the same way I always did, I buckled down, crunched the numbers, and would manage the team’s finances. Everything from the price of hot dogs to contracts are at play here. You have to figure out if you want to manage short-term for hopeful big payoff or if you want to be more consistent and frugal to allow bigger moves later on. It’s incredibly fun and interesting to see how many finance options are at play and it allows you to view the sport from a whole new aspect. One part sports title, one part simulation, all parts fun.

I don’t think many people outside enthusiasts would want to go back to this game with the fantastic MLB the show series being out these days, but I honest to god to stand by this being the pinnacle baseball game that has yet to be fully topped. I’ve had some great experiences with Road to the Show, but the managing stuff in modern games, and the games themselves still haven’t quite found that perfect balance that was made 15 years ago. Sometimes you just hit the jackpot and knock it right out of the park.

92: Lord of the Rings: The 3rd Age

Shire music quietly stirs in my soul.
I do love me some LOTR. It’s hard to choose a game too because it unlike many other franchises actually has a decent selection of fun titles! I debated on talking about my GBA Two Tower obsession, or my amazing co-op experience with my friend Connor on the Gamecube of Return of the King, but in the end, I settled on this bad boy right here! A classic take-turn RPG following the events of the entire trilogy through the 3rd age itself. And what’s even better you can grab a buddy and play together!

So, I have 3 separate runs I’ve done on this that were meaningful to me. Two single-player ones, and one co-op with my sister. You play Berethor, a knock-off version of Boromir, and elf Idrial as they are on a quest to find Boromir himself at the request of Denethor. Along the way, you meet many other important characters such as a ranger, dwarf, woman of Rohan, and so on. Your journey ends up happening at the same time as the one we all know and love. Which because of this you get to experience big battles like the Balrog, Helm’s Deep, and even the fight against Sauron himself. The game feels like an epic, and it goes for broke on it.

I will admit the RPG mechanics and skills themselves are little on the simple side, and the cast is mostly just repurposed versions of characters we already know and enjoy. But, we can ignore that just a smidge for the incredible journey. Never before in game form have I got to feel the loneliness of Moria, or the struggle of defending against 10,000 Uruk-hai. These moments feel like you imagine the Fellowship felt, and the main cast in this gets to take part in major events but have their own special role. If you have someone to play with then the experience becomes like a mini-fellowship of your own. I think by todays standards this game is pretty dated in many ways, but I can’t help but appreciate the memories it gave me. As of now it is my favorite LOTR game experience, and with that being one of my favorite franchises in all of cinema/literature, I will take what they give me.

Still wish a hobbit would have been playable though. Someday maybe someday we can have a game like this again and do that!

91: Final Fantasy X

Played on: PS2
Year Released: 2001

Here we are! The first of the FF games to have made my list. While I haven’t completed played the whole series like some friends of mine, I have a large experience with over half of the major titles. My very first one of them all? FFX. Final Fantasy X was the leap from PS1 to PS2 for Square, and the beginning of the trend of longer developmental cycles for the series as well. The game would get larger and longer to make from this point on. While FFVII and FFVIII continued a steampunk vibe began in FFVI, FFIX went back to pure fantasy for the most part. So, what did FFX decide upon? A weird hybrid of the two. Neither pure fantasy or pure technological, but rather a melding of the two into a unique looking world that hadn’t really been seen in the FF universe to this date.

We play as Tidus, Blitzball professional with loads of family baggage as he is brought into a new strange world called Spira after he is attacked in his. He meets several strangers, such as Rikku, Wakka, Lulu, and eventually gets put directly into the position of being a bodyguard for a girl named Yuna. She has the job of going on a pilgrimage in their customs that is known to be extremely dangerous. The world is in constant fear of attack from a large entity known as Sin, and her journey should help aid the people in this struggle. From there the plot gets a lot more complex, and is full of spoilers galore. FFX does the same thing RPGS have been doing for a while. You get a simple enough premise with tons of layers to peel back as your progress towards the eventual climax and end.

Gone is the Active Time Battle system used for the last several entries, and back is the classic take turn style of gameplay. The combat lets you switch freely between members in battle to match scenarios to your preference, and is more about strategy than just being quick to hit the enemy hard and stay alive. Outside of battle, we get some minigames such blitzball itself, and these spear puzzles. These both pretty much suck as they are slow, confusing to learn, and even when you get them aren’t that rewarding. Most of the best content in this FF entry is in the story, battle system, and post-game content. Personally boasting one of my favorite soundtracks and romance storylines in gaming, FFX has a lot of rough edges around its core but makes up for it with a lot of spectacle.

I can still to this day remember playing this game in a mid-PS3 world, and seeing the first time Yuna does a sending and being absolutely blown away by the artistry of the shots. This game really elevates the prowess of the FF universe in terms of graphical fidelity for better or worse, and at least at the time was for the better. While the game has some glaring issues that stop it from rising higher in my heart is has a lot of things I truly do care about. It was my first final fantasy creating that bond with me, has maybe my favorite combat system in the series, and has an excellent core cast to help bolster a pretty interesting narrative. A bit more fun side content and I bet this game could be amongst the top of the series for me. Either way, I am appreciative of all it does and has given me.

 

Any other gaming related posts you would like to see! Let me know in the comments below! I just might make the post just for you if you really inspire me to do so! I want to post content for you folks here, so let us work at that future together!  Until next time, stay same my little wanderers! 

November Challenge 2020!

2020, a year of ups, downs, and lots of weird. Such a different year for the lot of us all. With the worldwide pandemic at hand and all of the effects it has created, this year won’t ever be forgotten by this generation. Something that never changes though? Me sitting down in November to watch some anime for a yearly challenge. The rules are below, but boy I can admit this year was a tough one. With my work schedule, and breaking my own rules, I was burnt out by the middle of the month. The almost 140 episodes of anime in 30 days almost got me to want to just quit this time around. And of course, because life is odd, I somehow finished earlier than I expected. The selection of shows this year was one I was the least enthused about than ever before, so that may have added to it. 3 of the 5 series are highly loved and often talked about by the general community and people in my friend circles. Knowing me, there is no way someone will either disagree or be disappointed by some of my opinions on those shows, but hey that is part of the fun of it all. All is fair in love and war and anime internet opinions….or something like that! This is the 2020 November Challenge!

The way this mega-post will work is as follows: I will talk about the shows in order of when I watched them, there will be two splits of non-spoiler & spoiler, and you will get an idea of how I felt about them all through that. Afterward, I will present individual awards for several hand-picked categories. Then the final part comes. I will give the official order of how they all ranked this year, and deem the winner of the 2020 November Challenge! It should be fun, but it will be a lot to read. I will have a large spoiler picture above each section that talks about well…..the spoilers, for people to avoid if they wish.

Before I begin, I would inform the readers outside of Kitsu, what the rules of this tournament are generally when people sign up. Aside from a “first come first serve” to sign up unsaid rule, these are the following rules I use.

THE RULES
-The show’s length must be between 10-30 episodes. No less, no more.( I broke this rule three times this year? Why do I even make my rules when people ignore them?)
-It must have full-length episodes.
-No shorts, OVAS, ONAS, films, or anything else aside from standard format shows(Exceptions can be made with a proper discussion!)
-No adult content like hentai
-You must have seen it to completion
-I must have not seen any of it.(Even a single episode seen by me disqualifies it)
-Season 1’s are allowed, but not multiple seasons at once unless it fits in the 30 episodes overall rule above
-You get to choose if I watch it dubbed or subbed if both languages are available

Other than that let’s get into talking about the challenge!

2014 Winner: Shinsekai Yori

Other Shows: No Game No Life, Shiki, Bokurano, & Kyoukai No Kanata

2015 Winner: Berserk(1997)

Other Shows: Donten Ni Warau, Princess Tutu, Mawaru Penguindrum, & Master Keaton

2016 Winner: Oh! Edo Rocket

Other Shows: Planetes, Katanagatari, Shouwa Genroku Rakugo Shinjuu, & Haibane Renmei

2017 Winner: Fune wo Amu

Other Shows: Kino’s Journey, Aishiteruze Baby, Cuticle Detective Inaba, Food Wars, & Hanada Shonen Shi

2018 Winner: Jojo’s Bizarre Adventure Season 1

Other Shows: Mob Psycho 100(S1), A Place Further than the Universe, Tamako Market, Emma: A Victorian Romance, Kyousougiga

2019 Winner: Future Boy Conan

Other Shows: Silver Spoon, Big Wind Up, Dennou Coil, Isekai Shoudou, Outlaw Star

2020 November Challenge!

                                                                       

Show: 3-Gatsu no Lion/March Comes in like a Lion

Year Aired: 2016-2018

Studio: Shaft

Episodes: 44(22 per season)

Source: Manga

Watched For: Fukuchi

 

Although the west has been drawing more love and attention towards anime in recent years, some series are always going to be less relevant than others to the masses. Where things like One Piece are without a shadow of the doubt the king of shonen in places like Japan, if you ask someone in the west, they would probably prefer Naruto, Bleach, or of course Dragon Ball. One said series that receives this same treatment is Honey & Clover. A massive success in Japan, yet in the west the same appeal just isn’t garnered. Well, the author’s second big hit, March Comes in Like a Lion sort of falls in that same boat. While lots of avid fans would die by the stake for its praises, many people know little to nothing about the series still. Regional preferences of stories really do occur even to this day even with anime booming in popularity more than ever.

March Comes in like A lion or 3-Gatsu, is a story that seems simple at onset. Young professional shogi player Rei Kiriyama lives alone has barely any social connections, and is living a life of emotional solitude. We know very little from the get-go about this high-schooler turned professional, and as the show steadily lifts the veil, we get a much clearer picture of why Rei has little real important relationships and lives such a meager life dedicated to shogi and little else. Instead of being a traditional sports series, or just a straight drama, the series goes for a combination of the two. Similar to series like Ping Pong the Animation or Cross Game, the series is not about the sport itself, but how the sport holds meaning to the characters themselves. And just like those series, the characters inhabiting the world who directly connect to Rei’s life, in and outside his dealings with shogi are what make the bulk of the story, themes, and actual content of it all. It isn’t a series about shogi, but a series featuring shogi as an important factor in a person’s life. We get the inside track on what makes Rei tick, and what drives him forward or holds him back at different crossroads in his life.

3-Gatsu is one of those shows that is a total package. It’s meant to incorporate comedy, drama, slice of life, sports, and a myriad of other micro-elements to meld into one series. It is one of those shows the reflects real life in that way. Life is often not just one sort of experience. Some days are better than others, and that is just the way it is. You laugh, cry, get surprised, and have expectations of how your day might turn out as soon as you get up out of bed. This means the show has deliberate slow pacing, because hey guess what? life normally ticks by like a tortoise if you are analyzing it day by day. But then, on the other hand, it flies by before your eyes when you are dead set focused on accomplishing a goal. 3-Gatsu is the type of anime that is made to reward patience. If you want action or more embellished elements to drive home a little extra spicy drama, this isn’t the type of show for that. It takes each part at a steady pace for maximum delivery output. I’d recommend this type of show to people who like series with creative direction and a pension for character-focused storytelling. If you want something that is going to be more bombastic though, you might wanna search elsewhere. Either way, I would say 3-Gatsu has earned a place with its community for a reason. They cherish the feelings given to them at that specific speed.

 

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The opening moments of 3-Gatsu are filled with oppressive imagery and a strong sense of dread. This was and is the feeling I got when I started up this series. A sense of loneliness and sadness drenches the audience as we are introduced to Rei Kiriyama, a professional high school shogi player. Honestly, I think the beginning of this series, while quite emotive and interesting, is a hard sell. The show has a lot of quick jump cuts, and it is super hard to get a sense of who Rei is and why everything just feels so empty. They try to spruce the episodes up with colorful and cheery girls to show a counterbalance of what Rei is now, and where he could be, but I don’t think until we get a little backstory on his past does 3-Gatsu become actually enjoyable to watch. Thankfully this only takes a few episodes and the first few introductory episodes set up the cast pretty well. As we get further along we get more building blocks to this, and things become more and more bright. It’s a really neat bit of imagery with the opening and ending tracks as the show goes from season 1 to 2 and finally concludes what has been adapted to now and how we can see clearly the effects on Rei through his surroundings. If this series would have only given me season 1 for this year’s challenge, I honestly am not sure where it would rank. I wasn’t totally sold on everything in the first season’s run. I liked the cast, and a lot of the background on Rei, shogi, and other key cast members were fascinating, but it wasn’t clicking. I felt the step-sister made scenes always uncomfortable and I disliked her general presence in the series as a whole, and how her being in his life always seems to make him regress even further. Most of the side cast doesn’t really get a proper storyline outside of the star of the first season, Shimada. So, with these elements conflicting with each other, I felt Rei felt very stuck in place, and most of the supporting cast lacked depth or interest outside their surface-level personalities. But you know what? Season 2 lacks this evil step sister almost altogether, and something truly special begins to unfold.

I would wager that most of you reading this have experienced at one point or another some form of bullying in your life. I know I have, and my experiences shaped me regardless of what I say on the topic. It creates a splash of impact that can’t be undone, yet the consequences can be used to move one forward. Hina’s trials and tribulations with bullying in her middle school are profoundly emotional, and relatable. Her iron will, and also at the same time crumbling desolation spawn a storm of perfect narrative cohesion. This story arc not only covers just about every aspect of the discussion, and chooses not to demonize anything but the act itself. Reason is always brought into the conversation. There is always a reason behind the choices made, and everyone involved in the situation is impacted. From the bully to the victim, to the people around them such as family or teachers. This arc is not only heart wrenching but inspiring and drives Rei forward in a way that the story was lacking. A sense of purpose is finally given to him, friendships are being given their full attention, his sense of self is bounding into a new place altogether. Hina and Rei affect one another mutually for the better, and with this become the two pillars of the show. Hina’s side gives new perspective and depth to her family members, friends, and other people involved with the schooling system. On Rei’s end, the many shogi players of his life are given this same respect and are just a few episodes all of the groundwork set before starts getting consistent evolution and payoffs that are much appreciated.

Where 3-Gatsu seemed to be missing a special x-factor in season 1, the second season really takes the narrative and its wonderfully charismatic cast to brand new levels. The shogi gets far more interesting with deep introspections delving into the player’s psyche, giving the game a deeper and far more interesting appeal. The cast steadily grows with fun people, but the main cast shines the most and really exemplifies the themes of growth and support. The building effect is one of those things I really like about fiction in general. 3-Gatsu doesn’t grab you out of the box, but once it does take hold it won’t let go. Then you find yourself appreciating elements you didn’t give enough credit like Rei’s breakdown in season 1 where he yells furiously, or the rich sweetness behind the adorable Nya Nya Shogi. This is something I really dig and am glad to see. If season 3 does land, which seems possible, I will be there to see what happens next. Also, I personally love Hina’s new haircut. I think it looks god damn cute, and I will eagerly keep supporting her as an avid fan of the girl with the biggest heart of them all. Overcoming obstacles isn’t something done easily, but it is something we can all do if we put our all into it.

Random Fact: Shogi in its present form was played as early as the 16th century, while a direct ancestor without the drop rule was recorded from 1210 in a historical document Nichūreki

                                                                       

Show: K-on!(!)

Year Aired: 2009-2010

Studio: Kyoto Animation

Episodes: 39(S1:13/S2:26)

Source: Manga

Watched For: Reinachan

 

If there is a company the is famous for animation that I seem to hold a generally different disposition than the average viewer it would probably be Kyoto Animation. A studio heralded by pretty much the greater anime community for their outstanding attention to detail, cute character designs, and catalog of shows that keep on giving. So, if there was anyone show I was antsy about taking time to finally bit the bullet this year, it was most definitely K-on! I’m more than comfortable exercising dissenting opinions and defending myself if they are there, but it does get quite exhausting, and I never go into any show wanting to dislike it. This being a real potential case, K-on! had me a bit worried from the onset. Would I feel about it like I do many other Kyoto Animation series? A feeling of static characterization and general apathy for the general gags used? I surely hope not, but that’s all part of the challenge is it not? Face my fears, expectations, and just let the anime do the talking for itself. If K-on! was to be loved, hated, or fall somewhere in between it would all be on the show itself, nothing else mattered.

For those of you who somehow don’t know, K-on! is a coming of age comedy series with light music elements throughout. 4 girls: Yui, Ritsu, Mio, and Mugi form together the Light Music Club. An after school club focused on creative expression of music with no real set structure or limits on it outside of the members itself. Later on a 5th member Azusa, an underclassman, join the band and club as well further expanding the dynamic of the girls. The series basically chronicles the 3 years of the high school lives of the main four girls, and their experiences in and outside the club. Everything is somewhat attached to it, but in general, it’s the highlights of those days of youth. Everything from festivals to vacations, to simple club conversations take place in-between a large amount of cake and tea they eat on almost a daily basis in their club room. And when I say a lot of tea and snacks, I truly and deeply mean a worrying amount of consumption. Somedays I stay up at night trying to crunch the numbers to see if they would possibly all have diabetic issues after how much sugar they managed to consume in such a short span of time on a consistent basis.

Who is the market for this show? People, who like watching cute moe fluff pieces? Or maybe folks who like slice of life comedies? Or possibly those who really like shows that never really try to elevate the drama to an extreme point as to keep a sense of relaxation and good times before all else? It really could be any number of things. My theory is people just like the feeling of K-on! They find it not only amusing but wholesome and enjoyable. The type of anime viewer who really loves moe with a large slice of comedic shenanigans is bound to have a most joyous time with the series. I think if you are ready to find yourself enjoying stuff like Tamako Market, Haruhi Suzumiya, and Kyoukai No Kanata, then you are basically the target demographic for this juggernaut of the genre. If you like cute girls doing cute things, then maybe just maybe you should check out K-on! if you haven’t managed to do so yet.

 

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The first season of K-on! might just be the most devastatingly boring piece of media I’ve watched in years. It’s hard, to sum up, what sort of concentrated ball was put square into my chest when sitting through this first season. With no exaggeration, when I completed my watch sessions for the first 2 nights of K-on! I was filled with such a feeling of apathetic emptiness that I couldn’t even decide what I wanted to do for the rest of my evening. All of my motivation was literally stripped from my persons and it took a good 40 minutes or so after I stopped watching to regain a feeling of normalcy. I don’t believe I’ve ever experienced an anime to do this to me on this level before that. Now, I made a mistake on this chart and have K-on! second on this list but it was in fact my 3rd show of the month. So, I think it was a mixture of not being invested, 70 plus episodes of anime crammed in 10 days or so before starting it, and hitting a true burnout mid-month. I don’t believe my enjoyment was directly affected by this set of events, but I do think the lack of interest in wanting to watch anime in general and feeling dull from it all most definitely was. Basically, I don’t think it was all K-on’s fault, just a little bit. If I had to list out my grievances with K-on! it would match what I normally feel about a lot of Kyoto Ani works. Their character writing is so drab, and their main characters always seem to mostly just be able to be summed up in a few simple adjectives. Yui is simple-minded, air-headed, lazy, and likes taking the easy way out of things. Ritsu is energetic, playful, likes to tease others, and also loves to find shortcuts. Mio is serious, easily flustered, and easily amazed too. Mugi is rich without knowing commoner life, polite, and curious. And that is almost all these 4 amount to. They have small strides of being more than just a few simple character traits but that is about it.

Now, Azusa has this same issue when they introduce her too. She is single-mindedly focused on practice and straight man to the comedy antics to go along with Mio’s demeanor for balance. Season 2 does alleviate some of this by giving the cast all some separate moments of more than just the same old thing over and over, but it is few and far in between. Yui and Ritsu are borderline frustrating on a regular basis with their inconsideration of those around them on most accounts, Mio just reacts strongly to everything, Mugi offers tea and laughs, and Asuza wonders why they aren’t putting any real effort into the music why succumbing to their slacker mentality. Maybe it is because I’m getting older, but the slacker group think behavioral aspect of some people really really just tires me out. I’ve not a fan of it, and I find these girls to be lazy and unmotivated most times. The fact they support each other in that too doesn’t help. They literally only make strong efforts when forced to do so, otherwise, no initiative is shown. This lack of depth really hurts K-on! for me, because it makes the girls feel very forgettable. Real people are more than just a few traits, and I find Kyoto Ani rarely makes characters worth talking about, and K-on! is no exception. While most people probably like this show for the lack of conflict or deeper meaning trying to be explored, I find myself bored with a group of girls never having any real conversations. Instead, they just discuss the same thing over and over again while never growing as people despite being in the time of their lives when the most change does occur.

The highlights of K-on! are most definitely the times when we are taken out of the club room. Events like the summer concert, or the hardware store bring much more diversity and change to the typical set up of the show. And the small number of times where we get a nice one on one scene with the girls usually shined quite brightly. Stuff like Mio and Ritsu discussing their Romeo and Juliet roles and finding their voice for the parts by understanding each other through their friendships are incredibly endearing and a showing that there is more beneath the layers if we were given an actual chance to see it. The group dynamic is when the show often is at the weakest because it normally devolves into very static conversation and the same gags over and over. I like seeing the characters act like people and express their true individualities, and I feel it is all too rare in K-on! I would say the series never is bad but sits in a land of mediocrity with the lackluster girls who are at the center of everything. If you like cute fluff pieces, this is the type of show for you, but there are just so many better examples in modern anime with girls that are actually interesting and the activities they do are equally so. However, for K-on! this is true for neither and it’s a true detriment to the overall enjoyment factor of it all.

Random Fact: The modern word guitar has been applied to a wide variety of chordophones since classical times and as such causes confusion. The English word guitar, the German Gitarre, and the French guitare were all adopted from the Spanish guitarra, which comes from the Arabic qīthārah and the Latin cithara, which in turn came from the Ancient Greek κιθάρα. Kithara appears in the Bible four times, and is usually translated into English as harp.

                                                                       

Show: F

Year Aired: 1988

Studio: Studio Deen

Episodes: 31

Source: Manga

Watched For: feethebunny

 

Every year or two in this challenge, someone finds a way to sneak in a really retro series or something flat out obscure to the larger community. This year’s title to that honor goes to F, possibly one of the worst named shows ever. Have you ever tried googling anime with names like F, Touch, or something else with a single letter or word that is super common? It’s maddening how many keywords you have to think of to look it up. I even learned the Italian name of the show just to help lookup the music for the mini awards below. So, you mix the fact that the series isn’t super well know, to begin with, and then you also give it a single lettered romanized name, and you create the perfect storm of anti-google searching. Gotta love how much the lack of preservation of the anime medium actively harms itself with the odd or simple names they gave series at different times.

F is a show about F-1 racing(Well mostly F-3 but the final purpose is to make it to F-1). High octane speed races similar to that of what you would imagine in NASCAR, but instead of standard looking cars, they use these smaller, tighter machines for more speed. You up the danger, but you increase the amount of challenge and speed that comes with it. The sport is really only for those who have the constitution for it. It requires lightning-fast reflexes, incredible driving skill, and a whole lot of balls. Gunma Akagi, our main hero of the story is a country boy living with his rich family. He likes going fast, and he plans to be the fastest there ever was. His goal? To become the fastest driver alive that no one can pass. A simple and effective premise that lays all the groundwork for him to try and challenge the professional leagues, and learn all the ins and outs of what makes the racing world more than just a bunch of guys on a track trying to best each other by a few seconds in super speedy cars.

This series is definitely geared towards the type of anime watcher who likes action and old school anime. A lot of classic personality types from the ’80s and ’90s are present here, and the series is really focused on Gunma’s end goal. Gunma and his main rival Hiziri are both incredibly self-serving and so goal-oriented that they do it at other’s expenses though. If you find yourself easily irritated with selfish people who want to succeed no matter the cost at some times, you might wanna stop by the pits and get off the course. F is worried about one thing, and that is being exciting, which it often manages to do with the races and the outside drama that gets in the way of Gunma. This seems like the type of story meant for people who love all the tropes of older anime to their fullest, so if that is you, gun it to 88 and find this old obscure show and give it a go!

 

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Gunma Akagi…..my god what a character we have here. I feel I will be using almost my entire space on my thoughts just on him. I mean I want to talk about the races, Tomatsu, and Hiziri’s illness, but I feel Gunma is going to take a lot of time to talk about. Similar to how most of my K-on thoughts was me ranting about the main characters rather than mentioning the actual coming of age stuff like them graduating and what not. Gunma is the driving force of the F through and through. His behavior, demeanor, and those affected around him are the ones always in play. This is why it makes it so hard to talk about Gunma.

Because Gunma is literally the worst. He even admits it on a few occasions. He is crass, rude, devious, and often the scummiest person in the entire series. He tries to grope unconscious women, forces a kiss onto his helmet from someone he is actively harassing, steals from people when he needs extra funds, and never apologizes for a single thing. Now, I suppose that is part of what makes Gunma who he is. The completely unapologetic asshole who wants to win. It’s definitely different to make your main character so forwardly abrasive on such a regular occasion. He does mellow out a bit in the back end of the series, but from the first 2/3rds or so, Gunma is almost every episode or two doing something that I would find deplorable or downright just not okay to do to people to who he is supposed to be friends with. He is not a person who appreciates how much is given to him, but rather dictates what he needs and demands it now or he will make a fuss otherwise. His personality is one of that time period that I’ve always disliked, but normally it gets split into a few characters, or someone antagonistic behaves as such. Not here though, the hero of the story is actually almost a villain.

Now, I’m unsure if that is the idea. Hiziri is the person we are meant to root for, and if the author wants us to hope Gunma will grow or not. This is why I am so conflicted on Gunma in general. The ending of the god damn story is basically a complete flipping of the script. When he finally overtakes Hiziri after all this time, he isn’t proud or happy about it. Despite all his efforts, he recognizes something isn’t right. Gunma had been slowly evolving in the last section of the series when faced with hardships, and the finale goes big. We’ve known for some time that Hiziri is sick and going blind, and will die after he fully loses his sight. It’s not told to us how or to what extent it would take for his passing once the blindness takes over, but the awareness is there. He wants to win before his time is out, to fully challenge himself to his greatest reaches as the pinnacle of living. Tomatsu leaves to aid him in this journey despite his best friend Gunma being in the dark on it all this time. When Gunma passes Hiziri and wins, and goes to his crashed vehicle to see that he drove Hiziri to his limit and beyond with his racing. Something Hiziri admits himself before finally dying before our eyes. Gunma in a surge of incredible character development acknowledges Hiziri as the true winner and carries him across the entire course to the winning pedestal. He in front of hundreds of people declares him the winner, and that he will learn what it means to truly be a racer, signifying Gunma is a changed man forever. It’s heartbreaking, absolutely brilliant, and made me so conflicted on Gunma and F as a whole.

Random Fact: The first Formula 1 race was the 1946 Turin Grand Prix won by Italian driver Achille Varzi

                                                                       

Show: Aria the Animation

Year Aired: 2005

Studio: Hal Film Maker

Episodes: 13

Source: Manga

Watched For: ScarletxHunter

 

Some series are considered hidden gems, and for some reason, the anime community thinks it is one. I get it doesn’t pull in the numbers that massive shows do, but the amount of people I know who watch a lot of anime who have seen this show or definitely know of it is pretty large. The casual market may not know of it, but the actual anime community most definitely does. Aria has become one of the critical darlings of the slice of life genre over the years. The general consensus of the show is it is the greatest of the greatest in what it does. Most folks who have seen the series in its entirety often rank it amongst their favorite shows of all time. So, of course, I’m always eager and afraid to talk about a show that people are so utterly passionate about in fear of them coming to beat me to death with gondola oars if they don’t like what I have to say about it.

Aria is a slow and episodic show chronicling the adventures of several girls who are part of a business being navigators on gondolas in their water-filled city. Dubbed undines these people are essentially the cities true tour guides in many ways. We are on Neo-Venezia, a city that mimics Venice, Italy with the incredibly futuristic technology that can create and sustain an entire ecosystem on a new planet. It sounds all grandiose and a bit far-fetched, but Aria doesn’t really worry to dabble in the future’s current state of affairs and just stays focused on the girls of the city and their lives as undines. We get to see the stories of the people who take their rides, see the girls slowly learn from their mentors to become true professionals, and a whole lot of cats who serve as mascots and apparently even more important roles yet to be fully explained. Akari is the main character and through her teachers, friends, and loyal president Aria, she slowly gets a bigger picture of the greater world and a fine appreciation of it through her experiences.

I think if you truly appreciate Slice of Life anime in some way or another Aria is basically made for you. Most people call it the most relaxing anime for them. It didn’t quite hit that same vibe with me, but I think I understand where they are coming from. I associate that same feeling with some of my favorite slower paced anime, so once I’ve seen seasons of it, I feel the initial discovery mindset will dissipate and the setting and tone will grasp me firmly. Anime with pleasant settings and characters who are meant to make you feel right at home is what Aria encompasses naturally. Many people are drawn to Aria because it creates a distinct connection that feels familiar, yet new at the same time. Some people find this type of anime boring because it doesn’t have enough of something or conflict to seem interesting. If you are one of those types of people Aria is not made for you, unlike the others. Decide yourself what you value in your fiction and if you want something like Aria then take a ride down to Neo-Venezia as soon as possible.

 

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I guess I have to toss Akari into my list of anime girls that I find to be just wonderful now don’t I? If I ever make another waifu list she might be on it. I simply adore her personality and desire to appreciate everything around her so thoroughly. It might be a sappy line, but Akari is such a charming and well crafted main lead as the eyes of the series are regularly through her lenses. The bountiful amount of girls whose name starts with the letter A is in full force here throughout. I almost thought it was a naming convention for everyone in the series for the first episode. It was at least greatly amusing to me, not sure if anyone else really cares but I had a good laugh with it.

What was sorely lacking in a slower show in K-on, Aria did correctly. It has a similar premise even if you think about it. A group of girls hanging out together most days working a little bit, but mostly enjoying each other’s companies. However, in Aria, the cast feels like they are slowly growing through their experiences together and with the people around them. Alice herself is a fantastic example of this. From secular to still peculiar but with her own charms and far more open especially with Akari because of their growing friendship. I hate to directly compare two fairly different shows in many ways but the way the cast and comedy were handled in Aria with it being also a barrage of regular gags was also just delivered in a much more comedic and after a while endearing way. If I do have to compare, which I will, in this case, the cast, comedy, musical performances, and character designs all easily outweigh and crush K-on with an iron fist.

Aria’s greatest weakness is the fact that I had to watch a single season that is basically the introduction for this challenge. While I was pretty tired of anime because 3 people broke my rule and I allowed it, Aria was one I couldn’t make the exception for, so I buckled down for just a simple 13 episodes. And similar to shows I love like Natsume, I feel Aria probably has that building effect. You get the first season to set the tone, introduce the world and cast, and have a small section of great stuff. This means, the majority of the first season is really solid and good, but it rarely exceeds that bar of quality. Usually for these types of series to really hit home the hardest with the cast and stories you have to be fully invested, and that takes a little time. I no doubt imagine subsequent seasons increase the level of quality and big moments to capture one’s heart. I will take that leap of faith when the time comes, but for now, just remember that what I did see was pretty good overall. I just hope they give more explanation to the whole time travel thing outside of saying cats are somehow connected. I’m gonna need a bit more than that even if I do love a good kitty cat.

Random Fact: In the 1500s an estimated 10,000 gondolas of all types were in Venice; in 1878 an estimated 4000 and now approximately 400.

                                                                       

Show: Recovery of an MMO Junkie

Year Aired: 2017

Studio: Signal.MD 

Episodes: 11 

Source: Web Manga

Watched For: KNO108

 

Modern anime is filled to the brim with small single cour seasons of shows. They normally are produced as light advertisements of the manga, light novel, or whatever source it is derived from. In this age of anime, that means a ton of series are unfinished and no one plans to go back to them. I always am cautious when watching seasonals with this in mind because many of them don’t get to hold to the test of time because they very often serve as the jumping-off point and usually conclude right when stuff is starting to truly pick up. This is especially noteworthy to mention with romance series. We very rarely get a fully adapted romance based series or one that gets to that point in just a single season. Usually, the groundwork is barely being even laid and they can’t even really talk to one another by the conclusion of the 12-13 episode runtime they are given. A lot of red flags of potential disappointment are created this way, and I think it is the major reason I’m so selective with what seasonal series I do go into now.

MMO Junkie is about two people who meet playing an MMORPG and hit it off as amazing friends right away. Our main character Moriko is recently a self-proclaimed NEET and wants nothing but the satisfaction of escapism through her favorite hobby. She can’t go back to her old game for the servers are shut down, and missing the memories of her friends from that time period embarks on this new game called Fruits de Mer(That would be seafood in french). She creates the perfect hot guy character to play, and goes forth to succeed! And she really doesn’t at all, not until a more experienced player named Lily aids her. Soon after they become great friends, Moriko joins a guild and all the wonderful times of MMO goodness are upon us. Except for when her real-life troubles and MMO troubles somewhat coexist all at the same time. She must balance her relationship with her good friend Lily, and her odd lifestyle in real life that is she ashamed to admit is real.

This show doesn’t waste much time honestly. They get you into the nitty-gritty really quick, and if you find the comedy and story to be one that appeals, it shouldn’t take long before you are as sucked into it as Moriko is Fruits de Mer. I assume the video game premise and the NEET lifestyle will be something that turns away a chunk of viewers, but who are we kidding, this is an anime meant for social awkward 30’s people who want to relate a little. We have real adult cast members, with real-life issues and it’s kinda refreshing in the sea of school-based anime we get to have something based in the adult world. As someone who is almost 30 I find these characters more to my relatable side than the younger contemporaries. It might not appeal to all anime fans, but I think the ones who like stories about older characters trying to find themselves with something to heal their broken soul, then you should log in and give it a whirl.

 

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Firstly, maaaaann I really wanted a kiss or a proper hug there at the end, but you know it would have been too forward for where they were at so I can respect the hand-holding as a symbol of them growing closer. It’s a lot more natural than where my brain wants things to go. They are almost both 30 though, so I mean you know, it could happen!

I really wasn’t sold on this at first. I thought Moriko was going to irk me with her obsessive NEET lifestyle, and that the game world and characters in it would be equally 1-dimensional. I think it felt this way at first because I couldn’t tell how this story was going to unfold. It manages though to pretty quickly build up a party of people who all seem to have good chemistry and who just want to help one another out. Moriko/Hayashi’s journey to heal her wounded soul from the work world and her terribly bad low self-esteem is something I can understand well too. I’m currently really contemplating quitting my job currently in the next few weeks as well to start anew and work on myself directly. I can get behind finding solace in your hobbies, but the people you get close to are the ones who really impact how you go from there. We all know we aren’t as bad as we treat ourselves, but sometimes we need a helping hand for it.

That’s what I love about Lily/Sakurai in this series. They are someone who is doing well in life, and they are just having a good time with a hobby they adore. They can be that main pillar of support for someone if they get close enough, and they become that for Hayashi/Moriko. I do want to note it’s a little contrived that they were friends in the old game, connected to the same work company in real life, and became instant besties in the Fruits de Mer as well, but oh well, fuck it, fiction loves serendipity and I kind of do too. It’s basically a sign these two were always meant to cross paths in some way or another. I am a sucker for the setup game here too. The idea is to have a fully-fledged meaningful friendship be the base of what will eventually become a romantic relationship. I always say the best partner is someone you can call your best friend. I feel they fill this role very well for each other, and would make excellent lovers if they take that step. Getting a nice mix of the in real life and in-game worlds too were nice for balance to show their chemistry works no matter the context. It also allowed other characters to support them in different ways. Guild members for the in-game moments, and mainly the character of Kowai in person for both of them. These people are what friends truly are, a circle of support that always wants to nudge you in a direction that will help you find happiness. That’s very much a thing online communities can create or people who shape your every day around. Everything has a purpose even if it’s small if you take time to invest in it. It’s just up to the individual to take the necessary steps to enact change that matters.

Random Fact: Meridian 59 is the first recognized 3D MMORPG to be successfully released, however the term itself wasn’t coined until Richard Garriott of Ultima fame came up with it.

Awards!                                                         

Favorite Character

Hina Kawamoto

March Comes in Like a Lion

 

Every year, there are always a lot of great characters to look back on. You get so many ones to talk about when you watch at least 5 anime. Even in shows, I don’t like I tend to find ones that appeal to me in some way. The amazing heart and honesty present in Hina as she battles through her ordeals in season 2 of 3-Gatsu are tremendous to behold. She went from being a fun lovable character to someone just absolutely inspiring. Her growth directly affects Rei and the two-fold dynamic they hold splashes to so many people around them. It starts with her though, and her amazing tenacity and trueness to herself.

Least Favorite Character

Gunma Akagi

F

 

I won’t talk more on this since he gets his spot above in plentiful detail, but Gunma won this pretty handily. Until the last section of F, he alone was bringing the entire experience down with his deplorable attitude and behavior. He isn’t the worst I’ve seen, but that mostly is because of how his story lifts him up in the end. Without that, he wouldn’t even have competition here.

Best Cast

March Comes in Like a Lion

 

 

 

We get a bevy of great people here. Rei, the Kawamoto sisters, most of the important shogi players like Shimada, Nikaidou, and the like. We can toss in the Science clubs guys, the homeroom teacher, or any number of incredible smaller characters. While Aria and MMO Junkie really competed here with their overall solid casts, you gotta give it to the numbers game here. The sheer amount of excellent characters isn’t even close between these series when you consider that.

Favorite Visuals

March Comes in Like A Lion

 

 

 

One of the only series to really experiment with different lighting, art styles, and metaphorical directing, 3-Gatsu sets the bar for what you can do if you get creative with anime. No manner of solid production can beat solid variety from a series. I dug F’s aesthetic, and MMO Junkie’s splash of color, but they couldn’t match what was brought here.

Favorite Music

Aria the Animation

 

 

 

We got some decent music all around. F has some killer tracks throughout that make me feel like what I love about that time period, and 3-Gatsu has a lot of excellent tracks as well. However, I am a little biased towards the music creating a setting. If you know prototypical Italian music styles and mix that with slice of life vibes you get a really lovely blend of instrumental and vocal songs that make Aria’s Neo-Venezia feel like a place you want to give a visit to.

 Favorite Drama Scene

“I know what I did was not wrong”

March Comes in Like a Lion- Hina

 

 

If you know this scene and how it basically kickstarts the moment the series goes from good to great, then you know why I chose it. The animation quality, direction choices, and performances all crescendo into a mixture that tears away at your heart. Brilliant is the only word I have to accurately summarize this scene and many that follow this subject in this arc.

 Favorite Comedy Scene

A Sick Shogi Match

March Comes in Like a Lion

 

 

A shame I couldn’t find a proper gif or picture for this. The part where Shimada and Yanagihara are playing Shogi: one sick with stomach issues, the other with a cold as a championship match is the funniest thing I saw all month. It has such a light humorist tone, and really just makes for a great visual to enjoy.

 Best Fight

Gunma versus Hiziri: Final Race

F

 

 

Do I pick a shogi battle? Nah, not when you have this finale race. This race and the ending of how it is handled made F go from a show I can’t really say impressed me much as a whole to recontextualizing the entire story and character of Gunma in a way I truly wasn’t expecting. Who would have thought this prick’s final race could just about put me in tears?

Worst OP

K-on!! OP 2(Season 2 OP 1)

2nd worst: F – OP 2

While F has a downright terrible second opening that replaces a pretty good first one, the K-on!! opening is one I can’t stomach at all. The song attacks my ears with no abandon with the high pitched terrible character voice of Yui and is quickly followed up by a disorienting 3D spin spot. That shot is also used 3 times in the opening as repeated animation. We get really uninteresting character profile introductions and shots that pace well at all with the song’s really fast pacing. Overall this is a really really hard opening to ever listen to more than once in my lifetime. Especially when you consider that despite my dislike of Yui’s character singing voice, that the first opening of the series fits so well with the vibe and feel of the series.

Worst Ed

F- ED 2

2nd worst: F – ED 1

I can’t say much possible about either of these endings. While I like their songs well enough for the general feel they produce, these endings feel so out of place, but in the second one, extremely so. It’s like he is in Rome or something on a dark stormy day. I truly don’t get it, or the slow slow pace that is nothing like F as a whole.

Best OP

March Comes in Lions OP 3(Season 2 OP 1)

2nd best: March Comes in Like a Lion OP 4(Season 2 OP 2)

Is this where I apologize to the people in the Anime Event music group who all have this a 10 with my comment at them? No, I won’t do that, because I still think the bias of the show’s story elevates that bias too much, but with that being said, I like this opening quite a bit. The visuals are dynamic in color, and Yuki’s voice is superb. I much prefer it over the prior opening featuring her, and this reminds me more of her range in works like the Sakamichi no Apollon opening. If this opening had a little bit better visual storytelling I might even toss it in my actual favorites list. But at least it has a cute little finger puppet moment to make up for all of that.

Best ED

March Comes in Like a Lion ED 1

2nd best: March Comes in Like a Lion ED 4(Season 2: ED 2)

I think this was tough. I had to make a call between 3-Gatsu and Aria for this spot. But the emotional build-up of a few of these ed’s are a little bit better than just President Aria chilling on a rainy day around the city.

And the winner is….                       

5. K-On!

Dun dun dun!! Yeah, you probably guessed it from my above thoughts. What do you get when a series is unfunny, consistently boring, and full of flat characters? I suppose a number of Kyoto Animation series honestly, and K-on! now joins the ranks of many of their other works for me such as Kyoukai no Kanata, Haruhi Suzumiya, Dragon Maid, and Amagi Brilliant Park. I often find these shows have very very unengaging characters. Kyoto Ani’s works have always suffered from a lack of good storytelling, and captivating characters to carry their shows. I’ve been a minority in this mindset for quite a long time, but it happens very regularly with the content of their works when I do experience them. K-on! isn’t a bad series in the slightest, but I find it rather lacking in so many ways. The comedy doesn’t hit, the pacing of the story is pretty random, and I feel the story tries way too hard to make Yui feel special and different from the rest of the world. Even when she does everything wrong she still gets to succeed in the end. K-on! was a show I feared I might dislike greatly and it certainly was. I definitely have no intention to seek out its ovas or film at this point. I think one sit through was good for this lifetime. Even the small moments of greatness like their conversation about truly realizing they are going to graduate, or the gift for their teacher can’t make up for a land of mediocrity. At least the turtle was cute, that aided me a lot through such troubled times.

4.  F

My god, Gunma is a prick! And this is the main character who the whole show leans upon. He is a nasty guy throughout but somehow gets a massive redemptive moment in the end that he seizes like a god damn champion. By the end of F, I still don’t really know how I feel. I was feeling so sluggish throughout the first 15-20 episodes with Gunma’s insanely inappropriate behavior, and couldn’t for the life of me see how I was going to finish this madness. Then the series shifts gears and really starts digging into some interesting ideas, and most of the payoff for those things is great I would say. Is good payoff enough to make up for a massive boatload of time invested into battling my urge to punch my screen with how much Gunma was aggravating me? No, I don’t it does, but it does frame the entire series in a way that I hadn’t thought of it before. F might not be something I would call great, but I don’t think it should fall deeper into obscurity like it no doubt is going to as time passes. There are ideas here worth talking about, and I want those to be present for the anime community. Maybe someone will be crazy enough to revive it before our very eyes someday.

3. Aria The Animation

Consistency is something you can’t deny. Aria never dips below a certain line of quality entertainment. Its premiere season does struggle to exceed the point of just being good, but it has its share of moments where it does. Everything from the attention of detail like the wonderful pen pal letters than open and close the episodes, to quiet consideration for those you live with are hard not to be impressed by. I would say I like the cast a good deal, but we had to spend a lot of time getting to know them from the start, which left little time for them to properly shine. I foresee the second and third seasons bringing the A-game though. Aria places right in the middle this year though. It helped get me out of my anime burnout midway through the month, and it was just a nice time altogether. I mean I love Venice, goofy cats, and heartwarming sappy lines, so I suppose something was here for me no matter where I rank it in the end. Looking forward to seeing what Aria has in store for me whenever I take a tour of its later content.

2.  Recovery of an MMO Junkie

I did not expect to like this as much as I did. First impressions were meager, and I assumed that would be the totality of it all. I love being proved wrong. Where K-on! proved me right, MMO Junkie proved me wrong. It lifted me up at the end of this month of crazy binging in this crazy year of a pandemic to feel just a little better. By the end, I was shipping the largest freighter you’ve ever seen with Moriko and Sakurai’s name on it, and proudly so. They really just brought the best out of each other, and that’s because of the foundation of the best relationships in communication. They constantly work to communicate better with one another to share their inner feelings, and in the end, we get two people who are as compatible as you can get. Despite a weird use of French in the name of the place the story really picks up, this story is delightful and full of care. We aren’t likely to see any more of it, so I will just savor what I was given because even though it’s not a favorite of mine in terms of romance, the friendship the main two have is irreplaceable to me.

1. March Comes in Like a Lion

Was this obvious? It might have been to fans or to those who read all of my breakdowns. Had only the first season been here, who knows what outcome we would have gotten, but since I’m an idiot who agreed to both seasons, I got treated with some good karma for it. Just absolutely tremendous characterization is present throughout this series. Starting with the Shimada storyline in season 1, it’s clear 3-Gatsu knew where it wanted to go with its world and people inhabiting it. The shogi gets elevated. The people get elevated. My damn kokoro gets elevated! 3-Gatsu truly clicked with me at some point. I wanted more. The fact the second season was the end might have been a good thing at the time. I wanted to say fuck the challenge, give me more of this, please. Can I please see high school Hina and Rei interact with one another? Can I please see how Shimada and Nikaidou are doing in their respective shogi journeys? I just want more, please. The culmination of all the set up in the first season brought forth in season 2 was simply breathtaking like Keanu Reeves is. I felt so pleased and engrossed by the series of events unfolding, and it seemed like it was just going to get better and better. I’m sad I have to say goodbye to 3-Gatsu for now, but I can still cherish the brilliant balance of all the parts that make up its whole. This was one of the few years where the winner of the event was a clear runaway. Nothing else came close, so the month began with an absolute bang. This means once again the champion of last year is this year’s winner yet again! But in the end, I suppose I’m the winner thanks to all of you great people sharing anime you love with me.

Wrap up:

And that is a wrap! The 2020, 7th Annual November Challenge has concluded with Fukuchi becoming the 2-time champion and for the second consecutive year as well! I still want to thank the other 4 for taking their time to participate and share their anime with me. No matter my response, negative, positive, neutral, positively negative, I still really am glad you shared your anime with me. The experience and getting to discuss these are a big part of why I do this. It isn’t about enjoying it always, but getting enriched to get a new point of view on something I’m inexperienced at. As always, I will take time to contact the winner by giving them a reward or gift for winning, and they will take part again next year too. Otherwise, stay healthy, wear a mask, and have yourself a wonderful holiday season everyone!

Until Next Time!

See ya, My little Wanderers!

Appreciating Animation Through Those you Appreciate

Every year, I go through great lengths to let those I share a community with on the website of Kitsu that I appreciate them. This is for a number of reasons, but primarily as a way of showing gratitude for all the memories and wonderful care they have given to me. I experienced tremendous loss several years ago, and some of the most generous and empathetic users on the then site Hummingbird were the ones who helped me shoulder that burden. It promoted love, kindness, and a level of support that I will never forget. Since then, I’ve been doing posts celebrating these people each September for the past fives years. This brings me to today, and I’ve run into a wall. I don’t want to repeat myself and lessen the impact they’ve had upon me. So, this year I’ve decided to do a series of posts centered around an idea. This idea is simple as well. Each post I will show some appreciation for an anime or manga that means something special to me because of the relationship I share with a person. It’s a way to bridge the gap between anime and users and appreciate both simultaneously. To start off the month, I asked a large number of community members to share some of their own experiences with anime/manga and how it was impacted by the people around them as well. This blog post will be the board of their feelings and memories. For my posts you can follow along right HERE throughout the month of September.

If you have your own anime journey that was impacted by a friend or family, please comment below. I’d love to read through and reply to each and every one of them personally. This post is a compilation of blurbs gathered from people I’m lucky enough to know and be friends with. These are their stories!

Josh

My best friend got me into Dragon Ball, and then Dragon Ball Z as a kid. We’d spend hours pretending to be saiyans, throwing invisible ki blast at each other from across the yard. The internet was still in its infancy, and geocities fan sites presented new super saiyan forms as if they were true concept art. I remember how excited we were for those. Oh, and don’t even get me started on the DBZ AMV’s. We’d download those on line wire and watch them together. DBZ was a fundamental part of my childhood, and a grounding point for a friendship that has mostly grown apart over the years.

Alice

For me, that would be RWBY. I was following that show way back when the prologue trailers were being released and started watching the series weekly when it first started but I quickly lost interest. Fast forward 6 years to 2019, I decided to give it another shot and ended up liking it quite a bit. The first season itself had a really low budget and it’s really obvious but it had a certain charm to it. After that, I convinced a friend of mine to try it out too. She was about one volume (season) behind me and we’d chat about it as she went through it too. Eventually, I caught up to the series, and she not long after me and we both realized it was something really special. The two of us related to two characters, in particular, Blake and Yang and we saw bits of each other in both of them. We talked a ton about how we interpreted various things and we really bonded over that show and those characters in particular constantly writing about them and sharing art shipping the two and such. We were good friends going into the series but after that, we were practically siblings and we even called each other sisters after that. What was striking was that I was in an abusive relationship at the time and one of the characters, Blake, was in a similar situation with a partner who acted scarily similar to mine at the time. Eventually, she’s able to finally get out of that for good with the help of Yang and this friend of mine helped me do the exact same thing. We continued to bond over the series and the bumblebee has been a symbol of our bond since (Blake and Yang are represented by black and yellow respectively). Today, I’m married to that friend and I would not be the person I am today without her and we might not have grown so close if it weren’t for her deciding to watch RWBY with me and giving me so many more reasons to love it. And that’s the story of how my wife and I started dating and how RWBY became my favorite anime

Kuroonuma

After thinking hard, the biggest impact someone else has had on an anime in my life and therefore, my interpretation of said anime would have to be Kitsu user Energetic_Nova and the series Neon Genesis Evangelion. I had just finished watching the series on my own slightly before I joined Kitsu. I had loved it dearly but was left unable to interpret it. That is until I met Nova on Kitsu. Many know her as the Evangelion #1 fan on there. Through my many talks about the series with her over the past 2-3 years I’ve been a Kitsu member, I’ve grown such an appreciation and deep love for the series and especially its’ main character Shinji through her. Hearing her thoughts, what the show meant to her, and just general discussion has pushed the series to become such a deep part of my life, and that is mostly thanks to her. I also decided to read the manga (and now I own all of it) thanks to her. I think if I had not met her, I wouldn’t have had the series and it’s characters to lean on in my times of crisis the last few years. I find solace in Evangelion thanks to her. It truly means a lot.

Dyna

My personal nomination would be Jojo’s Bizarre adventure. I remember a while back when I was first starting anime and experimenting with watching anime seasonally, I was put off by Jojo’s artstyle and the elitist mentality that surrounds it. It was during a time when I was stressed from university work and just wanted a good looking show that would allow me to escape from reality. I was not about to start a show with this much polarizing criticism. Fast forward to just last year, when Jojo’s 4th entry to the series, Golden Wind, was airing, and I was told the show was perceived much much better, both visually and storywise. I always keep track of shows that get high appraisal from the general community and it really began to conflict with my past convictions. Coupled with all the funny memes and the seemingly dying down of the elitist mentality around the show, I decided that this would be a great time to start the series. I was very pleasantly surprised at how much I liked the show in general. The dramatic expressions, the incredibly flamboyant displays and sounds, and the extremely unique artstyle immediately attracted me and made me want to continue on. The sound effects, music, and exaggerated style of the show just speak to me and what I like about anime. Today, albeit a slow process, I have finally started Golden Wind, and it is by far my favorite Jojo season. I will continue to watch and anticipate future entries to this magnificent series.

Justbradders

I think for me the best example is Interviews With Monster Girls, or Demi-chan wa Kataritai. It was one of the first anime I watched on my introduction to the anime world back in 2018, introduced to me by my old schoolfriend Ryan. Over a series of sessions, I watched it with Ryan and two of my other old schoolfriends, Tom and Russell. I love the show in its own right: it’s well-written off the back of some lovely source materials, I adore the characters (in particular, the cute genki-ness of Hikari) and it’s got some really fascinating messages around how our differences make us who we are, how we react and live next to the differences we see in others. But when watching it with my schoolfriends, more than anything, it gave me a real strong sense of nostalgia for our times together back at school. The hanging out, the general tomfoolery, the feeling as if there was never a care in the world. I like to think, for a brief moment in this busy world we live in, it gave them all the same nostalgic feeling too.

SymbioteSaiyan

Kait and Kenshin – When a love from the lawless wasteland that was 2003, and a love for a new and budding friendship that started in some form of 2015 collide, you don’t immediately connect the dots as to what changes in your perspectives and views between that timespan. But for me, one thing certainly did. While I used to watch Rurouni Kenshin and love it as a kid Because “Impressionable ten year old” and “Fighting cartoon,” it wasn’t until several years later and the influence of a girl named Kait, a girl that would go on to become, and still is, one of my closest friends, that it would grow to mean so much more. At anime cons, you meet people. Maybe share Facebook info to tag in cosplay photos after the weekends over and your hangover is cured. But .. sometimes those friendships last. Randomly, over two years after we met at the con, and living over three hours from one another, we began texting. And…never really stopped. And the topic that started it all was anime. Then, she showed me her love for Rurouni Kenshin. A childhood favorite of mine, but a full work of perfect art for her. And in 2019, we decided to see each other for the first time in almost 5 years, by getting together to watch the live action Kenshin films. Seeing an internet friend in person is always kind scary. You worry you won’t feel the same in person like you do behind a screen. And that fear was put to bed for me less than an hour into being around her. Watching those films. Talking about RK and using that as a springboard for other topics? To the point, we very well may be cosplaying together as characters from the show if the virus ever decided to go the way of JFK? My appreciation for Rurouni Kenshin has changed completely from the age of 10 to 26. And it’s all because of one random Trunks cosplayer that years later I can call a best friend.

VovoxperTz

I could come up with several answers the question, as there are several if not dozens of titles that I would have never watched if not for a recommendation. Kaiji and Initial D are two such examples, where Kaiji was recommended to me by multiple friends and Initial D is a show that I’ve watched with one of my best friends after we discovered the beauty of Eurobeat. However, to accurately pinpoint the best and most influential pick, I would have to go way back in November 2014, when I have decided to give anime a “second chance”. Previous to that year, I had completed Naruto and Shaman King, pretty much the only two anime I can recall seeing as a kid. In my mind, I was 100% convinced that there is no possible way that anime can be more interesting than Naruto, as I was biased due to my peers I was associating myself with in Middle-school and eventually High-school. Eventually, our classroom teacher in High-school rearranged our seats, and I got sited with an otaku who ended up becoming one of my best buds. This bud of mine is the one who gave me a push to watch anime, and to start with BLEACH. This is where anime really took off for me, as BLEACH demonstrated that an anime can have an interesting plot, great character development and AMAZING OSTs. BLEACH is definitely not a masterpiece, but for me personally, this anime is the reason I am here now, having watched 600+ shows and counting up. I would have never reached this point without my friend and BLEACH, as there are high chances that if he recommended me Death Note or SAO or AOT instead, I would have probably dropped the idea that I could get into anime. Nothing against those shows, they are good in their own rights. However, from the perspective of an outsider who does not believe anime is worth anything, it’s easy to gauge the importance of BLEACH and how it managed to completely reverse that thought-process.

Shaudono

The anime I choose is Shirobako. My boyfriend Simon helped me to appreciate this anime more than I think I would have if I hadn’t watched it with him. He is very passionate about it because it’s basically an insight into the kind of thing he does for a living (not exact but pretty dang close). He explained a lot more about the anime and the makings to me that gave me a better understanding. When you hear someone talk about a subject with such passion you can’t help but appreciate that subject so much more.

KNO108

An anime I appreciate because of someone else is Yu Yu Hakusho! I watched it with my bro @Doaks (I know, I know, really obscure user. I’m sure none of you know him.) You see when I was about 11 years old and my bro 17, we ventured into the land of anime together. Well, he’d already been familiar with some of the biggies from back in the day on Toonami, and all I’d really seen was Pokemon, Yugioh, and Totoro without knowing they were anime. Our oldest bro borrowed a season at a time of DBZ from a friend of his and Doaks started a rewatch of this childhood show and I decided to watch for the first time! Our bro just didn’t borrow the DVDs fast enough for us though, so we had to resort to another childhood fave, Yu Yu Hakusho! Now this was back in the olden days of 2009 so there weren’t really these newfangled streaming services and we were too poor to buy DVDs. But Doaks happened to find this awesome site where someone uploaded all the dubbed Yu Yu episodes in high quality! That’s literally all the site was if I remember right haha. (I’m sure it’s long gone now, RIP) So we began our journey of watching Yu Yu on our old box desktop computer, in our uncomfortable wooden dining room chairs. Sometimes we’d even watch hours at a time! Our early anime days were quite the bonding experience as my bro got to re-experience childhood faves of his and I got to see these shows for the first time. I think it’s why even now today, shonen like Yu Yu Hakusho and DBZ are some of my favorite shows. Yu Yu was also my first finished anime, so it’ll always hold a special place in my heart and remind me of that first summer of anime before I began the dreaded middle school. Thanks for showing me your old fave shonens, bro! Things would’ve turned out pretty different for us if we didn’t venture into weebdom, and eventually end up on HB/Kitsu.

TehRei

I first watched Walkure Romanze in September of 2019 together with my brother. It was at a low point in both of our lives. He had recently been informed that the promotion and associated full-time employment that had been verbally promised after his time-limited contract ran out was not gonna happen. Not gonna go into more detail than that; suffice it to say he got screwed over royally and ended up unemployed. On my end I was having an incredibly rough recovery after surgery for a life-threatening condition, with associated trips to the ER, family doctor, dietist, physiotherapist, and a slew of other healthcare professionals multiple days every week. I was on the verge of breaking, both mentally and physically. Neither of us were at our finest. That’s were Walkure Romanze comes in. A show about teenage girls jousting in full, hilariously ugly CG plate armor while riding some of the ugliest horses I’ve seen in anime. That’s not all though, cause it religiously adheres to tropes that were tired 10 years before it came out. The main character keeps running face first into boobs, walking in on one of the girls changing, or falling and accidentally pulling someone’s panties down. Ridiculous fanservice is a constant presence in Walkure Romanze. Even one of the fucking horses get in on the “lol anime”-action and helps undress one of the female characters. The show has neither pretensions nor a sense of shame. We spent half of it on the floor laughing our asses off. It was exactly the type of trashy show we needed. We still talk about it often. Watching it together was one of the only positive things in either of our lives back then.

Mai

When it comes to an anime that I appreciate because of someone else the first that pops up would be the series “Nana” due to Ren. There are many reasons why I appreciate this series, but I guess what I really loved was being able to talk to Ren afterwards about the series due to how much many of its themes and flawed characters resonated with me and due to me relating to that series so heavily, I felt like it allowed me to understand Ren as a person even more than what I had thought to believe. It was like a gateway for the both of us to show how flawed each of us can be because we were able to connect the dots between characters to ourselves and just seeing her love and appreciation towards the series allowed me to see just how special of a gem it is. The discussions we had felt very honest and I was really happy it wasn’t so much on an academic side but more so we just spoke based off feeling, and I don’t know Ren is a big reason I finally watched Nana and I love it a lot.

AustinDoujin

Back when the manga series Gotoubun no Hanyome was still ongoing and the anime adaptation had only just finished, an acquaintance of mine who goes by the name Sabre convinced me to start reading it. It had been a long time since I’d read manga, let alone because of someone else. I immediately fell in love with the series and the discussions I had with Sabre about it continuously gave me an even deeper appreciation for it. Over time, being able to keep talking about the series with him became a driving force to why I kept reading. I owe it to Sabre that a period of my life was defined by my love for the series, and since then we have grown much closer as friends.

QuizzerJ

I came to watch Tari Tari through my good friend ThomVD, and his passion for this series certainly bled through to me. I watched it after a certain period in our Discord server where we had a channel dedicated to some of our favorite shows, and Tari Tari felt like it almost revitalized that sentiment in our hearts and quickly became one of my finer memories with both the Studio PA Works, as well as my friend Thommy. Even though the show itself may not be amazing itself, the pure joy of some of its assets, like the fabulous humor, beautiful visuals and intriguing characters made me fall in love with it. It is an emotional rollercoaster and one I probably wouldn’t have come to experience without Thom. After watching Tari Tari I have come to appreciate a lot of things a lot more, not only PA Works themselves, but also to enjoy life, keeping in touch with your friends and being grateful for the things you have, and especially those you can share. Once again I would like to thank ThomVD for giving me the chance to experience this show with him and wish you all the best for the future! And be grateful to your friends, they make life so much more vivid =)

JoAnnetheRed

There’s been a few anime that I’ve watched in person with friends or family. I seem to always get a luke warm responses, though, which makes my memory of “In This Corner of the World” just a bit sweeter as it was probably the most well received anime I’ve watched with my parents. Usually, after watching an anime movie with me, they’ll say it was entertaining enough and that would be that. But after this WWII, slice of life / drama movie, all three of us talked about it for days. They liked the story, they mentioned getting used to the animation, and even caught on to the fact that a Christmas song was playing in the background in the beginning when I had missed it. They even said they wouldn’t mind a rewatch to catch how the two main characters had met earlier than anyone knew; which is huge, they never want to rewatch. We didn’t just about the movie either, it got all of us thinking about one of my grandfathers too. Talking about him stationed in Japan after the war, and what souvenirs and memories he had brought back. It was a lovely time with my parents, a little bittersweet, and overall a gratifying experience.

Ren

One such anime that I absofreakinglutely love is Aria, which was introduced to me by my boyfriend. Aria is a show that my partner has always admired and spoke of high values. We watched it together and discussed about the episode afterwards. Well having watched it with my partner already made it special to me ,but the show itself was a bigger treat than I expected. Aria has variety of fleshed out and inspiring characters, serene world building and ost that soothes your soul. Funny enough we started watching Aria as friends and by the time we completed watching 3 seasons, we were a couple.

Reinachan

While I was studying in another city, I got a really good friend that was a big movie buff. We’d occasionally watch some movies together and have long chats about anything really, often of the philosophical kind. As he was a movie buff, he wasn’t against me showing him some anime and before he moved away I managed to show him the first season of K-On along with the movie. However, there were two anime I got an increased appreciation for because of him. Angel’s Egg was one of the first we watched together and he’s Christian, so it was quite interesting to hear his thoughts on it. In his opinion it didn’t have a Christian message but rather Christian themes. We also watched a bunch of Ghibli movies like Ponyo, Grave of Fireflies, Marnie, Howl’s, and more. Most importantly was Only Yesterday, a movie I didn’t particularly find all that interesting, but that was highly elevated by watching it together with him. Each time they talked about the past in the movie, we’d end up reminising about our own past. He told me about a near-death experience when he was riding a car with his brother on a highway and he lost control of the car and crashed. However, he was super lucky and the car flew over the guard rail, landing completely flat on the ground and he came out unscratched. It was quite the miracle according to him. If things went a tiny bit differently he’d be dead in that accident. I’d never have heard of these stories if it wasn’t for this movie. It elevated an anime I’d give a 6 all the way up to an 8. The viewing circumstances can definitely affect a score just as much as the content itself imo.

Wynn22

Well the show I would choose is something like Inuyashiki. I watched it while it aired with my boyfriend, and after the first episode we didn’t think much of it but were inclined to continue it. It was the second episode that had won us over. My boyfriend had read a few chapters of Gantz, which has the same mangaka as Inuyashiki. In the episode, the main antagonist has a line where he tells a character that “Gantz sucks” and “Nami is the best One Piece character” lolol, and my boyfriend and I were tickled by that sort of meta humor. So we were always looking forward to the next episode, week after week, until we finally finished the show. By the end, we became endeared to the kind-hearted main character and even that edgy antagonist. That enjoyable experience was built upon watching the show with someone else. I think sharing laughter and jokes is the best way for someone to connect with any sort of story, which is what happened with me and Inuyashiki. Had I watched it by myself, I can’t say I would love it as much as I do now. My boyfriend and I often jest how Inuyashiki is the “perfect 8/10” and we wouldn’t want it any other way.

ThomVD

I started watching Kemono no Souja Erin after having it on my watchlist for a long time and getting it recommended by several friends. I mentioned I was gonna watch it in a discord server and a certain girl said that she also wanted to watch it, so we decided to watch it at the same time. We watched around 8 episodes a day for a week and were discussing what happened constantly. We were both super into the anime and sharing this wonderful journey together made us a lot closer to each other. It went from being regular friends and not talking too much, to us being solid friends. It was also the start for us watching more anime together and eventually falling in love with each other. So all in all, Kemono no Souja Erin has a special place in my heart, partially thanks to sharing the adventure with a person who is now very special to me.

Erin

Honestly, there is actually a lot of anime out there that I appreciate because of somebody else, and so, the decision initially wasn’t easy. Then it hit me though – that one of these anime in the selection is a lot more important to me on a personal level, so I figured – hey, why not go with this one? And it really is a super personal one, but I also don’t mind talking about it – because hey, maybe somebody thinks this is interesting as well, heh. The bottom line is, I’m trans. And there is one person who helped me discover that, back in 2015. We’ve known each other for a while by that point, and I don’t know if she had a hunch or just wanted to tease me, but one day she kind of got me into a situation where I realized it on my own. A day afterwards, she pitched one particular anime to me, because she figured that with the insight I got the day before (she told me the day before I should imagine myself as a schoolgirl in a yuri relationship, since I love yuri a ton), I might appreciate it. That one turned out to be Yuru Yuri, which while not actually having dedicated yuri (most of it is subtext without ever actually explicitly following through) was still something I really needed at that point. I pretty much devoured all the episodes that were out at the time in about two or three days (and S3 started airing then) because I had way too much fun, and… well, not only did one character turn out to be my favorite character of all time in the process, but also turned into kind of a role model (you know, the kind of person I’d like to be). If it wasn’t for that friend… well, I probably would have stumbled across that anime too, but much later. Because she pointed me towards it at the right time though, it had a pretty formative effect on me – shaped my current taste to a pretty good degree. And honestly? For that I’m really grateful.

Star6Wars1

So the anime I chose for your challenge and one that has now a special place in my heart is Symphogear which I watched with my GF. I once had seen a review of the show calling it at best a generic mess and it left me feeling not wanting to see it. So fast forward to my GF, she had become a huge fan of the show and by this point she wanted us to watch it together. Now we had seen some anime together already with Wotakoi and After the Rain and it was on YouTube at the time because of the mobile game was coming out (RIP Symphogear XD Unlimited English) so I agreed and holy shit we loved it and found a watch where we would talk about the episode we just saw for hours and hours. She made me realize that I was too harsh on my thoughts and doubts and we still talk about it now and will in the future. It helped us grow and bond over an anime and I can never thank Symphogear enough for that.

Shazbotian

I’ve had people recommend anime to me many times, and sometimes I’ve really appreciated those recommendations, but I never really strongly associated those anime with the people recommending them. Until TehRei. TehRei’s rec of Gakkou Gurashi wasn’t by itself any different than the many other recommendations I’ve received in my life; what made his recommendation so remarkable was that I was able to discuss the anime with him – at length – and I think this increased my enjoyment and more significantly, the impact this experience had on my memory. Rei engaged me with every goofy, philosophical, sociological thought I came up with, giving a thoughtful retort and bringing points that expanded my paradigm in ways I hadn’t expected. I don’t know how legitimate this entry is considering this all happened virtually – you can still find these (lengthy) conversations on Kitsu, if you like – but I’ve never had an experience like this regarding anime in my real life. I’ve shared some of my favorite anime with those I loved, discussed anime with co-workers, but nothing really came close to this experience as far as deeply examining the effect an anime had on me or others and the thoughts it brought to mind. I am very grateful for that opportunity, and I’ve since been able to do similar things with other anime and other people, but that experience with Gakkou Gurashi will stick in my mind forever.

 

And that is all I got, and we got, and they got, and so forth for now! If you want to post your own stories below, I’d love to read them and comment back to you! Either way, just keep loving anime with your friends, family, and all those in between! Happy September Everyone, and here’s to appreciating those we are ever so lucky to know and be close to.

Reminder: I’ll be posting my own types of these stories all throughout the month on my Kitsu. Feel free to comment and drop in on those if you would like. 

November Challenge 2019

Oh my, oh my, here we are again folks! Another year, and another challenge down! I won’t lie though, this year was exhausting to complete. Most of the series I saw were in the two cour range, and I had to watch over 57 hours of content while working a ton, and trying to manage a bit of levity in my sanity. On the other hand, it is always a blast to have so much anime to actually sit down and watch. I haven’t gotten around to watching a lot of anime this year, and this challenge really helped pad my list out a bit. So before I talk about all my individual experiences with them all, I suppose I should once again explain what the challenge is to new readers, and old alike.

The way this mega-post will work is as follows: I will talk about the shows in order of when I watched them, there will be two splits of non-spoiler & spoiler, and you will get an idea of how I felt about them all through that. Afterward, I will present individual awards for several hand-picked categories. Then the final part comes. I will give the official order of how they all ranked this year, and deem the winner of the 2019 November Challenge! It should be fun, but it will be a lot to read. I will have a large spoiler picture above each section that talks about well…..the spoilers, for people to avoid if they wish.

Before I begin, I would inform the readers outside of Kitsu, what the rules of this tournament are generally when people sign up. Aside from a “first come first serve” to sign up unsaid rule, these are the following rules I use.

THE RULES
-The show’s length must be between 10-30 episodes. No less, no more.
-It must have full-length episodes.
-No shorts, OVAS, ONAS, films, or anything else aside from standard format shows(Exceptions can be made with a proper discussion!)
-No adult content like hentai
-You must have seen it to completion
-I must have not seen any of it.(Even a single episode seen by me disqualifies it)
-Season 1’s are allowed, but not multiple seasons at once unless it fits in the 30 episodes overall rule above
-You get to choose if I watch it dubbed or subbed if both languages are available

Other than that let’s get into talking about the challenge!

2014 Winner: Shinsekai Yori

Other Shows: No Game No Life, Shiki, Bokurano, & Kyoukai No Kanata

2015 Winner: Berserk(1997)

Other Shows: Donten Ni Warau, Princess Tutu, Mawaru Penguindrum, & Master Keaton

2016 Winner: Oh! Edo Rocket

Other Shows: Planetes, Katanagatari, Shouwa Genroku Rakugo Shinjuu, & Haibane Renmei

2017 Winner: Fune wo Amu

Other Shows: Kino’s Journey, Aishiteruze Baby, Cuticle Detective Inaba, Food Wars, & Hanada Shonen Shi

2018 Winner: Jojo’s Bizarre Adventure Season 1

Other Shows: Mob Psycho 100(S1), A Place Further than the Universe, Tamako Market, Emma: A Victorian Romance, Kyousougiga

 

2019 November Challenge!

                                                                       

Image result for silver spoon animeShow: Silver Spoon

Year Aired: 2013-14

Studio: A-1 Pictures

Episodes: 22(2 Seasons of 11 episodes)

Source: Manga

Watched For: NinjaMushi

 

For many years, I’ve been an avid fan of the Fullmetal Alchemist franchise. The manga and anime were both some of the earliest and best stuff I’ve still experienced. I particularly enjoyed Brotherhood for actually doing the story to a complete close rather than the hijinks of 2003 that I could save for another post. So naturally, I wanted to see what other works Arakawa had produced or was going to make. Often in her author notes in the physical copies of FMA, she would mention her love for farming and background with it.  Enter Silver Spoon onto the scene, and you get a series that seems almost personally driven by life experience from this incredible creator. You then may ask, well why did I wait so long to even try out the anime, and a challenge was the catalyst to it finally happening? Well, I’ve got a history of playing the long game, and was hoping the anime/manga of the series would get to completion before that time, so I at least could finish the story in some capacity if the anime did not do so. As the month started, this held true still even, but as these challenges usually go, a weird spark of hope was created in the universe and the final manga chapters have now been confirmed to be finished, and soon delivered to all the hungry readers out there. I guess the timing couldn’t be better huh?

So, Silver Spoon is about the school ventures of a young boy named Hachiken. He attends this farming-based institution with the hope he can find something easy to do as he has no real aspirations he is working towards as of yet. This, of course, backfires hard into his face, as he soon realizes this is no slouch of a place, and the world of agriculture, farming, and livestock upkeep is all very very hard work and requires the utmost diligence. Then over the course of the two seasons he befriends many students, reflects on what he truly wants, and becomes far more enriched with a wealth of knowledge he wouldn’t ever come across without his initial choice. Silver Spoon is a coming of age story to its core, and the focus is mostly of Hachiken getting perspective on this world he was ignorant of, and his very own place within it. A story you have seen a lot, but not in this context, and with the Arakawa flair that made characters like Edward Elric so beloved.

I think if you like slice of life stories or inspirational pieces, Silver Spoon is for you. As someone who is currently still trying to fully figure out what the hell I want to do with my life in the grand scheme of things, the show is certainly one I feel a lot of viewers could strongly relate to. I know many people who fall within the anime watching demographic are constantly unsure of what to do next, and Hachiken is a vehicle to take us on a journey of discovery. Silver Spoon teaches a lot about a world most people probably have limited or fairly close to zero actual insight on, yet I feel that is only a part of what makes the show have the appeal it does. It is a story that is humanized with the struggle of our societal condition to told we have to choose now what we want. People will think you are terrible, or misguided and foolish if you don’t have a plan, or at least that is what societal expectations spring onto a large number of young minds. It’s a pressure-filled sword that helps and destroys at the same time. Some people need that extra push, yet many of us despise being so relegated to a goal without much personal thought or actual input. Hachiken is a character broken down and tired from these very expectations, and Silver Spoon is an anime that puts on a full showcase that a little introspection and time taken might help slowly give clarity to what you truly want in life. It reminds me of another show I love Barakamon in that aspect, but where Barakamon is about reevaluating an already made course, Silver Spoon is about creating one that only you can. I’d say it’s an anime many people will resonate with, so if that calls to your inner pathos, or you just want to see a cute pig or two, then maybe check it out.

 

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The Good: If my sales pitch above to try and get the average anime watcher didn’t make it clear, I thought Silver Spoon was a good inspiration piece of anime. I sort of expected this going into it to be fair. I loved FMA, and when you watch a few episodes of this, the care of her character writing shines through once again. Hachiken is one of the most “real” anime characters I can think of. The things he feels, complains, lauds, and gets exasperated by are all just so easy to say to yourself, “Ah, yeah I have felt that before.” The series steadily, and impressively weaves a compelling world based on his growth as a person at the center of everything. That is a great way to tell a lot of stories, but if you fail to make the main lead a convincingly empathetic one, then you are doomed to fail. I loved learning and seeing Hachiken grow, it was easily my favorite part of the whole series. The ensemble cast of students and teachers really felt like they coexisted in a world where they were all moving towards their futures, and it was incredibly awesome to see it all in motion. Obviously, one of the best characters to see Hachiken help influence their growth though was Mikage. The chemistry built between the two was the top tier sort of relationship-building you want to see in two characters. Their hopeful future romance is something I crave desperately to see, so I will clearly have to go read the manga soon to get those answers. I would assume the average viewer learned a great deal as well from the information aspect of the series. A lot of information is fed to the viewer describing general farming practices, and specific animal handling techniques. I am an avid lover of animals in general, so even though I already knew a good chunk of the things they taught, it was fun to see all the little tidbits they did toss out. The love for the world of farming is clear, and you can tell that there is an aspect so deeply rooted to Arakawa. Silver Spoon was a delightful time, and if they made the 3rd season I would gladly watch it now. I will though instead wait a few weeks and binge read the mange to completion when the time comes. Glory be to Arakawa Sensei!

The Bad: While I did have a great time with the series overall, just like anything, it wasn’t without personal faults. Season 1, in particular, is where most of my largest gripes came with. And honestly, I think it is more of an individual thing that most people might not even care about. As I mentioned above I love animals, so being put in a place where I had to accept that animals were going to be put down was upsetting to me. It’s mostly why I always decided to not be a vet. My compassion for animals is so high it would emotionally take a large toll on me to do surgery, and put animals who are suffering down. I understand the reality of the farming industry quite well, and that is what is going to happen, but man I was really hoping the series would at least salvage that first baby pig that Hachiken loved and raised so tenderly. That would go against the general idea of the series though, so I understand completely why it happens the way it does. Still, though a small part of me gets a little sad every time I look at pigs from the gifs of the series now! The only other major component of the series that really rubbed the wrong way is going to be the most obvious one. The series isn’t over! We get left mid-story arc for so many parts, and I sorely wanted more. One of the worst feelings any anime can give you is the desire to see more, and more exists out in the world, but it isn’t going to be animated ever likely. I truly am invested in this world now, and to be left cold turkey in the middle of the story burns just a little. I guess you know what that means it is time to do!

Random Fact: A “silver spoon” is a saying in regards to wealthy born people who are either unappreciative or undeserving of their spot in life. In the anime, this is meant to hold the reverse sentiment that all of the students should always work hard towards something they are proud of as to never be complacent of their status, and only proud of their accomplishments.

                                                                       

Image result for big windupShow: Big Windup

Year Aired: 2007

Studio: A-1 Pictures

Episodes: 25

Source: Manga

Watched For: BYtheHorns

 

If you know me, you know I really like a lot of things. I like cats, games, beautiful people, chocolate, and well a lot of other specific things as well. One of my cornerstone hobbies I enjoy investing copious amounts of time into though is watching and reading about baseball. I somehow got incredibly lucky that Japan as a country loves it as much as the USA so I get to watch lots of anime about the sport as well! If I’m being on the lowkey end of reactions, I would have to say this was maybe the anime I was most eager to watch this challenge because of my longstanding adoration for the sport of baseball. I love it in real life, and I love it in anime. I even have a goal at some point to try and completely watch every anime centered around baseball during my lifetime. That very well could be a death sentence in the works, but hey at least I can enjoy America’s greatest past-time in animated glory!

Big Wind-up really doesn’t shy away from being about as prototypical as you get for a premise of a sports anime. Especially when you consider it’s one about the ole base and balls. What’s the goal here? The team wants to form a strong communion together to try and make it to Koshien. Koshien for those who are unfamiliar with it is the massive baseball championship tournament, and if you win your region you can play on a national level and get all the renown you can imagine. It’s a national event in Japan during the summer, so it really isn’t a surprise that every highschool anime with baseball leading the charge has this as the end goal. However, Big Wind-up isn’t like your Ace of the Diamond, or Major, where the main character is just got an innate talent that is what is going to set themselves apart in the end. This is a story of a bunch of ragtag kids trying to make it big with good old fashioned hard work.

If you love baseball this show is a given, but I do think this series takes the pace at a level that non-fans would get something out of it. I even know that for a fact since the two people who wanted to talk to me about it first(and the one who gave it to me for this challenge) really aren’t that into the sport but adored the series. Big Wind-up in as involved as I have ever seen an anime get into a game of baseball. Where most anime focus on key at-bats and slow the pace to a crawl to make specific events stand out before zipping through a few innings, Big Wind-up takes a far different approach. The second half of the season is about 13 episodes long, and 10 and half of those are a single game. While that seems exhaustive(and it might be for some folk), the reason it is this way is just about every single at-bat is shown in some capacity. Something most anime gloss over in favor of keeping the game about the highlights, Big Wind-up is focused clearly on how every single moment of the game influences the outcome in some way. The author studied for years before making this series, and it shows. This series reminds me of Yuri on Ice in how the ambition for showing how involved the sport comes before trying to sell the series. Big Wind-up doesn’t have gay relationships to compensate for this though. So, I would say the average anime viewer has slept on this series because of that fact. If you like anime like Haikyuu, or Kuroko, I really feel this anime deserves to be given a shot because it also is quite driven by a love of the game. And as a baseball fan, that is something I can appreciate.

 

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The Good: You know for this series being really invested into making the baseball game, not about homers, and perfect games but how each small moment defines the outcome, it really was quite impressive. I always talk about with my sister how sports anime really ignore a lot of smaller things and rules in favor of being more exciting first and foremost. Which, you know I totally get. No one is gonna buy the shit you make if you can’t keep them invested. And most people would see a ten-episode game as an excuse to not watch this series. But you know while their shorter practice game lingered a little too long, the big game that defined the second half was brimming with just pure baseball. They delved deep into pitcher fatigue, pitcher tip-offs, pitch counts, batter recognition, field condition, player condition, adjustments, and so many other things. It isn’t the best game I’ve ever seen in an anime simply because the emotional weight isn’t on par with some other things I’ve experienced, but from a simple point of the most accurate game I could think of, I feel this wins by a mile. I loved how involved the series was. This creator clearly loves baseball and wanted to show what goes on in the minds of the players throughout the course of the entire ballgame in each situation small or big. Because that is the thing, in a game like baseball, it is a real team sport. If a player keep striking out but using up lots of pitches then he informs his teammates which made lead to their own success. Every part of the game leads to the eventual win or loss the teams suffer, and to really encapsulate that fact is the largest compliment I could give to this series.

The Bad: However, well your series delves so hardcore into one thing, other factors fall to the wayside. I do think the general cast is likable enough, but there is a lot of dead weight being tossed around. The series is like 75% just two single games, which leaves little to no time for players to actually evolve as people off the field. Mihashi is also problematic as the main lead. I love the fact that he isn’t the most talented person in the universe, and that he excels with a Greg Maddux styled pitching of control. He is fun to watch play, but god damn is he the most non-commital personality I’ve ever seen in an anime. I understand his trauma fine, and how it dictates his negative mindsets, and lack of confidence, but in general he rarely ever actually communicates properly with anyone and it gets tiring when the main character only seems to have to mindsets. One where he is down on himself and making life terrible for everyone(not really but they believe they are), and the other just frantically excited but with no actual words giving us a proper explanation to their feelings. He is the weakest link by far. The outer and inner parts of other characters like Tajima, Hanai, and Abe are shown with how the dichotomy exists. They don’t always say what they feel, but we get an understanding of their thoughts as well. Mihashi doesn’t really give much on either aspect because he is consistently a negative nancy and it really makes it hard to root for him when he doesn’t seem to believe in his teammates supporting him. The lack of proper character moments is easily the largest detriment to the series overall. I loved the games and how they played out, and they really shine brightly, but the cast barely evolves in the 25 episodes and I would be lying if I wasn’t disappointed by that. I also thing the cinderella story of them winning was cool but I will be in disbelief if they continue to never lose with a team that lacks the practice than others do. I will for sure proceed onto the following content though to see how the story and cast move along. I just solemnly hope what is lacking shows up in the future.

Random Fact: The longest continuous baseball game with no breaks was in 1974 between the Cardinals and Mets and would last for 25 innings and a whopping 7 hours and 4 minutes.  

                                                                       

Image result for dennou coilShow: Dennou Coil

Year Aired: 2007

Studio: Madhouse

Episodes: 26

Source: Original Work

Watched For: Greebo

 

In the anime industry, it is extraordinarily rare for original works to come out surprisingly enough. I would wager this most is due to pre-established works are a more likely successful venture to sell than something no one has any idea what it is. Even more regular in occurrence is an anime original just not getting any real exposure and being forgotten as the years trickle by steadily. Dennou Coil is a perfect example of this actually. I would confidently say the average modern anime fan has neither seen it nor really heard of it unless they are the well-researched type. Unless an anime makes an explosive force into the industry similar to the likes of Gurren Lagann, after a few years it is likely to be nothing more than a memory of that year. So, what on earth is this forgotten relic of….oh my it has only been a little over ten years? Boy howdy, does the medium forget so quickly.

Dennou Coil is a sci-fi story that blends parallel worlds, technology, and mystery into one package. If I could give it one simple description to a non-anime viewer it would probably be something like this. I relate the feeling of the story to that of something akin to a Nancy Drew or The Hardy Boys novelization. They normally focused on a younger group of intelligent and resourceful people trying to solve a mystery that wasn’t being delved into by adults or the general population. You get this mixture of young adult spunk, and clever narrative structure to keep the reader invested. Dennou Coil approaches its world in a similar vein, and the main group of kids from the school are at the forefront of the mystery trying to unravel the secrets before them. Now that I think about it a little harder, there really are a lot of proper mystery anime out there are there?

The premise of Dennou Coil starts unassuming enough with a young girl trying to find her lost dog, and then slowly she gets caught up in this multi-layered mystery about a death, and so much more. There is a parallel world tied to the normal one where these dark beings called illegals come from, and everything seems tied to finding a way to open a path to their world. It’s dangerous, and often unexplained to keep the viewer constantly in a state of mystery. Through these advanced glasses that most people, and especially kids use, they can view a digitized world, and see things that the naked eye can not. Through means engaged through the glasses, many things can be discovered but there is even a risk at splitting your normal body from a digital one and being forever lost. The main cast throws themselves headlong into trying to save someone precious, regardless of the incredibly perilous circumstances. As things slowly become more clear, you start to unpack lots of little things that make you have the classic AH-HA! moment. If you really like a dense mystery with a ton of symbolic messages sprinkled throughout as it all comes to an emotional head, then I would be remiss not to recommend this series to you. Also, this show has a best doggo, so keep that in your mind as well!

 

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The Good: This series is imaginative in scope, and idea execution. We often get questions posed in media on how technology could change our daily lives drastically, and some stories do a better job than others explicitly showing this. I feel Dennou Coil understands it well. The way makes the glasses seem so required to everything and anything the kids are doing is expertly shown. There is even a point where there is a mass exodus on the glasses, and all the parents confiscate them for the children’s protection. They all then look and feel so hopeless in their situation. It is so much like cellphones and computers today. If you take that away from the average kid or teen, or even young adult, watch how they don’t seem to know how to function anymore. I also thought the mystery aspect of the show found that nice blend of being slightly eerie, and also rather captivating to see how it would turn out as more information was fed to the viewer. This is mostly helped by the majority of the cast like Amasawa and Haraken having personal stakes in the mystery that they wanted to find answers for. Which in turn, creates those attached to them to get dragged further into the mystery. The story does a nice job of slowly unpacking all its boxes so as not to overwhelm the viewer because there is a lot of made-up world jargon you have to put up with. I love little stories though, where you have these kids being so flipping heroic, and hell it’s such a cool concept for the main character to have a literal digital dog that they see as real as the cat laying next to me right now as I type this. Reality is such a fragile and malleable thing when presented with items that can bend and distort the very meaning of what it means. All in all the best hero moment goes to that doggo Densuke. He literally sacrifices himself to save the others, and even after he is gone continues to guide them to safety. That is the goodest of bois. Without his doggo love, a lot of the story doesn’t get kicked off or solved either. It’s the little things sometimes you have to note as being more important.

The Bad: You know how I mentioned jargon above? It’s a real problem in this series. They are constantly using abstract terms and ideas to describe their plight or weapons, and it really makes you kinda just shrug and roll with it since they aren’t gonna bother to explain it in concise and pragmatic terms. It’s such a large hurdle that it created a massive detriment to the series overall for me. I rather like how the mystery plays out, and how both Yuko’s are literally linked to one another, but jargon-filled series are a problem. There were so many times where something about the Other Side, or their glasses were brought up with some term, and it wouldn’t be explained for a long time afterward or it would never be made more clear so you had to use context clues to kinda grasp how everything worked. The series is so rooted in being mysterious that I feel sometimes it gets lost in its own complexity. It didn’t help that there were a few episodes that totally detracted the pacing of the story into one-off individual stories that really while enjoyable(Like the Denpa Nessi one!), didn’t really help do much for the overall narrative or character growth. This same issue is present in another show from this event, and it’s not something I like to gloss over really. When you are building a compelling and interesting story, most people don’t like being interrupted several times to go see the sights of the town. Stop giving me a tour, and use that time to further elaborate on what some of your terms and rules of your world are. The show respects the viewer’s intelligence which I love, this is something that some creators don’t do like Ikuhara, but in a similar stature, it also refuses to explain complex ideas that only exist in the fantasy world being presented to us. I don’t want to be spoonfed, but when it takes me a dozen episodes to get an answer to a common term being used because no one was explaining it because its commonplace knowledge for them, well then I have a problem.

Random Fact: The closest we’ve gotten to a real digital world of power in glasses form is the Google Glasses. Maybe by 2026 we will see something even similar to Dennou Coil, which would make it a fairly accurate depiction of modern tech growth.

                                                                       

Image result for a restaurant to another worldShow: A Restaurant to Another World/Isekai Shokudou

Year Aired: 2017

Studio: Silver Link

Episodes: 12

Source: Light Novel

Watched For: Myopicfirework

 

If there is one thing that is universally enjoyed and needed by the masses it is food. We all love it, crave it, and daydream about the most delicious things our imaginations can come up with. In the past decade or so, we have started to see a slight increase in anime with food as the focus. There are the mega-popular shows like Food Wars, and smaller nick nack titles like Gourmet Girl Graffiti. I normally enjoy this type of series for the hunger level they produce within me. I usually don’t know what other expectations to set in my head, and while Big Wind-Up was the series I was most eager to see how it would turn out, this was the show I felt had the largest chance to be a flop. This was basically on the basis of the moe girl on the cover of everything plastered for it, so I assumed it was more focused on the cute element of her and little else. I enjoy when I’m wrong and just to the wrong conclusions, because then I get surprised by something unexpected, and altogether comfy.

Isekai Shokudou is about food. I know I already said that above it was a food-centered anime, but I mean this show is actually just about the wonderful and scrumptious world of food. Every single episode is split into a segment of a short story regarding a patron of the Restaurant Nekoya. This magical door attached to this restaurant in Japan that once a week creates dozens of doors in a fantasy universe filled with knights, magic, and all manners of beasts. So, each episode one of these residents of this world either discovers this door or go through it again to introduce someone else to the Restaurant. The menu is mostly focused on Western Styled gourmet food with small Eastern influences mixed in from the chef. They offer a variety of main courses, desserts, and free soup/bread refills throughout the meal. Each and every story of the Nekoya is tied to the customer, and their connection to the food they are eating. Usually, it brings up some sort of dormant memory of their past or gives them a spark of inspiration for their future. Regardless of the attachment, the food is the star of the series, and how it affects every person who consumes it.

I’d be lying if I said I wasn’t an easy sell on something like a simple concept like, here look at how this yummy food makes this person happy! It’s hard not to share empathy and desire your own future meal when you see things cooked in anime form so deliberately well. Most of the dishes are on the simpler side so it makes it actually easy to envision ordering it somewhere or going out to buy ingredients to prepare it at home. It’s always been a big complaint of mine that most anime that love talking about food or showing it off, use incredibly involved recipes that would take tons of time and practice to make even remotely well. Cooking is an art form, and anime likes to show off the result but forgets that the more complex it is, the less likely anyone will ever make it without lots of repetition and time. Isekai Shokudou really does feel like it understands general food that people love, and it keeps things simple and smart. Food doesn’t have to sound like its off of a 3-Star Michelin Star Restaurant to be appetizing, and anime like this excel at showing it off. So, if you just love food, and I think most of us do, I would give this series a top general recommend to most anime fans.

 

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The Good: This was the series that caught me off guard by and large. I really didn’t expect to like it as much as I did. The series does have some slight issues, but it is so comfy and relaxing to watch. I ended up getting a snack or making food to have while watching it several times because of how hungry it was making me. I date a food fanatic, so I often discuss and hear all sorts of fun food ideas. And one of the most common things me and her do is talk about food memories and how amazing they were. This show is basically a collection of people having a fantastic meal they adore and wanting to experience it time and time again so they do. I’ve talked about the food aplenty, but one thing I’ve hardly mentioned I really enjoyed was the small world-building of this fantasy universe with the varied and interesting colorful cast of characters we were getting introduced to every episode. We have folk like a stunning beefcake of a lion warrior to waifu material treasure hunters to old wizards who enjoy a nice pint to gorgeous sickly princesses who love ice cream. The myriad of different people was impressive, and really helped create a unique diverse world of people. The best part too was despite their own opinions of separate races, or areas of the world, they all shared one thing in common they could bond over. The power of food transcends normal conventions of race, age, or power, and it shows that we all need and desire a nice delectable meal. This is genuinely a series I would have been fine with it being 50 episodes of this sort of content. I learned more about these characters and their entire world in 12 episodes of them enjoying some good grub then some series ever manage to do in their entire runtime.

The Bad: Of course the show isn’t without any faults. One of the most notable things from any person would be that the series is basically a one-trick pony. It uses the same concept every episode and that is what is solely relies on. This repetitive nature could easily burn out most people if they tried to binge the show in one to two sittings. This factor, on top of not having a real end goal to the story, makes it feel like it will either be endless or just a collection of short stories with no overarching goal. This isn’t really a terrible thing per se, but it would nice if there was so sort of small goal it reached towards if it were to continue. However, as a person who enjoys a nice short story, maybe I’m blowing smoke and it is fine just being a simple collection of fuzzy food time. This series doesn’t do a lot out of its established comfort zone so it really is hard to fault it on too many fronts. I guess I just love food too much.

Random Fact: Michelin stars are a rating system that defines a restaurant’s quality. 1 star is good, 2 is excellent, and 3 is exceptionally worth trying at least once in a lifetime.

                                                                       

Image result for outlaw starShow: Outlaw Star

Year Aired: 1998

Studio: Sunrise

Episodes: 26

Source: Manga

Watched For: JoAnnetheRed

 

The 1990s was quite a time to be born into. There is something every decade of media tends to do, and this was the fact once again in the ’90s. There always tends to be a wave of creative movement that pretty much defines parts of the decade with an unique style and distinct flavor. If we were to look at 90’s anime, one of the outstanding categories you would see a good bit was the Space Western. Futuristic stories that held a rustic wild wild west feel when they were on the actual planets. It was like a mixture of the popular mecha influencing space ship battles, and the desire to make snappy shooty combat on the more terrestrial areas of the story. Outlaw Star falls squarely into this little meld alongside series like Cowboy Bebop and Trigun. You bring the science to my western and I raise you so guitar riffs. Everyone pull out your glock, and get locked and loaded for a rootin, tootin, 90s anime shootout!

Gene Starwind is a humble bounty hunter who alongside his young and talented partner Jim are just trying to make ends meet. While they are staking their lives for that, Jean is pretty much just enjoying the high life of partying until he hits it “big” someday. Suddenly a new job comes up, and it is more than he bargained for. Suddenly space pirates are after his head as he salvages some cargo which just happens to be…..well I wouldn’t want to spoil one of the first real surprises of the series. Let’s just say this is the kick start for the whole narrative, and Jean from this point is on a track for a completely different life. He ends up eventually a captain of a space ship, trying to track down clues for his past and his fellow crewmates. The moment the ignition really fires up, the series becomes a proper space western with all sorts of hijinks and colorful cast members to boot. Everything from a very forward homosexual business partner to a deadly female samurai who never misses her mark. You have all the proper recipe for a classic of the time period.

As things progress, Outlaw Star sort of bounces between the main story and side content. I feel this was also a common trope of the time to want to differentiate the feel to keep things fresh. Outlaw Star basically never wants to settle on a single area for too long, in turn wanting to keep the pace fast, and hectic for a more rambunctious ride. Thankfully, as we get close to the end of all the plot points, the show does properly focus on a conclusion to it all. So, no you do not have to worry about being left in the dust for answers to basic questions the main cast are looking for. If you like high octane action of the 90s, I feel Outlaw Star would fit that vibe well. It is a vulgar, gun filled, babes galore, space ship action supplied the 90s filled time, that hits all the boxes for people who love that sort of thing. If you like guns, boobs, or/and or space and don’t really want an anime to make you think too much, this is a good choice to fill that void.

 

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The Good: This series has all the charm of the anime I grew up with. A lot of the classics I mention that really defined that period of anime are things I either grew up watching or got back to later.  There are some really fun parts to this series. It also has distinct and memorable cast members. Something I find anime of today lacks are actual memorable character designs in a general sense. A lot of people are trying to bank off of the actual good stuff, and once again make their product forgettable as all hell. This happens all the time sadly in every decade, but Gene, Jim, Melpheena, and crew are easily recognizable and are characters I doubt I will forget. I mean Gene Starwind sounds like an action star for goodness sakes! There are also some pretty good episodes to fill in the overall catalog. Some of the most notable ones I enjoyed most were the race, and the prison break. Those are kind of cliche is action stories, so part of it might be my pension for old school tricks being used to cater to me, or maybe they were just too fun not to have a good time with. I felt Outlaw Star was its best when it was doing something that was built around that idea too. If the storyline happening had something more energetic or cool it was usually the standout part. The wrestling segment, for example, was super fun, and it actually gave Aisha a decent character moment for once. These small parts of what I will remember most fondly of my time with Outlaw Star.

The Bad: What I will not remember happily is how unengaging and poorly paced the main story is. For so long it feels like the series is just meandering without working towards a purpose, except we already know what the goal is. So, while a lot of the one-off storylines were some of the most enjoyable to watch, they were also rather detracting from the already weakest link of the whole shebang. Outlaw Star literally starts off with a bang when it introduces Mel, and they go salvage the ship as well, and then we get an early character death right afterward too. It’s fun, exciting, and surprising how the story is keeping up on our toes. Then we kinda get stranded to them just never having money to do anything or make any progress until it basically falls straight into their lap, usually by accident. It really makes most of the plot revelations feel unearned if anything. And similar to Dennou Coil, when you constantly pull the viewer out of the immersion by not staying focused on what really matters, when it does come back around it’s much harder to actually care. Sadly though, unlike Dennou Coil, this show doesn’t really give a satisfying ending to the totality of the events the occur. We get another classic anime trope that is usually meant to be like shocking wow cool and is really just confusing and style over actual writing substance. We get this metaphysical being who is attached to Mel who is the core of the Galactic Leyline, and like most of the other otherworldly shit in this series is so vague is the explanation it really doesn’t give you much to be satisfied with. I hate when we are just told, this is some all-powerful thing that exists, but we don’t care to really give more depth to it from that point so deal with it. I don’t mind when the series is full of mystical nonsense but they try to pragmatically explain it all. I, however, have a general distaste when the series is mostly normal but these random magical things exist without much actual discourse going into how it all works or where it originates from at least. Outlaw Star excels in general small scale things, but it fails hard in the big story department. Oh, that and Aisha is one of the most grating anime characters I’ve ever seen, I could have done without her.

Random Fact: Episode 23 did not air originally in the West due to a large amount of nudity in the episode. Which is why most anime sites incorrectly list it as a special instead of what it really is.

                                                                       

Image result for future boy conanShow: Future Boy Conan/Mirai Shounen Conan

Year Aired: 1978

Studio: Nippon Animation

Episodes: 26

Source: Novel

Watched For: Fukuchi

 

There are few greater legends, if any, in the anime industry than the one and only Hayao Miyazaki. He helped craft many of the most influential and important worldwide accepted anime content ever made. He, Takahata, and Suzuki would later go on to make the beloved Studio Ghibli, who most every anime fan has at least one movie from them they love. However, before that time, Takahata, and in this case, Miyazaki, were like any other anime creator. They helped support in their own ways and worked their way slowly into the director’s chair. Anne of Green Gables is Takahata’s big work before Ghibli, and for Miyazaki it was Future Boy Conan. And in his classic style, this series is one of heroics, nature versus man, and the fallout of their collision head-on.

Future Boy Conan was originally a novel that was adapted into anime, and Miyazaki really had to clean it up. Because this book is not for children, unlike the anime counterpart. Which is really interesting when you think of how this story starts regardless.Conan is set a few decades after the world fallout of a proper World War 3, and how Nuclear Weaponry dropped all over the planet annihilated almost every living species on the planet. The only survivors were a small group of people who escaped into the atmosphere via space ship and who crash-landed back down onto an uninhabited and destroyed Earth. We pick back up with the story several decades following this event where the only two people left seemingly are an old man and his grandson Conan. Suddenly a girl washes up one day as Conan is fishing, and she tells the grandfather that more people do in fact still live. She is being chased by a group of people who proceed to capture her and wreak havoc on this tiny island. The result causes Conan to embark alone into the world to rescue this girl named Lana, and find out what remains in this wide-open desolate world.

Similar to most Ghibli works, this anime is an adventure series through and through with tons of overtones of nature needing to prevail over the weapons of machinations created by man’s folly and greed. If you have seen Nausicaa, Laputa, or Mononoke these themes are true blue Miyazaki to his core. Some of the early characters are even quite reminiscent in behavior to many of his lead characters in his films. If you love Ghibli, then you will no doubt have a really good time with this series. It builds slowly, and deftly to create a world of characters that are easy to love or hate depending on how they meant to be. Conan is a work that stands on its own as a fine piece of storytelling even 40 plus years. It’s a testament to how people like Miyazaki, Takahata, Tezuka, and many of the other super important creators didn’t just define anime for generations to come, they damn right made timeless works worth revisiting.

 

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The Good: Most people who know me even a little know I’m an avid fan of the works of Ghibli in general. I do have favoritism towards Miyazaki’s work, but outside of a few stinkers most of them are excellent. This works in favor of Conan because of most of the finest elements of what makes Conan well….Conan are the same devices used in the best of the best early Ghibli works. Excellent heroic characters, ruthless evil villains, a sense of beauty within destruction, stubborn inspiring female leads, and so many more things are all present here like most of his works. I know it feels lazy to not mention the specifics, but in the general sense, this feels like a Ghibli television series is why I want to bring it up so much. A lot of what makes Conan, Lana, and their adventures to story Industria from trying to take the small world by force are the same elements that make Ghibli films such a fantastic romp time and time again. On the specific side, I love how Conan is just a beast of a boy. The feats he manages in this show are not just incredible sometimes, they are like spiderman spectacular. He is such an energetic lead who doesn’t let anything get in his way. Want to try and sink him to the bottom of the ocean with magnetic locks? He will swim with them as hard as he can for minutes until rescue comes. Want to see if he can be locked to a steel wall? He with the force of his might break the bolts and wall to set himself semi-free. He is one who makes a difference, and it’s hard to not see how Lana believes in him so. When he was handing from an airplane wing by just his toes, I knew he was made of a different meld than the average hero. The story has a nice setup, rising action, and the pay off to the end is gloriously wonderful and charming. This series understand what is wants in the end and claims it fully. This really makes me realize I need to watch more classics of the 70s-80s because a lot of things just don’t get talked about these days anymore that are deserving.

The Bad: You know, I don’t have a lot to say in this portion. This show is excellent in most regards. There are some parts of dated humor, and animation at parts, and sometimes the story just gives a win to the heroes because well they need one, yet those are mostly fine with me. If you wrote a story 40 years ago, more than likely some things will not age perfectly, and this holds true with most stories. There is a different landscape for what the general consensus feels versus back then. Stuff like Dyce clearly having a bit of a crush on Lana is a bit creepy but when you think of how few women exist in that world, especially young and cute ones, in a post-apocalypse, it’s hard to not assume most men would be willing to desire that. It was common in medieval times so why wouldn’t it be in the future where most of man is gone. Outside of a few humor pieces though, and plot conveniences that work out in perfect favor, I can’t say much really irked me with Conan.  It has small faults, but no show is without those. I feel it does an admirable job with the content it produces, and for it being a work older than me by over 10 years, I can only tip my cap to the effort put in. I didn’t even mention how impressive it was that this show was several minutes longer than anime of today, and back then it was harder to produce!

Random Fact: The show fell way behind schedule at one point and when at the brisk of disaster NHK to help the team out aired a special program to allow extra time to finish the series. Without them doing so, the show might have fallen into pieces midway into production.

Awards!                                                         

Image result for hachikenFavorite Character

Hachiken: Silver Spoon

 

There were a chunk of wonderful characters who could have filled this spot, but Hachiken has the most growth and he is the one I would easily want to see more of as his life progresses. He is a prime example of how you create a lead character who can carry their series in so many factions.

Image result for outlaw star aishaLeast Favorite Character

Aisha: Outlaw Star

 

Damn, what is it with the 90’s an annoying catgirls. Aisha is a literal ear scratching pain in the ass for the majority of her screen time. She is a running montage of causing troubles and complaining. I would have been fine if she wasn’t even a part of the series.

Image result for silver spoon animeBest Cast

Silver Spoon

 

In the same vein that Hachiken is an amazing lead, the rest of the cast is just as worthwhile. Arakawa is no slouch to impressive world-building, and her skills are on display in full once again with the lovely student body of Silver Spoon.

Image result for isekai shokudou food gifFavorite Visuals

isekai Shokudou

 

While it might not technically be the best animated of the bunch, I really do love two things this series does. One, the food is impressively appetizing as anime often does, and the character designs are varied and very colorful. That alone made it my favorite to watch from a purely visual standpoint.

Image result for future boy conan ost Favorite Music

Future Boy Conan

 

MIyazaki seems to have a knack to finding people who help create good music to support his envisioned anime works. A lot of solid tracks that made the fantasy world of Conan feel truly realized.

Image result for hachiken crying Favorite Drama Scene

Hachiken’s hard work isn’t unnoticed

 

I won’t delve into spoilers, but this scene has such a level of payoff that I would be a fool not to pick it for the award here. Hachiken has been working towards a goal, and when he thinks he fails, he gets a reprieve from his fellow friends that he isn’t being taken for granted.

Image result for conan versus jimsy Favorite Comedy Scene

Conan & Jimsy Try to One-Up the Other

 

Conan has a lot of silly scenes, but the initial meeting of Conan and Jimsy and their showing of skill is just goofy in the best of ways. It cements their lifelong trust and friendship in just a few minutes and creates a regular gag greeting they give each other.

Image result for big windup episode 23 Best Fight

Nishiura v.s. Tosei

 

I said it above, and I stand by it, this game is utterly fantastic in how it depicts the many details of a baseball game. Truly something to be proud of.

Worst OP

Now to be fair I don’t think the opening is even bad. I actually like most of the openings in general and thought I had a great selection. However something had to be put here, and this one lacked the most for me in just the slight touches.

2nd worst: Restaraunt To Another World OP

Worst Ed

Every year I somehow get at least one anime with just atrocious ending themes that are about as interesting as watching flys fuck. Outlaw Star wins the award without any contention from me. Just boring to watch. Not engaging to listen to, and the visuals have almost zero to do with the actual series.

2nd worst Outlaw Star Ending 1

Best OP

This was tough to choose, but I settled on the rocking beats of this OP. Where the ending themes are as bad as they get, this opening is 90’s swank anime at its finest.

2nd best: Dennou Coil Opening

Best ED

Picking my poison with two amazing ending themes from the same series to win it out. One is by the charming and fantastic Sukima Switch, but Goosehouse won me over once again. The watercolored art style plus the pep to the song just edged out the first ending by a small amount.

2nd best: Silver Spoon ED 1

W

And the winner is….                       

6. Outlaw Star

There is a part of me that always hates this part. I genuinely didn’t hate anything this year, so ranking the shows is far harder than it normally is. However, the bottom spot this time goes to the action crazed Outlaw Star. It has some incredibly fun parts, and I love the style to it all, but the main narrative kinda fell flat on its face for me. I had a hard time connecting to the main cast, and really felt like most of the explanations for the weirder side of the story wasn’t all that coherent or enjoyable in the end. I do wholeheartedly believe the average fan of action and 90s anime goodness would have a delightful time with this series though. It is chock full of the stuff that some of the most legendary anime from that time period also share. Well, Gene better luck next time alright?

5. Dennou Coil

Dennou Coil is a show that I probably admire the most out of all of these. Original works with ideas unique to their world are the types of stories I crave to see more of. I love a fine adaptation and all, but nothing is more enthralling than the brainchild of a creator in the works. This show has a fantastic mystery and the pay off is well worth admission alone. I do think the pacing is a little stumbled which makes it harder to stay consistently invested though. That on top of these made-up terms that take several episodes to even get a proper handle on what they mean and how they function makes for a divisive time. I really think mystery anime that excel at telling a proper story are rare in anime, so if you haven’t thought about checking out this series, and really love sci-fi then I implore you to give this a shot. Where some parts felt disjointed to me, I feel in general this series is a hidden gem in the rough.

4.  Big Wind-Up

Baseball is a lifeblood of mine that really sells me hard on most things. Big Wind-up has it in spades too. It manages to tell an exhaustive game detailing the majority of the at-bats, and it really never bores during the course of it either. I certainly will be continuing my time with the series for the baseball alone if the other parts of the anime don’t improve enough to my liking. Because that is the major crux here I feel. Big Wind-up is fantastic when it goes into the baseball, but the character writing and development takes a backseat to it most of the runtime. Mihashi and crew have specific traits, feelings, and worries that don’t evolve in the course in the slightest. This is mostly because how little time actually evolves in the actual world of Big Wind-Up from the first game to the ending of the season. People don’t change that quickly, but it also makes the show lack that quality that really helps define other sports anime. Too bad most other sports anime don’t have the loving detailed craft to go into their games like this one. If we could take from both then that sweet spot would be perfection.

3. Restaraunt to Another World

Outside of this show being full of more waifus than your average series, this show is just so damn wholesome. It’s hard to see for an outlooker I bet, but if you delve into the nitty-gritty you might get surprised like I did. This show just goes broke telling stories of food fueled passion, and I adore it for that. Comfy anime are some of the ones I enjoy the most. The two types of anime that really speak to me are ones with amazing stories to tell, and ones that make me feel incredibly relaxed with an atmosphere of homeliness. This show came in the middle of the challenge and was the perfect palette cleanser for me to just have something small and sweet to munch on while I ventured forth. I honestly had low expectations for this, but this was the series I almost want to recommend the most out of all of these. It is just a fun time filled with food time. And if you don’t love big cool lizard men eating omurice with glee, then what are you doing with your life?

2.  Silver Spoon

I had a suspicion Silver Spoon was going to hit well with me. It has to do with animals, and the world and characters were penned by Arakawa herself? Yeah, that seems like a match made in heaven too. It nearly won the whole competition from the start because of just how superbly told it all is. Hachiken evolves so much in the course of 22 episodes, the romance being built is the biggest ship I’ve seen in some time for me, and the series is just full of adorable animals! This series has little faults with it, and it gets better and better as it proceeds along. I know for a fact I only held off reading the rest of the story because it was unfinished and I didn’t want it to impede my ratings here accordingly. This show is full of passionate people trying to build their futures, and it is the most proper coming of age story I’ve watched this year. The only reason it didn’t have a chance at winning is the top show was just as excellent, and the lack of a proper conclusion really left a bad taste in my mouth. Some anime can get away with it, but when I’m doing one of these big face-offs, you best know that leaving me with an open-ended story filled with a half dozen plot threads is gonna drive me absolutely nuts. But hey, if you love FMA, or just love good anime, I really do give this show a true shoutout as worthy of your time.

1. Future Boy Conan

And with that, Future Boy Conan is the 6th champion of the November Challenge! What a wild ride it all was. From the first show leading in my mind to being beaten out at the last second. I wasn’t sure of my rankings until almost two days afterward because of how well everything did this year. Conan just hit that sweet spot with me that some of my favorites movies like Laputa and Nausicaa have done prior. It’s a simple adventure that gets the job done. I’m a deep lover for adventure and stories that really capture that idea fully, and Conan does it expertly. I praised it pretty fully above, and I don’t really feel the need to retread the same thing again here. It is just made up of all the right elements. A world that is interesting. A cast of characters that make me laugh at them, love them, and root for them in hard times. Music that sweeps you away in a world of pure imagination. And just an altogether world filled with adventurous times for the viewer from start to finish. I said it before, and I will say it again, great storytelling will always triumph for me before all else, and I feel Miyazaki is one of the finest the industry has ever had. Conan was a special time for me, and I would wager quite a lot on the fact, that this is, a prime example of why anime is a wonderful medium to tell stories in.

Wrap up:

One more year and one more challenge completed! This was easily the most burnt out I’ve ever gotten during one of these. I finished with two days to spare, and no energy or motivation to watch anymore when all was said and done! The winner of this year is Fukuchi, and you now will hold that title until next time when you defend your honor. Thank you, everyone, who did participate, and to everyone who reads this post riddled with my classic typos and mistakes and still manages to support me and enjoy it. I really do appreciate it from the bottom of my heart.

Until Next Time!

See ya My little Wanderers!

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